Thursday, November 6, 2008

NBA 09: The Inside


NBA 09 The Inside is a NBA basketball simulation developed by SCE Studios San Diego. The game is released on October 7, 2008 for the PlayStation 3, PlayStation 2 and PlayStation Portable. This year's game does not feature a single cover athlete but instead features a group of six NBA players that includes, LeBron James, Carmelo Anthony, Kobe Bryant, Carlos Boozer, Paul Pierce, and Dwyane Wade.

The game on top of having the 30 NBA teams includes 14 of the 16 NBDL teams. The teams are:

Albuquerque Thunderbirds
Bakersfield Jam
Anaheim Arsenal
Austin Toros
Colorado 14ers
Dakota Wizards
Fort Wayne Mad Ants
Idaho Stampede
Iowa Energy
Los Angeles D-Fenders
Sioux Falls Skyforce
Rio Grande Valley Vipers
Tulsa 66ers
Utah Flash

Excluded from the game are the newest members of the NBDL, the Erie Bayhawks and the Reno Bighorns.

Modes

  • Quick Play-this mode allows you to choose a NBA or D-League team to play in a normal game aginst one another

  • Franchise-allows you to choose one NBA team and control it's transactions, and other things covered by real GM's

  • The Life-allows you to play 3 different stories of an NBA players accent from the D-League

  • NBA Replay-this mode allows you to replay a game played in real life

NBA 08


NBA 08 is a NBA basketball simulation published by SCEA San Diego. It was released on October 2, 2007 for PlayStation 3, PlayStation Portable, and PlayStation 2. For the second time in the series, Phoenix Suns F/C Amare Stoudemire is featured on the cover- Stoudemire appeared on the cover of NBA 06 two years before.

Features
  • All New Progression System-NBA 08 introduces the progression system were players can use skill and experience rewards that they have gained to customize the playing style and the look of their custom players.

  • All-New Commentary-NBA 08 also includes the commentary of Kevin Calabro of the Seattle SuperSonics for play-by-play and Mark Jackson from the YES Network provides the color analysis.

  • NBA Replay-Relive the greatest moments of the 2006-2007 NBA Season in NBA Replay mode.

  • NBA Replay (Games of the week)-Relive moments from the past week with 5 downloadable scenarios every week.

  • Expanded Online Play

  • Greater Sixaxis Controls

  • Mini-Games-Own the Court, PlayStation Skills Challenge, and 3-Point Shootout return in NBA 08.

Wednesday, October 29, 2008

Nascar 09


NASCAR 09 is the twelfth installment of the EA Sports NASCAR series. It is developed by EA Tiburon and released on the PlayStation 2, PlayStation 3 and Xbox 360 in North America on June 10, 2008. On 12 March 2008, EA announced Jeff Gordon as the cover athlete for NASCAR 09. Through the career mode, "Chase for the NASCAR Sprint Cup", Gordon leads a mentoring program, a new feature offered in NASCAR 09.

In October 2007, Electronic Arts moved the PlayStation 2 game development to a new studio in North Carolina to be able to get better information with the NASCAR teams in an attempt to improve the game. The PlayStation 3 and Xbox 360 versions of the game were still made at the old studio.

Due to the development team using certain resources to work on key features in the game, no car manufacturers are present in this year's title.

Features

Jeff Gordon mentors the player in the new "Chase for the NASCAR Sprint Cup" career mode that has a completely revamped 3D menu interface. With Jeff's help, the player signs contracts, builds their reputation, and earns performance points by winning in the NASCAR Whelen Modified Tour (PlayStation 2 only), NASCAR Craftsman Truck Series, the NASCAR Nationwide Series, and the NASCAR Sprint Cup Series. One new feature in NASCAR 09 is "Own The Track". This allows the player to compete against friends or other gamers and own all 22 tracks in the Sprint Cup Series. Also new is the new "Sprint Driver Challenge", in which the player complete challenges in all sorts of situations to earn rep and performance points. In the game there are two driving styles available for the player to choose from: Normal and Pro. The Pro driving style is more suited for experienced players, while the Normal mode is better suited for beginners.

Also new to NASCAR 09 is the Paint Booth Customization Feature, similar to Papyrus' NASCAR games. For the first time in the franchise's history, a car customization template is available online which creates endless possibilities for personalization. Players are not able to see their friends' custom designed car skins when racing against them online. The online connectivity of Paint Booth allows players to download a car template from EASports.com and import it into editing programs, such as Adobe Photoshop, giving users a multitude of design options. They can then upload those images into the game and show off their dream machine on the track.

The demo was released on May 29 on Xbox Live and June 5 on the Playstation Network.
Best Buy released the game with a special edition cover featuring Elliott Sadler, who receives sponsorship from Best Buy. Sadler previously appeared on the cover of NASCAR 07.

Downloadable content was added in July, 2008, among the content was the Circuit Gilles Villeneuve road course for the Nationwide Series and new car paint schemes for the Sprint Cup and Nationwide. This content is availiable for Xbox 360 and PS3 as of August 8.


Nascar 08


NASCAR 08 is the eleventh installment of the EA Sports NASCAR series. It was developed by EA Tiburon and released for PlayStation 2, PlayStation 3 and Xbox 360. This is the earliest that EA has released a NASCAR game. It also marks the first time the original Xbox has been excluded from the NASCAR lineup since NASCAR 2001.

Tony Stewart is on the cover marking his third appearance on the cover of an EA Sports NASCAR game. The cover in the PAL region features Juan Pablo Montoya. NASCAR’s new Car of Tomorrow as well as the current car are present in the game, although the Car of Tomorrow is generic (no separate manufacturers). ESPN's NASCAR coverage is also integrated into the game. Crew chief dialogue for the PlayStation 3 and Xbox 360 versions of the game was recorded by Chad Knaus. The Whelen Modified Tour is not included in PlayStation 3 and Xbox 360 versions of the game, but is still present in the PlayStation 2 version.

Features
  • Next generation graphics

  • Gain new experiences during every race then modify your cars handling with over 40 tuning options

  • Share setups with the online community

  • Multiplayer with up to 11 competitors

  • The Chase Mode in which you complete various tasks including drafting and passing to earn licenses for cars or specific tracks

  • Vehicle Telemetry Visor (VTV) Monitor your car’s telemetry on track for real time feedback on your car’s handling

  • Day-to-night transition during appropriate races.* New Instant Replay feature with the ability to save race replays

  • SIXAXIS Steering Control

  • Download content including tracks and special paint schemes

  • "Concussion Camera" in which the screen shakes after a hard hit

MX vs. ATV: Untamed


MX vs. ATV: Untamed is an offroad racing game developed by Rainbow Studios and THQ for the Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, and Wii systems. It is a part of their MX vs. ATV series.

Gameplay

The game encompasses several modes: Motocross, Opencross, Supercross, Supermoto, Endurocross, and Minibikes, among others. The player has a relatively wide choice of vehicles, from monster trucks, to trophy trucks, to ATVs to motorbikes. In some modes, gameplay takes place over two motos, or qualifying events. The player's finishing position in the first moto determines who gets gate choice in the second moto. The player's position in the second moto determines their final standing.

MX Riders

Billy Laninovich, Josh Hill, Chad Reed, Ricky Carmichael, Davi Millsaps, Ryan Villopoto, Ivan Tedesco, Nathan Ramsey, Josh Grant, and Grant Langston

ATV Riders

Keith Little, Kory Ellis, Harold Goodman, Mark Kendall, Dustin Wimmer, Jason Luburgh, John Natalie Jr., Jason Dunkelberger, Pat Brown, and Dana Creech

Tuesday, October 28, 2008

MotorStorm: Pacific Rift


MotorStorm: Pacific Rift is a racing video game in development by Evolution Studios and to be published by Sony Computer Entertainment Europe (SCEE) for the PlayStation 3. It is the sequel to MotorStorm and will use a modified engine. It was announced by Sony after their acquisition of Evolution Studios and is scheduled for release on 28 October 2008 in North America.

Development

The first target render teaser trailer of the game was released on 12 March 2008 and showed pre-rendered cut scene featuring destructible environments and realistic character modelling along with the song "Tarantula" by Pendulum who appeared in the first game also with "Slam". The monster truck ploughs through a biker and the running down a yellow buggy, whilst the black monster truck (a van, perhaps) crashing through an old building, causing it to collapse and then trapping a rally car. An ATV uses the wreckage as a ramp over and a biker ducks through a collapsed platform, while the other one crashes into it.

Demo

A demonstration version of the game was made available in Europe and North America on 11 September 2008. In Europe the demo was made available to randomly selected users. Access to the North American demo required users to purchase episode 4 of Qore. It was available to all users on the PlayStation Store on 16 October 2008.

The demo consists of a single-player race and a 2-player split-screen race on Rain God Spires. A total of 8 vehicles are available in the demo: a bike, a monster truck, two buggys, two racing trucks (one of which can be selected in both modes) and two rally cars

Gameplay

The game will move away from the desert environments of the original title and relocate itself in "a lush island environment, full of interactive vegetation"; also included will be monster trucks and four-player split-screen capability. Monster trucks will be able to ride over cars (except big rigs), break most vegetation, and destroy structures. Custom music tracks using a player's own music stored on their PS3 hard drive will be available, and camera angles will be improved for crashes; vehicle damage will also be improved. Confirmed race terrains are volcanic mountain sides, beaches, jungle, caves, and a run-down sugar factory.

Tracks

The 16 tracks (compared to eight tracks originally available in the first game) will contain "thick mud, tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools".
Another new feature in Motorstorm: Pacific Rift is the presence of water in the form of rivers and pools. Water also cools down the car's engine, which presents a whole line of new tactics; vehicles will slow down as they go through deep water, with buoyancy featuring for vehicles that venture into water too deep for that vehicle type. Vegetation will fight back against the smaller vehicles and only the bigger vehicles will be able to go through it.

Vehicles

MotorStorm: Pacific Rift features all 7 vehicle classes from the original game (Bikes, ATVs, Buggies, Rally Cars, Racing trucks, Mud Pluggers and Big Rigs) as well as a new class, Monster Trucks. Monster trucks are relatively fast and capable of crushing opponents and vegetation, however because they are so big and high up, their centre of gravity isn't that low, making them very easy to overturn. They will not be able to run over Big Rigs because Big Rigs are the second toughest vehicle in its class (thanks to its very high strength, and its difficulties of being crushed to the side) and they are the only ones who can battle against the Monster Trucks.

All vehicles featured in the original MotorStorm will appear in the new game as well as a whole new array of vehicles. This includes vehicles downloaded as part of game packs such as Revenge Weekend and Devil's Weekend.

Multiplayer

The game will support 16-player online play and 4-player split-screen, offline play. Sony is also said to be "pushing" to make the game's web services integrated with the game in the same manner as SingStar.

Soundtrack

The game features 45 licenced music tracks, nine of which are exclusive to the game. This is in contrast to the original game which had 21 music tracks. Notable artists featured on the Motorstorm: Pacific Rift soundtrack include Nirvana, Queens Of The Stone Age, David Bowie, Death From Above 1979 and Fatboy Slim as well as up and coming unsigned bands like March and The Planets.

MotorStorm


MotorStorm is a racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. First announced at E3 2005, the game was released in Japan in December 2006 and the rest of the World in March 2007. Motorstorm has achieved global sales of over 3 million copies. After their purchase of Evolution Studios, Sony stated that the studio was working on a sequel to MotorStorm.

Gameplay

The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. Motorstorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: rally cars, big rigs, dirt bikes, ATVs, racing trucks, buggies and mudpluggers. Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are eight playable tracks in the game:

  • The Grizzly
  • Sidewinder Gulch
  • Rockhopper
  • Rain God Mesa
  • The Tenderizer
  • Dust Devil
  • The Mudpool
  • Coyote Rage

A further four are available to purchase as downloadable content through the PlayStation Store:

  • Devil's Crossing
  • Coyote Revenge
  • Eagle's Nest
  • Diamondback Speedway

Tracks experience real-time deformation, which means each lap is different from the last. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds differently to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.

Nitrous Boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.

In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.

E3 Video Footage

Early details released by Sony and Evolution Studios show extremely high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.

In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the internet on sites such as YouTube. The demo shows a yellow buggy (featured in the E3 video, and known as the Wombat Typhoon) and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and then shows violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white Hummer-like mud plugger (called the Atlas Jackhammer) ramming through the yellow Wombat Typhoon, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail, seemingly wrecked (and the driver may be possibly killed from the crash). Being a technical demo, it didn't show any gameplay aspects (although realistic crashes, wrecks and mud deformations are shown) or whether the final game would reach the standard of the E3 ’05 video. However, Sony representative Phil Harrison mentioned it would make an appearance at E3 ’06.

The game appeared at E3 ’06, although it missed the first day of the expo due to the show version's being completed and uploaded to LA just that day. The build at the show was only 50% complete but still showed some effects such as motion blur and deformation of the tracks.

Demos

Two demo versions of the game have been made available to the public. The first is only available on PlayStation 3 retail kiosks, while the second is only available for download from the PlayStation Store. While both demos feature the same track, the kiosk demo allows the player to switch vehicles on the grid before the race starts, which means that the player is able to race in approximately twenty different vehicles, whilst the downloadable demo restricts players to two vehicles. However, the downloadable demo has a smoother frame rate and extra visual detail.
Both demos allow the player to steer using Sixaxis motion-sensing.

Updates

Five updates have been released for MotorStorm in North America and Europe:

Version 1.1: Update 1.1 was made available for download on March 23, 2007, in addition to the European and Australian release. It added one feature: a buddy list, to allow users to compete with online friends.

Version 1.2: Update 1.2 is an update that was scheduled for release on 11 June 2007. The update improves online play, is compatible with a time-trial mode add-on, removes a popular boost exploit, and fixes several bugs. The update was released in Europe on 15 June 2007 and on 21 June in North America.

Version 2.0: Update 2.0 enhanced vehicle selection and player colours in the lobby and also fixed bugs with headset and voice communications support.

Version 3.0: Update 3.0 added vibration support for the Dualshock 3 controller. Finishing positions in a player's last race now determine their starting grid position in the next race within the same online lobby. A Gloating Index to give guidance as to a racer’s online prowess. Plus fixes to various bugs and exploits. The update was released in Europe on 25 October 2007 and in North America on November 8, 2007.

Version 3.1: Update 3.1 adds a 2D vehicle selection screen, mirrored tracks for online multiplayer games, a new proximity meter for MotorStorm mode and two additional songs to the soundtrack - "Devil's Crossing" by Elite Force and "Beat The Devil" by Jiffster. The update was released in Europe on 13 December 2007 and in North America on 19 December 2007.

Downloadable Content

On 15 June 2007 in Europe and 21 June in North America, an add-on was made available on the PlayStation Network. This free download, when used in conjunction with the 1.2 update, unlocks a time-trial mode. In this mode, players are able to select a track and vehicle to race around and achieve the best time. When online, players can upload their best times to see where they rank in a global leaderboard. There is also the ability to download the "ghosts" of best laps of other players—including the creators—and race against them.

On 6 September 2007 in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocks the Coyote Weekend mode. This allows players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races unlock sequentially and are unlocked via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races are presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track features five times, with various new routes and short-cuts. Four other tracks also feature in the Coyote Weekend festival. The download also includes two new vehicles, a bike, an ATV and a bonus vehicle that can be accessed on successful completion of the races. There is also a vehicle pack available on the PlayStation Network, that includes a rally car which looks very similar to a De Lorean DMC-12 and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny.

On 27 September 2007 in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. On 25 October 2007 in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery will automatically unlock the truck. The Devil's Weekend pack was released in Europe and North America on 8 November 2007 it contains The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. On 20 December 2007 in USA, it features a new downloadable holiday skin for Castro Varadero (a big rig). An additional two tracks were announced on 7 January 2008. Eagle's Nest & Diamondback Speedway were released in Europe on 11 January 2008 and in North America on 17 January 2008. On February 7, 2008 in North America and Europe, a Chinese New Year skin becomes available for download for the Wulff Revo rally car.

Release

MotorStorm was officially released in Japan on 14 December 2006, where it became the best-selling PlayStation 3 game; in North America on March 6, 2007; and in Europe as part of the European PlayStation 3 launch on March 23, 2007. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on June 20, 2007.

By the 9 July 2007, MotorStorm had sold more than one million copies in North America. As of 22 December 2007 MotorStorm has sold 3.31 million copies.