Wednesday, October 29, 2008

Nascar 09


NASCAR 09 is the twelfth installment of the EA Sports NASCAR series. It is developed by EA Tiburon and released on the PlayStation 2, PlayStation 3 and Xbox 360 in North America on June 10, 2008. On 12 March 2008, EA announced Jeff Gordon as the cover athlete for NASCAR 09. Through the career mode, "Chase for the NASCAR Sprint Cup", Gordon leads a mentoring program, a new feature offered in NASCAR 09.

In October 2007, Electronic Arts moved the PlayStation 2 game development to a new studio in North Carolina to be able to get better information with the NASCAR teams in an attempt to improve the game. The PlayStation 3 and Xbox 360 versions of the game were still made at the old studio.

Due to the development team using certain resources to work on key features in the game, no car manufacturers are present in this year's title.

Features

Jeff Gordon mentors the player in the new "Chase for the NASCAR Sprint Cup" career mode that has a completely revamped 3D menu interface. With Jeff's help, the player signs contracts, builds their reputation, and earns performance points by winning in the NASCAR Whelen Modified Tour (PlayStation 2 only), NASCAR Craftsman Truck Series, the NASCAR Nationwide Series, and the NASCAR Sprint Cup Series. One new feature in NASCAR 09 is "Own The Track". This allows the player to compete against friends or other gamers and own all 22 tracks in the Sprint Cup Series. Also new is the new "Sprint Driver Challenge", in which the player complete challenges in all sorts of situations to earn rep and performance points. In the game there are two driving styles available for the player to choose from: Normal and Pro. The Pro driving style is more suited for experienced players, while the Normal mode is better suited for beginners.

Also new to NASCAR 09 is the Paint Booth Customization Feature, similar to Papyrus' NASCAR games. For the first time in the franchise's history, a car customization template is available online which creates endless possibilities for personalization. Players are not able to see their friends' custom designed car skins when racing against them online. The online connectivity of Paint Booth allows players to download a car template from EASports.com and import it into editing programs, such as Adobe Photoshop, giving users a multitude of design options. They can then upload those images into the game and show off their dream machine on the track.

The demo was released on May 29 on Xbox Live and June 5 on the Playstation Network.
Best Buy released the game with a special edition cover featuring Elliott Sadler, who receives sponsorship from Best Buy. Sadler previously appeared on the cover of NASCAR 07.

Downloadable content was added in July, 2008, among the content was the Circuit Gilles Villeneuve road course for the Nationwide Series and new car paint schemes for the Sprint Cup and Nationwide. This content is availiable for Xbox 360 and PS3 as of August 8.


Nascar 08


NASCAR 08 is the eleventh installment of the EA Sports NASCAR series. It was developed by EA Tiburon and released for PlayStation 2, PlayStation 3 and Xbox 360. This is the earliest that EA has released a NASCAR game. It also marks the first time the original Xbox has been excluded from the NASCAR lineup since NASCAR 2001.

Tony Stewart is on the cover marking his third appearance on the cover of an EA Sports NASCAR game. The cover in the PAL region features Juan Pablo Montoya. NASCAR’s new Car of Tomorrow as well as the current car are present in the game, although the Car of Tomorrow is generic (no separate manufacturers). ESPN's NASCAR coverage is also integrated into the game. Crew chief dialogue for the PlayStation 3 and Xbox 360 versions of the game was recorded by Chad Knaus. The Whelen Modified Tour is not included in PlayStation 3 and Xbox 360 versions of the game, but is still present in the PlayStation 2 version.

Features
  • Next generation graphics

  • Gain new experiences during every race then modify your cars handling with over 40 tuning options

  • Share setups with the online community

  • Multiplayer with up to 11 competitors

  • The Chase Mode in which you complete various tasks including drafting and passing to earn licenses for cars or specific tracks

  • Vehicle Telemetry Visor (VTV) Monitor your car’s telemetry on track for real time feedback on your car’s handling

  • Day-to-night transition during appropriate races.* New Instant Replay feature with the ability to save race replays

  • SIXAXIS Steering Control

  • Download content including tracks and special paint schemes

  • "Concussion Camera" in which the screen shakes after a hard hit

MX vs. ATV: Untamed


MX vs. ATV: Untamed is an offroad racing game developed by Rainbow Studios and THQ for the Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, and Wii systems. It is a part of their MX vs. ATV series.

Gameplay

The game encompasses several modes: Motocross, Opencross, Supercross, Supermoto, Endurocross, and Minibikes, among others. The player has a relatively wide choice of vehicles, from monster trucks, to trophy trucks, to ATVs to motorbikes. In some modes, gameplay takes place over two motos, or qualifying events. The player's finishing position in the first moto determines who gets gate choice in the second moto. The player's position in the second moto determines their final standing.

MX Riders

Billy Laninovich, Josh Hill, Chad Reed, Ricky Carmichael, Davi Millsaps, Ryan Villopoto, Ivan Tedesco, Nathan Ramsey, Josh Grant, and Grant Langston

ATV Riders

Keith Little, Kory Ellis, Harold Goodman, Mark Kendall, Dustin Wimmer, Jason Luburgh, John Natalie Jr., Jason Dunkelberger, Pat Brown, and Dana Creech

Tuesday, October 28, 2008

MotorStorm: Pacific Rift


MotorStorm: Pacific Rift is a racing video game in development by Evolution Studios and to be published by Sony Computer Entertainment Europe (SCEE) for the PlayStation 3. It is the sequel to MotorStorm and will use a modified engine. It was announced by Sony after their acquisition of Evolution Studios and is scheduled for release on 28 October 2008 in North America.

Development

The first target render teaser trailer of the game was released on 12 March 2008 and showed pre-rendered cut scene featuring destructible environments and realistic character modelling along with the song "Tarantula" by Pendulum who appeared in the first game also with "Slam". The monster truck ploughs through a biker and the running down a yellow buggy, whilst the black monster truck (a van, perhaps) crashing through an old building, causing it to collapse and then trapping a rally car. An ATV uses the wreckage as a ramp over and a biker ducks through a collapsed platform, while the other one crashes into it.

Demo

A demonstration version of the game was made available in Europe and North America on 11 September 2008. In Europe the demo was made available to randomly selected users. Access to the North American demo required users to purchase episode 4 of Qore. It was available to all users on the PlayStation Store on 16 October 2008.

The demo consists of a single-player race and a 2-player split-screen race on Rain God Spires. A total of 8 vehicles are available in the demo: a bike, a monster truck, two buggys, two racing trucks (one of which can be selected in both modes) and two rally cars

Gameplay

The game will move away from the desert environments of the original title and relocate itself in "a lush island environment, full of interactive vegetation"; also included will be monster trucks and four-player split-screen capability. Monster trucks will be able to ride over cars (except big rigs), break most vegetation, and destroy structures. Custom music tracks using a player's own music stored on their PS3 hard drive will be available, and camera angles will be improved for crashes; vehicle damage will also be improved. Confirmed race terrains are volcanic mountain sides, beaches, jungle, caves, and a run-down sugar factory.

Tracks

The 16 tracks (compared to eight tracks originally available in the first game) will contain "thick mud, tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools".
Another new feature in Motorstorm: Pacific Rift is the presence of water in the form of rivers and pools. Water also cools down the car's engine, which presents a whole line of new tactics; vehicles will slow down as they go through deep water, with buoyancy featuring for vehicles that venture into water too deep for that vehicle type. Vegetation will fight back against the smaller vehicles and only the bigger vehicles will be able to go through it.

Vehicles

MotorStorm: Pacific Rift features all 7 vehicle classes from the original game (Bikes, ATVs, Buggies, Rally Cars, Racing trucks, Mud Pluggers and Big Rigs) as well as a new class, Monster Trucks. Monster trucks are relatively fast and capable of crushing opponents and vegetation, however because they are so big and high up, their centre of gravity isn't that low, making them very easy to overturn. They will not be able to run over Big Rigs because Big Rigs are the second toughest vehicle in its class (thanks to its very high strength, and its difficulties of being crushed to the side) and they are the only ones who can battle against the Monster Trucks.

All vehicles featured in the original MotorStorm will appear in the new game as well as a whole new array of vehicles. This includes vehicles downloaded as part of game packs such as Revenge Weekend and Devil's Weekend.

Multiplayer

The game will support 16-player online play and 4-player split-screen, offline play. Sony is also said to be "pushing" to make the game's web services integrated with the game in the same manner as SingStar.

Soundtrack

The game features 45 licenced music tracks, nine of which are exclusive to the game. This is in contrast to the original game which had 21 music tracks. Notable artists featured on the Motorstorm: Pacific Rift soundtrack include Nirvana, Queens Of The Stone Age, David Bowie, Death From Above 1979 and Fatboy Slim as well as up and coming unsigned bands like March and The Planets.

MotorStorm


MotorStorm is a racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. First announced at E3 2005, the game was released in Japan in December 2006 and the rest of the World in March 2007. Motorstorm has achieved global sales of over 3 million copies. After their purchase of Evolution Studios, Sony stated that the studio was working on a sequel to MotorStorm.

Gameplay

The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. Motorstorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: rally cars, big rigs, dirt bikes, ATVs, racing trucks, buggies and mudpluggers. Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are eight playable tracks in the game:

  • The Grizzly
  • Sidewinder Gulch
  • Rockhopper
  • Rain God Mesa
  • The Tenderizer
  • Dust Devil
  • The Mudpool
  • Coyote Rage

A further four are available to purchase as downloadable content through the PlayStation Store:

  • Devil's Crossing
  • Coyote Revenge
  • Eagle's Nest
  • Diamondback Speedway

Tracks experience real-time deformation, which means each lap is different from the last. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds differently to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.

Nitrous Boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.

In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.

E3 Video Footage

Early details released by Sony and Evolution Studios show extremely high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.

In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the internet on sites such as YouTube. The demo shows a yellow buggy (featured in the E3 video, and known as the Wombat Typhoon) and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and then shows violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white Hummer-like mud plugger (called the Atlas Jackhammer) ramming through the yellow Wombat Typhoon, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail, seemingly wrecked (and the driver may be possibly killed from the crash). Being a technical demo, it didn't show any gameplay aspects (although realistic crashes, wrecks and mud deformations are shown) or whether the final game would reach the standard of the E3 ’05 video. However, Sony representative Phil Harrison mentioned it would make an appearance at E3 ’06.

The game appeared at E3 ’06, although it missed the first day of the expo due to the show version's being completed and uploaded to LA just that day. The build at the show was only 50% complete but still showed some effects such as motion blur and deformation of the tracks.

Demos

Two demo versions of the game have been made available to the public. The first is only available on PlayStation 3 retail kiosks, while the second is only available for download from the PlayStation Store. While both demos feature the same track, the kiosk demo allows the player to switch vehicles on the grid before the race starts, which means that the player is able to race in approximately twenty different vehicles, whilst the downloadable demo restricts players to two vehicles. However, the downloadable demo has a smoother frame rate and extra visual detail.
Both demos allow the player to steer using Sixaxis motion-sensing.

Updates

Five updates have been released for MotorStorm in North America and Europe:

Version 1.1: Update 1.1 was made available for download on March 23, 2007, in addition to the European and Australian release. It added one feature: a buddy list, to allow users to compete with online friends.

Version 1.2: Update 1.2 is an update that was scheduled for release on 11 June 2007. The update improves online play, is compatible with a time-trial mode add-on, removes a popular boost exploit, and fixes several bugs. The update was released in Europe on 15 June 2007 and on 21 June in North America.

Version 2.0: Update 2.0 enhanced vehicle selection and player colours in the lobby and also fixed bugs with headset and voice communications support.

Version 3.0: Update 3.0 added vibration support for the Dualshock 3 controller. Finishing positions in a player's last race now determine their starting grid position in the next race within the same online lobby. A Gloating Index to give guidance as to a racer’s online prowess. Plus fixes to various bugs and exploits. The update was released in Europe on 25 October 2007 and in North America on November 8, 2007.

Version 3.1: Update 3.1 adds a 2D vehicle selection screen, mirrored tracks for online multiplayer games, a new proximity meter for MotorStorm mode and two additional songs to the soundtrack - "Devil's Crossing" by Elite Force and "Beat The Devil" by Jiffster. The update was released in Europe on 13 December 2007 and in North America on 19 December 2007.

Downloadable Content

On 15 June 2007 in Europe and 21 June in North America, an add-on was made available on the PlayStation Network. This free download, when used in conjunction with the 1.2 update, unlocks a time-trial mode. In this mode, players are able to select a track and vehicle to race around and achieve the best time. When online, players can upload their best times to see where they rank in a global leaderboard. There is also the ability to download the "ghosts" of best laps of other players—including the creators—and race against them.

On 6 September 2007 in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocks the Coyote Weekend mode. This allows players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races unlock sequentially and are unlocked via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races are presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track features five times, with various new routes and short-cuts. Four other tracks also feature in the Coyote Weekend festival. The download also includes two new vehicles, a bike, an ATV and a bonus vehicle that can be accessed on successful completion of the races. There is also a vehicle pack available on the PlayStation Network, that includes a rally car which looks very similar to a De Lorean DMC-12 and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny.

On 27 September 2007 in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. On 25 October 2007 in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery will automatically unlock the truck. The Devil's Weekend pack was released in Europe and North America on 8 November 2007 it contains The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. On 20 December 2007 in USA, it features a new downloadable holiday skin for Castro Varadero (a big rig). An additional two tracks were announced on 7 January 2008. Eagle's Nest & Diamondback Speedway were released in Europe on 11 January 2008 and in North America on 17 January 2008. On February 7, 2008 in North America and Europe, a Chinese New Year skin becomes available for download for the Wulff Revo rally car.

Release

MotorStorm was officially released in Japan on 14 December 2006, where it became the best-selling PlayStation 3 game; in North America on March 6, 2007; and in Europe as part of the European PlayStation 3 launch on March 23, 2007. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on June 20, 2007.

By the 9 July 2007, MotorStorm had sold more than one million copies in North America. As of 22 December 2007 MotorStorm has sold 3.31 million copies.

Monster Madness: Grave Danger


Monster Madness: Grave Danger is a video game for the PlayStation 3. Developers Psyonix Studios have taken the game Monster Madness: Battle for Suburbia and ported it to the PlayStation 3, adding 25 new challenge modes, adding full 4 player online co-op for the adventure mode, reworking the control scheme, adding 100 character-specific purchasable accessories, new unlockable character costumes, and changing the camera system. While Battle for Suburbia was originally developed by Artificial Studios, publisher SouthPeak Interactive brought the title to Psyonix to rework the core gameplay and port the game to the Playstation 3.

Like Battle for Suburbia, players will be able to create many big and powerful weapons to destroy the monster menace that's attacking the town of Suburbia. The game was influenced by, and is often referenced with, the LucasArts' cult classic Super Nintendo and Sega Genesis game, Zombies Ate My Neighbors.

Story Mode

Players control one of four playable characters and attempt to escape the monster-infested locale, defeating various forms of zombies and other monsters and boss creatures in order to progress through the game. There are five chapters in Monster Madness: Suburban Nightmare, Shopping Maul, High School Hell, Cemetery Scary, and Evil Castle. Each chapter contains 3 to 5 stages.

Each character is armed with unique weapons and special moves. Zack is the nerd character and his special weapons are ax-type weapons. Andy is a skater who wields random objects such as a toilet plunger and rolling pin. Carrie is a goth girl who favors swords. Jennifer is a stuck-up cheerleader who wields dual batons.

While many items in the game can be picked up and used as melee weapons and throwable items, the main focus will be on the character's signature melee weapon and the various buildable and upgradeable guns. Each character has a class of melee weapons that they feel most comfortable with. By using their favored weapon, a meter will begin to fill up as they kill enemies. When the meter reaches full charge, the players can unleash a special power attack that is unique to each character. Zack's power attack is a powerful shot to the ground with his ax which produces a shockwave that kills enemies. Carrie's power attack is a dash attack where she leaps forward and dashes from enemy to enemy dealing powerful blows to each enemy she hits. Andy's power attack involves him jumping on the end of his current melee weapon and spinning in a circle, kicking enemies around him. Jennifer's power attack has Jennifer spinning on one foot creating a tornado that sucks in enemies as it kills them. In addition to the melee weapons, there are also 15 different guns that will be built using 18 different types of weapon parts featured in the game. The weapon parts are collected by locating and opening weapon part tool chests which are hidden strategically throughout the levels. This is another point where Grave Danger differs from Battle for Suburbia; where weapon parts were then randomly generated all around the levels, they're now contained in set locations inside the tool chests.

Each of the 15 guns has 3 different levels of upgrades which not only makes the gun more powerful, but can change the way it operates as well. For example, the level 1 nailgun weapon, featured early in the game, has players wielding two semi-automatic nailguns. The level 3 nailgun, however, has an extended clip and is fully automatic. The arsenal is made up of the following weapons: nailguns, cellphone tazers, bicycle grenade launcher, defibrillators, CD launcher, rocket launcher, pipe shotgun, bee mine launcher, flame thrower, mini-gun, rail gun, radioactive flashlight, sonic shield gun, glue cannon, and boomerangs.

There are also features such as online play competitive play with up to 16 players, and costumes for all players that can be unlocked during or after the game is complete. Monster Madness: Grave Danger also includes full online co-op capabilities, letting 4 players join together and play through the adventure mode with other players on the internet. This feature was much requested, but sadly omitted from Xbox version "Battle for Suburbia."

Challenge Modes

Introduced into this game by Psyonix Studios is the Challenge mode. This mode of gameplay features 25 new mini-games which the players must complete to unlock costumes for Zack, Carrie, Andy, and Jennifer. The mini-games include such games as "Zombie Cats", where players must see how many zombie cats they can wipe out in a given amount of time using only the flame thrower. Another one of the mini-games has players driving the game's UFO vehicle from a top-down perspective to destroy enemies while the terrain scrolls by. Other challenge modes include defeating a certain number of monsters in a given time limit - similar to adventure mode play - various vehicle races, and more.

Monday, October 27, 2008

Mobile Gundam Suite: Crossfire


Mobile Suit Gundam: Crossfire, known in Japan and Europe as Mobile Suit Gundam: Target in Sight (機動戦士ガンダム Target in Sight, Kidō Senshi Gandamu Target in Sight?), is a PlayStation 3 launch title, published and developed by Namco Bandai, based on Sunrise's Mobile Suit Gundam franchise. It was released in Japan on November 11, 2006, and in North America on November 17, 2006.

Plot

Mobile Suit Gundam: Crossfire Takes place during the One Year War, UC 0079, with all missions being based in the eastern half of the world from Africa to Australia after the Federations GM production increase in October.

MLB 08: The Show


MLB 08: The Show is a baseball simulation video game produced by Sony Computer Entertainment for the PlayStation 2, PlayStation 3, and PlayStation Portable systems. It the longest-running officially licensed Major League Baseball game series on the PlayStation systems. MLB 08: The Show is the third edition of the MLB: The Show series of video games, which is the only officially Major League Baseball licensed video game series that is currently available. The game was announced for all three PlayStation consoles on December 11, 2007, and released on March 4, 2008 in North America. Ryan Howard, all-star first baseman for the Philadelphia Phillies, is featured as the game's cover athlete.

The game is a baseball simulation in which, depending on the gameplay mode, the player controls one or all of the players on a Major League Baseball team or some select Minor League Baseball teams. Depending on the gameplay mode, the player may control a team for a single game, season, or franchise, and can also create a player and control his career.

Gameplay

Gameplay is very similar to the other versions of MLB: The Show, as well as most baseball simulation video games. Some new features were introduced in various gameplay modes. The player may take control of one of 30 Major League Baseball teams in any game mode (excluding Road to the Show) and use that team in gameplay. The game has variable game modes in which a player takes control of a team for a single game, one season, or a franchise (multiple seasons). The player may control the team's batting, pitching, and fielding while playing the game. Many new general features have been introduced to the game as improvements to the previous edition, MLB 07: The Show. One of the major updates to the game is the "Batter/Pitcher Analysis" feature. This feature allows players to check the "match up" between the current batter and pitcher. Information such as strike/ball ratio, pitch types, pitch frequency, pitch location and the last 25 pitches thrown by the current pitcher. For pitchers, stats such as batters "hot zones", balls taken, strikeout pitch location, and stats when facing that particular pitcher.

Another main update to the game is the "Progressive Batting Performance". This feature tracks the batting stats of all players in season and franchise modes, and for your created player in Road to the Show mode. Progressive Batting Performance tracks trends in the player's batting statistics, and then gives a rating compared to the average performance of that player each month. If the player is doing better, the player will perform stats will increase, while if the player's stats are getting worse, they will fall into a "hitting slump", a prolonged period of time in which the player has trouble batting.

Fielding was also improved from previous versions, with better AI making less mistakes in the field, AI calculations on whether the runner will reach base before a throw gets there, and improved fielding mechanics. A "Rob Home Run Indicator" was also added. This feature indicated if a ball traveling over the wall was close enough to jump and catch to save a home run. A marker of where to jump, as well as timing, was also added.

Game Modes

MLB 08: The Show contains most game modes found in nearly every baseball simulation game, which include quick game (or exhibition), season, and franchise modes. In exhibition mode, players play a single game not related to a season or series of games, choosing from 30 major league teams, or one of 60 minor league teams, which include teams from the International League, Pacific Coast League, Texas League, Southern League, and Eastern League. This is a normal game where players can choose lineups, pitchers, game settings, and then either play against another player or the CPU. A variation of this mode is "quick game" mode, in which you choose teams, and default lineups, pitchers, and game settings are used.

One of the games main gameplay modes is "Road to the Show" mode. In Road to the Show, the player creates a player to be part of an organization. The player controls only that player through their career, and attempts to make them better by earning skill points from achieving goals such as getting hits, stealing bases, or turning double plays. The career player begins playing in the minor leagues at AA class, and progresses through AAA class until they are called up to the Major Leagues. The player must accomplish goals that are given to them by their team manager, which in turn give then skill points if they are completed, and deduct skill points if they are failed or not attempted. There are also "advancement goals" that the player must accomplish over a certain period of time that will help the player's career player advance to higher levels of play. Advancement goals include developing abilities, getting higher stats, and getting on base more often.

Also included in the game are season and franchise modes. Franchise mode allows the player to take control of a Major League Baseball team (as well as its minor league teams) as the general manager. The player plays games, makes roster moves, signs free agents, manages the budget, and attempts to accomplish the goals set by the owner by the end of the contract. Unlike Road to the Show, these are organizational goals, such as winning 2 World Series or hosting the MLB All-Star Game. Season mode is the same as franchise mode, but there are no goals and the player only takes control of the team for a single season.

"Manager mode" and "Rivalry mode" are the two final gameplay modes featured in MLB 08: The Show. In Manager mode, the player acts as the team's manager, calling plays, making in-game roster changes, or adjusting your team to certain batters and pitchers. Rivalry mode is where two teams continuously play each other for a set number of games, such as 16 or 24.

Development

MLB 08: The Show was developed by Sony Computer Entertainment America's SCEA San Diego Studios development team, and is part of the MLB The Show series of video games. The predecessor to this game was MLB 07: The Show. SCEA San Diego Studios wanted to improve on the realism of MLB 07: The Show, and added new animations, realistic animations for specific players, and better gameplay physics to improve on MLB 07: The Show. In an interview, Scott Rohde, a member SCEA San Diego Studios, said "Baseball fans know that the MLB franchise has been met with critical acclaim and has a long-standing winning tradition.MLB 08: The Show continues to display our commitment to delivering highly-innovative and improved features in order to provide an unrivaled simulation with a broadcast quality presentation"

The game was run on the same game engine as the last two games in the series, so no updating was made to the game's actual physics, and no overhaul was made on the game's graphics system. While creating the game, the developers added many minor features to the graphics, however. Over 3,000 player animations were added to the game, which include player's personal batting stances, pitcher's wind up motions, animations for specific players (such as Nomar Garciapara's ritual of adjusting his batting gloves), and normal game animations. Rex Hudler, Matt Vasgersian and Dave Campbell returned for the third straight season, acting as the in-game broadcasters.

MLB 07: The Show


MLB 07: The Show, produced by Sony Studios, is a baseball video game for PlayStation 3, PlayStation 2 and PSP. It is the only first-party MLB-licensed video game for the 2007 season, and the only baseball game available for the PlayStation systems aside from Major League Baseball 2K7. For this reason, it is likely to draw attention to the brand and franchise, while the top selling baseball video game developers of previous seasons, notably EA Sports, are forced to devise creative alternatives. The PlayStation 2 and the PSP versions of this game were released on February 27, 2007 while the PlayStation 3 version was released on May 15, 2007.

New York Mets 2007 All-Star third baseman David Wright is featured on the cover. The three-man team of announcers once again include Rex Hudler, Matt Vasgersian and Dave Campbell.

Midnight Club: Los Angeles


Midnight Club: Los Angeles is the fourth video game in the Midnight Club racing series, not including Midnight Club 3: DUB Edition Remix. It was officially announced for the PlayStation 3 and Xbox 360 on May 16, 2007 by Rockstar Games. The game was developed by Rockstar San Diego, the same studio behind Rockstar's first iteration into the seventh generation of video games, Rockstar Games Presents Table Tennis. The game features 43 cars and 3 bikes, signifigantly less than its predecessor. The map of Los Angeles is confirmed to be the size of all three cities from the previous installment combined. It has also been confirmed in several sources that each car has a polygon count of roughly 100,000. After several delays Midnight Club: Los Angeles was released on October 21, 2008.

Released Media

Beginning in late August 2007, Rockstar began releasing screen shots and trailers that showcased the new 24-hour cycle, new makes including Ford and Mazda, and the city of Los Angeles itself. In all a total of seven trailers were released along with a large number of quick clips that showcased individual cars that appear in the game.

Along with various videos and screenshots, Rockstar began opening individual sections the video game's official website that featured new videos, screenshots, and characters. At the annual Leipzig Games Convention gamers in attendance were given a chance to experience Midnight Club: Los Angeles’ head-to-head multiplayer aspect for the first time. As the release date drew nearer Rockstar revealed several contests which included prizes from Pizza Hut and Footaction USA. Also, Rockstar has teamed up with Jordan Brand to make a pair of limited edition shoes to celebrate Midnight Club: Los Angeles. The pair of Air Jordan Classic '87 are said to cost $380, along with the game. Only 40 pairs were given away.

Soon after a sample of the Midnight Club: Los Angeles soundtrack was released which has a total of 97 songs. The music was selected to give energy and vibe to the game and includes genres from hip-hop, to rock, to electronic including Maino, Nas, The Cool Kids, Digitalism, DJ Felli Fel, Bishop Lamont, MURS, and No Age. The Live Launch Event introduced the remix of the Eagles of Death Metal soundtrack-featured song, "Wannabe in L.A." from their album Heart On, at the Virgin Megastore in Los Angeles.

Finally on October 20, 2008, Midnight Club: Los Angeles was released in the United States and the music section of the website was released and revealed all the tracks that were in the game. The full vehicle list was also revealed, showing surprising vehicles, such as the Ford Mustang GT Convertible.

Gameplay

The game will be set in the city of Los Angeles, again providing the option to completely free-roam (on roadways quite larger than all the cities combined from Midnight Club 3: DUB Edition). New additions are a day-to-night cycle and weather effects, adding a realistic aspect to the game. After races, if any damage is inflicted upon the vehicle, the player doesn't necessarily have to drive back to the garage for a full repair, but instead can choose the Quick Fix option through which old, junkyard-esque parts will be added to the car. To get the nice look back, the player must actually drive back to repair their vehicle at a garage so actually totaling the vehicle completely is not possible anymore. The Los Angeles map is considered one of the most detailed and accurate versions of L.A. yet. With the RAGE system being used for this game, as with Grand Theft Auto IV, traffic level will fluctuate throughout the day, with heavy traffic in the morning and afternoon, and little to no traffic at night. Motorcycles are once again a big part of the game, though only two models have been featured on the website and in video footage, the Kawasaki ZX-14 and the Ducati 999R. Convertibles, customizable interiors and customizable exotics are new additions.

Police return but are no longer scripted to a specific race, they will chase you no matter where you are and the longer you run from them, the higher your fine if you are pulled over. Developers placed great emphasis on the elimination of load screens, stating that the player can literally jump from career mode to an arcade race in under ten seconds. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding in the rain.

Online Features

Online play will support 16 players at once and a number of new modes will be introduced including, Keep Away where the player must hold the flag as long as he can and Stockpile in which there are numerous flags to be captured. New online power-ups mentioned include Mirror (will reflect any power-up fired at the player back to the person who fired it), Agro (will act the same as the offline special ability, increasing the players vehicle weight and enabling them to crash through other vehicles without taking damage or slowing down), and Random (gives the player a random power-up). A new aspect entitled "Rate My Ride" is also to be introduced, where the players can go online to view vehicles that other players have created.
Playstation Network trophies have also be confirmed with a total of 46 trophies to be won.

Tuesday, October 21, 2008

Metal Gear Solid 4: Guns of the Patriots


Metal Gear Solid 4: Guns of the Patriots (メタルギア・ソリッド4・ガンズ・オブ・ザ・パトリオット, Metaru Gia Soriddo 4 Ganzu obu za Patoriotto?) (commonly abbreviated to MGS4) is a third person stealth action video game. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkawa, Guns of the Patriots was developed by Kojima Productions exclusively for the PlayStation 3 video game console. It is the seventh title in the Metal Gear series and the first in its fourth generation. The game was released worldwide on June 12, 2008, 10 years after the release of Metal Gear Solid and 20 years after the US release of the first Metal Gear.

Gameplay

In Metal Gear Solid 4, the player (Old Snake) must navigate the game world in order to progress, using cunning in addition to traditional combat. It uses third person view with full camera manipulation, but also allows the freedom to play in first-person mode, as well as an over the shoulder view which can be switched from right shoulder to left for corner maneuvering. The Close Quarters Combat system has been completely revamped.

The game is filled with cut scene "flashbacks" (although they're not actually cut scenes, but still photos of past events, locations, or characters) that reference what happened in previous Metal Gear Solid games and how the events or characters relate to the setting of MGS4. Players are able to choose whether to view these scenes by pressing the X button [O button in some countries] on their controller when prompted (though there are some instances where there will not be a prompt). Players also have the choice of watching the Mission Briefings through set camera angles or freely exploring them with the Metal Gear Mk. II/III.

Snake is also partnered with a robotic drone, the Metal Gear Mk. II/III, which allows him to communicate with other characters, in addition to the CODEC radio system from previous games. It is also capable of incapacitating enemies using a weak electric shock, as well as providing reconnaissance. This drone is reminiscent of Gillian Seed's robotic sidekick of the same name from another Hideo Kojima game, Snatcher.

Due to the lack of force feedback (an important part in previous titles) from the PlayStation 3 during much of the development, the game had been designed with a new feature: a white "Threat Ring," that shows "hills" that display nearby enemies. As a series known for extensive use of force feedback, when Sony announced the reintroduction of a new DualShock 3, MGS4 was announced as one of the first major games to make use of the restored capabilities.

Snake's health plays a small factor during gameplay. If injured on the battlefield, cuts and burns will remain on his skin. However, the developers wished to avoid putting the stress of maintaining Snake's health onto the players, so he wears a muscle suit, allowing players to move in a similar fashion to previous games.

Snake has a meter and an index that replaces the stamina bar from Metal Gear Solid 3: Snake Eater. The index, "Stress," is based on current fighting and climate conditions. This can cause Snake to go into a "combat high," that sharply increases his accuracy and reduces damage taken. However this effect will eventually wear off and could cause Snake to momentarily collapse. Smoking a cigarette calms him down. The meter, "Psyche," slowly drops over time reducing Snake's accuracy and his ability to recover his LIFE bar. Many items in the game -- such as the iPod -- will increase the meter, as will consuming ReGain Energy Drinks, noodles, and military rations, or using a compress on Snake's sore back muscles. Reading an issue of Playboy Magazine (in first person view) "curiously raises Snake's Psyche".

There is also a "Baseline Map" which is a radar map with a dynamic circle based on Snake's "presence" in regards to the environment. Accessible through the main menu, the Virtual Range is a test facility that allows the player to access the game's library of weapons as well as practice Snake's CQC moves.

Characters

The cast of the game comprises mainly characters from previous Metal Gear Solid games, although a few new characters are introduced as well. A prematurely aged Solid Snake returns as the game's sole playable character under the new codename Old Snake. Assisting him are Roy Campbell, his former commanding officer; Otacon, his sidekick since the original Metal Gear Solid; Naomi Hunter, the scientist who injected him with the FOXDIE virus; Meryl Silverburgh, heroine of Metal Gear Solid, now the leader of Rat Patrol Team 01, a military unit sent to investigate PMC activities; Mei Ling, Snake's former data analyst and now Captain of the recommissioned USS Missouri (BB-63); Raiden, the protagonist of Metal Gear Solid 2: Sons of Liberty, now a Cyborg Ninja; Rosemary, Raiden's former girlfriend, who now works as a psychological counselor; and EVA from Metal Gear Solid 3: Snake Eater, now a resistance leader named Big Mama.

Also assisting Snake is Drebin, a gun launderer accompanied by his pet monkey, Little Gray; Sunny, Olga Gurlukovich's daughter, who was rescued from the Patriots; and the other members of Rat Patrol Team 01, which consist of Ed, the team's second-in-command, radio man, and sniper; Jonathan, a hulking soldier; and Johnny, nicknamed "Akiba", the team's electronics expert. Jonathan and Ed are named after the main characters of Hideo Kojima's 1994 adventure game Policenauts, from which Meryl debuted as a supporting character. Johnny was the guard that was stripped naked by Meryl in MGS1.

The antagonist of the game is Liquid Ocelot, formerly Revolver Ocelot, an agent of the Patriots until his mind was apparently possessed by Liquid Snake as a result of an arm transplant. On Liquid Ocelot's side are: Vamp, the sole surviving Dead Cell member from Metal Gear Solid 2; The Beauty and The Beast Corps; and his private army, the elite all-female Haven Troops (also known as the FROGS). The ghost of Psycho Mantis from Metal Gear Solid also makes a special cameo in the game.

The Beauty and the Beast Corps serves as the central boss characters of Metal Gear Solid 4: Its members are Laughing Octopus, Raging Raven, Crying Wolf and Screaming Mantis. They are jokingly referred as the "Snakehound Unit" as their recent mission is to kill Snake on sight. Their animal names openly reference the members of FOXHOUND from MGS, their emotions relating to the Cobras from MGS3, and their weapons taken from Dead Cell members from MGS2. A close inspection of Screaming Mantis reveals two marionettes of previous MGS bosses: Psycho Mantis and The Sorrow, both of whom were psychics. All four of them are women who suffer from post-traumatic stress disorder and, as a result of this, have become war machines. Their outer appearance is referred to as "Beast", while their inner appearance is referred to as "Beauty". Four models were chosen for their in-game appearances as their "Beauty" side: Lyndall Jarvis (Laughing Beauty), Scarlett Chorvat (Screaming Beauty), Mieko Rye (Crying Beauty), and Yumi Kikuchi (Raging Beauty). The voice acting for the characters is done by having the female voice actors perform the lines while a male voice (Shozo Iizuka in Japanese and Fred Tatasciore in English) overdubs on top of the female voices, creating a split-voice effect for the characters.

Story

Set in 2014, five years after the "Big Shell Incident" (the events of the Plant Chapter from Metal Gear Solid 2), Metal Gear Solid 4 portrays a world where private military companies (PMCs) have effectively replaced the world's standing armies, fighting proxy wars for business purposes. Nanotechnology has become prominent, both to enhance the capabilities and enforce the loyalty of mercenaries. The nanomachine system that PMCs use is called "Sons of the Patriots" or "SOP." The five largest of these PMCs are owned by a single mother company named Outer Haven, operated by Liquid Ocelot. Amassing an army whose manpower rivals that of the United States, Liquid prepares to launch an armed insurrection by taking control of SOP. A rapidly aging and disillusioned Solid Snake (now known as Old Snake) is deployed into the Middle East by Roy Campbell to terminate Liquid. Guns of the Patriots takes place in five locations: the Middle East, South America, Eastern Europe, Shadow Moses Island, and Outer Haven.

Act 1 - Liquid Sun

Snake begins his mission by infiltrating a war-torn Middle Eastern city with a local militia convoy. After the convoy is decimated by troops from Praying Mantis, one of Liquid's PMCs, and Gekko (a mass-produced, bipedal Metal Gear variant) units, Snake meets up with the Metal Gear Mk. II, a robotic drone Otacon developed to assist him remotely. On the way to rendezvous with Campbell's informants, Snake encounters Drebin 893, a self-proclaimed ArmsTech employee who offers his gun laundering services. Snake accepts after much hesitation, and Drebin injects him with what he says are merely "suppressor nanomachines." Snake is shocked to discover that the informant is Meryl Silverburgh, the leader of Rat Patrol Team 01. After Snake and Meryl discuss their assignments, they are forced to escape the building when it is raided by Liquid's elite soldiers, the FROGs. As Snake reaches the Praying Mantis HQ, he witnesses the slaughter of some militia by four mysterious cyborgs. One is consumed with sorrow, one is hysterical, one is compelled by rage, and the last and most powerful one is screaming and seems to have telekinetic power. Snake makes his way into the camp unnoticed, where he prepares to assassinate Liquid. An unknown force suddenly causes all of the soldiers in the area to collapse in pain and begin violently attacking each other. As Liquid escapes in his helicopter, Snake also collapses, but as his vision fades, he is approached by Dr. Naomi Hunter, who gives him a syringe. Snake is carried to safety by Johnny, the lone unaffected member of Meryl's team.

Act 2 - Solid Sun

Otacon receives an encoded message from Naomi, which explains that she is being held captive in South America. Snake takes advantage of a rebel uprising in the area to sneak into the base of the Pieuvre Armement PMC, where Naomi is being held. Upon arrival, Snake sees Vamp and the hysterical cyborg from the Middle East. After the two leave, Snake infiltrates the area and again encounters Drebin, who reveals that the Patriots are actually a network of five AIs. Four AIs are named after US Presidents: GW, TJ, TR and AL. These are controlled and regulated by the core AI, named JD (John Doe). He also tells Snake about the cyborgs, who are known as the Beauty and Beast (BB) Unit: Laughing Octopus, Raging Raven, Crying Wolf and Screaming Mantis. They have orders to kill Snake.

Snake finds Naomi, who explains that Liquid is planning to use Big Boss's genetic information to access JD and take control of SOP (Sons of the Patriots), the system of nanomachines and ID-authentications which allow the Patriots to monitor and control soldiers. She also explains that Snake's aging (Senescence) is due to intentional gene manipulation of Big Boss's clones, and that he has less than six months left to live. However, the FOXDIE virus in Snake's body has also begun to mutate, and Naomi estimates that in three months the virus will have become mutated enough to attack anyone, turning Snake into a "walking biological weapon." A group of FROGS led by Laughing Octopus take Naomi away, leaving Snake to battle them and Laughing Octopus herself. Snake then rescues Naomi and both escape with Drebin. Raiden mysteriously resurfaces as a Cyborg Ninja after having disappeared for several years. He holds off numerous Gekkos and Vamp while Otacon rescues Snake and Naomi via helicopter, but is seriously wounded in the process. Raiden then leaps onto the helicopter; before he blacks out, he tells Snake to go meet "Big Mama", the leader of a resistance group based in Eastern Europe.

Act 3 - Third Sun

Naomi explains that Big Boss is in fact alive, although brain dead. His body is in the control of the resistance group Paradise Lost in Eastern Europe. While Snake locates the group, Naomi and Sunny, a little orphan girl taken in by Otacon, take Raiden to get dialysis. By stalking a Paradise Lost member Snake manages to find their leader, Big Mama, who reveals herself to be EVA, and the surrogate mother of both Liquid Snake and Solid Snake himself. She explains the origins of the Patriots, founded by Major Zero forty years ago. The Raven Sword PMC, led by Raging Raven, suddenly attacks the group's hideout. Snake and Big Mama escape on a motorcycle, but it crashes, and Big Mama is wounded. After defeating Raging Raven, Snake helps Big Mama escape down a sewer connecting to the Vltava River, where Liquid is waiting for them. Liquid displays his power over SOP by incapacitating an entire army of American troops using his ability to lock down the system controlling their nanomachines. He incinerates Big Boss' body, and Big Mama is severely burned attempting to rescue him. The left side of Snake's face is also badly burned as he rescues her from the flames. As Liquid escapes in a gunboat down the river, Big Mama dies in Snake's arms and the Mk. II sneaks onboard the ship.

Act 4 - Twin Suns

Using a video feed sent from the Mk.II, it's known that Liquid's final plan is to destroy JD, the Patriot's core AI, so that he may seize control of the Patriots' network with GW (which Liquid apparently repaired and took control of shortly after the Big Shell incident). To this end, Liquid plans to use the only WMDs still not controlled by the Patriots - the stealth warheads launched by Metal Gear REX's rail gun - to fire a nuclear warhead at JD, which is housed within a satellite. After this is revealed, Vamp finds and destroys the Mk.II. Snake returns to Shadow Moses Island, where the facility and REX have remained untouched in the nine years after the events of Metal Gear Solid. After defeating Crying Wolf and a squadron of FROGs, Snake discovers that REX's rail gun has already been removed. In the hangar, Snake is attacked by Vamp, accompanied by Naomi, who had defected back to Liquid's side.

With the timely arrival of Raiden, Snake suppresses the nanomachines in Vamp's body that cause his apparent immortality, and fights off a unit of Suicide Gekko while Raiden finally kills Vamp. Naomi, filled with guilt over all the sins she has committed during her lifetime, ends her own life by disabling the nanomachines that had been suppressing the effects of the cancer that would have normally killed her years ago. Using the Mk. III, Otacon reactivates REX, and Snake and Raiden escape the building just as the Suicide Gekko self-destruct. Raiden becomes trapped underneath a large pile of rubble while Snake uses REX to fight Metal Gear RAY, piloted by Liquid. Liquid then reveals his ultimate weapon: a battleship named "Outer Haven" with REX's rail gun mounted on it. Liquid attempts to crush the crippled Snake by ramming the ship into the dockside, but Raiden cuts off his own arm to escape the rubble and is able to restrain the ship temporarily, allowing Snake to escape with his life but crushing Raiden in the process.

Act 5 - Old Sun

Aboard the Missouri, Mei Ling plans to catch up with Outer Haven, which needs to be as physically close as possible to JD's satellite in order to get the most precise shot from the rail gun. Snake, Meryl and Johnny are sent to infiltrate GW's physical processor and upload a computer virus that will destroy the AI. Aboard Outer Haven, Snake defeats Screaming Mantis, who is revealed to have the implanted personality of Psycho Mantis. Snake plans to stay behind and fight the FROGs, but Meryl insists he continue and disable SOP. Snake apologizes to Meryl, who assures him they will meet again on the outside. As Snake approaches the final corridor to GW, he is ambushed by FROGs but saved once again by Raiden, who is still alive but missing both arms. Though Snake is severely weakened by heat exposure and overwhelmed by countless Dwarf Gekko, he reaches GW, where Otacon takes control of the Mk. III and uploads the virus. The virus unexpectedly uses GW as a conduit to infect the whole AI network, destroying all five Patriot AIs, and disables SOP and all military systems implementing it worldwide, including Liquid's. A video recording of Naomi set to play back after the destruction of the Patriots explains that the Patriots had intended to implement nanomachine personality control worldwide. She and Sunny designed the virus as the antithesis to FOXDIE; as the nanomachines used in SOP were technological derivatives of Naomi's FOXDIE, the new virus, named "FOXALIVE," would atone for Naomi's mistake by shutting down SOP. Sunny's programming also made sure that in destroying the Patriot AIs, SOP and the war economy, FOXALIVE would preserve the systems controlling vital and benign world infrastructures such as water, air, telecommunications and the internet.

The U.S. Marines easily take over the now-defenseless Outer Haven. In the confusion, Liquid Ocelot takes Snake to the sail of Outer Haven and thanks him for accomplishing Liquid's own goals. Ocelot had allowed the will of Liquid to live on within his body through the use of hypnosis and gene therapy, perpetuating both Liquid's own agenda against the Patriots, as well as the feud between the two sons of Big Boss. His plan to use REX's rail gun was just a diversion, knowing that JD would be allocating its resources into stopping Liquid and not into preventing the upload of FOXALIVE. After this revelation, Liquid's personality acts upon his final wish within Ocelot's body: for the sons of Big Boss to engage in one final fight on top of Outer Haven. As Snake and Liquid wage their brutal fist fight, Ocelot's personality gradually resurfaces, culminating in the use of his trademark hand gestures. His last words are "You're pretty good...", echoing his taunt from Metal Gear Solid and his response when Naked Snake said those same words during the events of Metal Gear Solid 3: Snake Eater.

Epilogue - Naked Sin

The epilogue begins with Meryl and Johnny's wedding, attended by the members of Rat Patrol, Otacon, Sunny, Drebin, Mei Ling and Campbell. Meryl reconciles with Campbell and finally accepts him as her father. Raiden's body is freed from the machinations of the Patriots and is back to its original form, and he reunites with his ex-fiancée Rosemary and their son, John, whom Rosemary had lied about miscarrying to protect him from the Patriots. Snake is at the cemetery standing at the grave of Big Boss and he kneels on the ground and points his gun into his mouth to commit suicide in order to prevent his mutated FOXDIE strain from spreading further, as the camera drifts into the sky a gunshot is heard. Meanwhile, Drebin reveals to Otacon that he was a child soldier who was adopted by the Patriots with the intention of raising him to become a gun launderer. He also explains that Rat Patrol 01 (which, in its shortened form "RAT PT 01," is an anagram of "PATR10T") had been manipulated by the Patriots as well. Sunny gives the Mk. III to a local boy (her first "outside friend"), and asks Otacon where Snake is, to which Otacon - knowing that Snake has gone to commit suicide - replies tearfully that Snake "needs some time to rest."

Debriefing - Naked Son

Back at the cemetery, it is revealed that Snake did not kill himself. Sweating and shaking from nearly dying, Snake is startled by a familiar voice saying, "That's right. Good. No need for you to go just yet." Snake turns only to see Big Boss, who disarms Snake and gives him a fatherly hug. Big Boss tells Snake that the body burned on the Volta was actually that of Big Boss's clone Solidus Snake, and that he was reconstructed with parts from both Solidus and Liquid's bodies, and kept alive with extensive nanotechnology. He brings Major Zero along with him, who is now a 105-year-old man and confined to a wheelchair in his vegetative state. Big Boss explains that he and Zero founded the Patriots as an interpretation of The Boss' will, along with EVA, Ocelot, Sigint and Para-Medic. As the Patriots became more influential in society, Zero became a megalomaniac, obsessed with uniformity and erasing individuality, leading Big Boss to leave the Patriots and form Outer Heaven as another interpretation of The Boss' will. EVA and Ocelot joined him in his struggle to end the Patriots. As Zero became elderly, control of the Patriots was increasingly left in the hands of the five AIs, who further misinterpreted Zero's will and completely alienated themselves from the original will of The Boss. JD sought to control the masses through manipulation of the economy, digital information, and eventually personalities. Ocelot willingly assimilated the personality of Liquid Snake in order to fool the system and propagate the feud between the sons of Big Boss. Big Boss then euthanizes Zero by turning off his life support.

Big Boss reveals that the injection given to Snake by Drebin in Act 1 included a new strain of FOXDIE, created by the proxy AIs to kill the surviving defectors of the Patriots, explaining the deaths of EVA and Ocelot. Big Boss also relays Naomi's message that the new FOXDIE strain has neutralized the older strain, meaning that Snake is no longer in danger of becoming a biological weapon. The newer FOXDIE is already affecting him, Big Boss, who is being attacked one last time by the Patriots through Snake. He finally makes peace with Snake, asking him not to waste the life he has left fighting. He also asks his son, Snake, to find a new lease on life. Snake, realizing that he and his father are at peace now, picks up the cigar that Big Boss dropped earlier, lights it, and enjoys it with Big Boss, sharing Big Boss' last moments together as father and son. The Metal Gear Saga ends here at this scene as Snake and Big Boss are looking at one another in a loving and peaceful manner, followed by Big Boss's last words of "This is good, isn't it?" just before he dies on The Boss's grave and next to his own.

In the post-credits dialogue, Snake explains to Otacon that he will spend his remaining days attempting to simply live his life. Otacon tells Snake he forgot his cigarettes, but Snake shockingly replies with "No thanks ... These things will kill you." illustrating a new found will to live, just as Big Boss requested Snake to find just before dying on The Boss's grave. Otacon requests to accompany him in order to chronicle the last days of Solid Snake. Snake initially refuses - but with some persuasion he accepts, allowing Otacon and Sunny to accompany him.

Development

The game was publicly announced first at Tokyo Game Show 2005. Hideo Kojima announced that he would be retiring as director of the Metal Gear series after Metal Gear Solid 3: Snake Eater, and would leave his position open to another person for Metal Gear Solid 4. As a joke, the new director was announced as "Alan Smithee", but in R, a 400-page book bundled with Metal Gear Solid 3's Japanese "Premium Package", the director was revealed to be Shuyo Murata, co-writer of MGS3 and director of Zone of the Enders: The 2nd Runner. He has also contributed humorous Easter eggs to Metal Gear Solid 2: Sons of Liberty and Metal Gear: Ghost Babel. However, it was announced that Kojima would be co-directing the game with Murata after substantial negative fan reaction, including death threats.

The title was described as "essentially finished" by January 2008, and went through extensive beta testing. At Destination PlayStation on February 26, 2008, Sony announced that MGS4 would be released worldwide on June 12, 2008, along with the special MGS4 PlayStation 3 bundle.

Guns of the Patriots is the first PS3 game that uses a full 50GB dual layer Blu-ray Disc through extensive efforts in data compression.

Originally, one of Kojima's endings for the game would have had Snake and Otacon turn themselves in for breaking the law, and subsequently they would be convicted and executed, but this idea was vetoed by his team.

Marketing

At a press conference on May 13, 2008, Hideo Kojima announced a marketing campaign and agreements with several companies to promote the game. Apple computers and monitors feature in the game and an Apple iPod is an in-game item that Snake can use to change the background music, listen to in-game podcasts and collect hidden songs scattered throughout the game. ReGain Energy Drinks are used in the game as a Psyche gauge booster, and Sony Ericsson mobile phones are used, specifically by Naomi.

Konami and Ubisoft put an unlockable costume in the game for Snake, Altaïr from the Ubisoft stealth game Assassin's Creed. Initially revealed on April Fool's Day 2008, Kojima later announced that it would actually be in the game, unlockable by doing "something special". To obtain the attire, the player must acquire the "Assassin Emblem", a nod to the game's title (or input a password in the Extras section).

Konami had originally planned to organize grand launch events in Tokyo, but some of them were canceled with the "safety of participants in mind" in light of the Akihabara massacre on 8 June, 2008.

Also, in Act 4, when Snake enters Shadow Moses, Snake receives a call from Otacon, instructing to insert a second disc into the PS3 system, but then says that there is no need as the disc inserted is a double layered [Blu-Ray Disc].

Soundtrack

The score to Metal Gear Solid 4 was led by Harry Gregson-Williams, his third Metal Gear Solid soundtrack, and Nobuko Toda, who provided music for Metal Gear Acid and Metal Gear Acid 2. Other contributors are Konami employees Shuichi Kobori, Kazuma Jinnouchi, Akihiro Honda, and Sota Fujimori. Directed by Norihiko Hibino, GEM Impact employees Yoshitaka Suzuki and Takahiro Izutani also made compositions late in the game's production. It was revealed in an interview with Norihiko Hibino that the team in fact wrote 90 minutes of music for the game's cutscenes, only 15 minutes of which made its way onto the official soundtrack.

There are two vocal themes for the game. The opening theme, "Love Theme", is sung by Jackie Presti and composed by Nobuko Toda. The ending theme, "Here's To You", is sung by Lisbeth Scott. Before the release of the game, "MGS4 - Theme of Love - Smash Bros. Brawl Version" was provided for Super Smash Bros. Brawl in the Shadow Moses Island level.

The official soundtrack was released on May 28, 2008 by Konami Digital Entertainment under the catalog number GFCA-98/9. It consists of two discs of music and 47 tracks. A soundtrack album was also packaged with Metal Gear Solid 4: Guns of the Patriots Limited Edition.

Limited Edition

The Metal Gear Solid 4: Guns of the Patriots limited edition was released simultaneously with the game's standard edition, as an enhanced counterpart. The limited edition contains Guns of the Patriots, a box with artwork by Yoji Shinkawa, a Blu-ray containing two "making of" documentaries, and the game soundtrack. The Limited Edition was available exclusively at GameStop in the United States and EB Games in Canada, while a similar bundle with an additional 6-inch 'Olive Drab' Old Snake Figurine was made available at Play.com in the United Kingdom.

Console bundles

In North America, a bundle containing an 80GB PlayStation 3, a DualShock 3 wireless controller, a downloadable game coupon from PSN (Pain) and a copy of Metal Gear Solid 4: Guns of the Patriots was released for US$499 on June 12, 2008 to coincide with the release of the standalone edition. Japan will see the release of the Guns of the Patriots Welcome Box that contains the game itself, a DualShock 3 controller, and a 40GB PS3 in either black, white or silver.
Sony also announced a limited edition pre-order bundle containing Guns of the Patriots Limited Edition and a matte grey (officially titled Gunmetal Grey) 40GB PlayStation 3. First announced in Japan on March 18, 2008 at a cost of ¥51,800, the bundle sold out by March 25, 2008. An identical bundle was available in North America for pre-order on May 19, 2008 in "very limited" supply for US$600 at Konami's official website. David Reeves has announced a similar bundle for Europe which includes a 40GB PlayStation 3, the game itself and a Sixaxis controller.

Sequel

Even before the release of MGS4, Kojima stated in an issue of Famitsu that he was already thinking about MGS5 but to have less involvement with future games in the series. In an interview with 1up.com, Kojima reveals he has three ideas for MGS5 but added that should Kojima Productions pursue them, Kojima would have to be more involved than he would prefer to be.

Ryan Payton, the Assistant Producer for Metal Gear Solid 4 mentioned a sequel when he announced that he would be leaving Kojima Productions on the August 26 2008, saying, "It'll be hard not being involved in MGS5, but I've got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I'll be cheering from the sidelines" Hideo Kojima has also hinted to a sequel several times in other interviews.

Following Konami's event in Tokyo, celebrating the completion of Metal Gear Solid 4, 1UP translated one final audio clip featuring Revolver Ocelot who has a conversation with an unknown character about a "sequel."

Monday, October 20, 2008

Metal Gear Online


Metal Gear Online, abbreviated MGO, is a PlayStation 3 exclusive online multiplayer spin-off of the Metal Gear series produced by Konami. Originally bundled with Metal Gear Solid 4: Guns of the Patriots, the "startup pack" of MGO received a standalone release in Japan on July 17 2008, with other regions to follow. The name Metal Gear Online is common with previous online components for Metal Gear Solid 3: Subsistence and Metal Gear Solid: Portable Ops.

Gameplay

MGO premises up to 16-player online tactical warfare. Each player creates a character by irrevocably selecting a name, sex, race and voice. Character's appearance can be edited at any point. Further characters need to be purchased separately.

MGO allows characters to equip skills, essentially ability enhancements. They range from the self explanatory, like Handgun+ and Assault Rifle+ that decrease reload time and recoil, to CQC+ Mastery's advanced CQC techniques and Mοnomania, which essentially turns bullets into tracking devices. Level 1 skills take up a single slot, out of a pool of 4. They level up through use while equipped, and either occupy a single slot uniformly through level progression or require one additional slot per level. This warrants balance between the level and number of chosen skills.

Characters are awarded "animal ranks", emblems denoting their gaming capacity, based on pertinent statistics. For instance, frequently injecting enemies with the Scanning Plug (colloquially known as 'stinging') will lead to the Bee rank, while using the ENVG for a specific share of overall play time grants the Owl rank. Each character can only be assigned one active rank, based on an inner rank hierarchy. Once a rank is achieved, it remains in the character's rank history.

MGO supports the formation of clans, mutually exclusive groups of characters, up to 64, united under the clan's name, emblem and reputation. The character who creates a clan is its leader and needs to be at least level 3, with over 20 hours online play. The clan leader chooses its emblem, can post notices and invite members to games.

An in-game camera can be used to take photographs within the battlefield. Up to 100 photos can be stored in memory, then color edited and stored as JPEG images on the PS3's hard disk or uploaded to the MGO Community support page.

Modes of Play

The gameplay modes featured in MGO are Deathmatch, Team Deathmatch, Capture Mission, Rescue Mission, Base Mission, Team Sneaking Mission and Sneaking Mission.

Deathmatch pits players against each other. The winner is determined by most enemy kills, when the ever decreasing kill counter or time reach zero. The player with the highest score is visible to others through SOP. Team Deathmatch follows the same rules (bar the last one), grouping players into two teams that share their member's kill count.

Capture Mission has teams racing to capture and hold within their goal area assigned targets, KEROTAN and GA-KO, for a cumulative period of 30 seconds. With both items in one team's goal area, the timer runs twice as fast, whereas if they are divided among goal areas, the timer is reset for both teams.

Rescue Mission premises the attacking team acquire GA-KO and place it in their goal area, while the other team defends. As there is no respawing in this mode, a team also wins by killing all the enemy team's members.

Base Mission is structured around capturing and defending small areas scattered across the map. A team wins by seizing all the bases, or by having captured more bases than the enemy team when time runs out.

Team Sneaking demands from the sneaking team (equipped with stealth camo) to bring either KEROTAN or GA-KO to their goal area, while the other team defends the items. Whenever a stealth soldier is discovered, all stealth camo is temporarily rendered non operational. Another win condition for both teams is to kill all enemy team members, with the attacking team also claiming victory by stunning or holding up all enemy team members.

Sneaking Mission features two opposing teams, Snake, and with at least 12 participants, Metal Gear Mk II. Snake wins by collecting, through body searches, three dogtags, with each life lost resetting the count to zero. Teams claim victory by killing Snake a set amount of times, or by having scored more opposing team kills when time runs out.

Non standard rules, that influence the battle's dynamic, are optional in some gameplay modes. Under the eponymous rule, players gain "Drebin Points" for actions such as kills and headshots, and can redeem them for advanced weapons, attachments or ammunition at their team's base or at respawn. Biding by "Headshots only", kills that aren't achieved through headshots cost the player their life and a time penalty before respawn.

SOP

A feature unique to MGO, drawing a parallel connection to MGS4's PMCs, is the SOP system, a battle information network created by nanomachines embedded in the character's bodies. Under SOP link, team members see each other's position behind walls, and are informed of allies "entertained" by magazines, sleeping, speaking, stunned or dying. Teammates' traps are highlighted, and any information gathered by SOP augmenting skills, like Monomania, benefits teammates. In Sneaking Missions, Snake's position is broadcast to all linked members when he's been discovered. SOP can optionally enforce "lockdown", a temporary cease fire for any player that injures a team-mate. In some situations, SOP data can be leaked from the opposition (or to them) displaying enemy positions.

Stealth

One of MGO's subtle gameplay tactics is stealth, granting MGO's battles a unique flavor among online shooters. Walls, cars, crates and even cardboard boxes can serve as hiding spots from which one can ambush an unsuspecting enemy. Careless foes can be tricked by enemies "playing dead", with the downside of vulnerability to enemy fire. Quick movement and staying covered are essentials when moving between hiding spots.

Finding countermeasures to these tactics is equally important to victory. Wary combatants approach corners carefully, check suspicious bodies, and inspect unconvincing cardboard boxes.
Team Sneaking missions emphasize stealth even further, with the introduction of stealth camo. This renders a soldier's body transparent, but does not make one unnoticable. Equipped gear is still visible, and while a floating knife may be hard to spot from afar, a close-by sentry is likely to take notice and open fire. Other visual tell-tale signs of stealth soldier presence are upset dust from movement, footsteps, shadows and breath, in cold environments. An effective stealth soldier will stick to the shadows and use cover to close in on a target.

Defending against a stealth team, requires the inverse approach. Moving shadows and the sound of footsteps are the most common errors that mark out an opponent's location. Constant movement decreases the chances of being on the receiving end of a headshot, but a seasoned soldier also knows when it's time to wait for his prey to fall into his ambush.

Yet, the epitome of stealth gameplay is Sneaking missions as Snake. His task is to collect 3 dog-tags from enemy soldiers, satisfied either by incapacitating his foes and "tapping" them or by holding them up and performing a body search. Using OctoCamo, and the accompanying FaceCamo, Snake can render himself invisible, even to enemies using ENVG (Enhanced Night Vision Goggles). Octocamo provides full invisibility after it's customized to the surroundings and while standing still, as movement decreases the camo index. Because of this, the use of CQC is a favorable tactic for Snake, since a single throw-down leads to incapacitation. Besides the obvious benefit of acquiring a dog tag, the knocked out enemy can serve as an ambush for his team-mates, who are informed either by SOP or the kill history. Effective use of Snake requires thinking more than killing.

Vigilance is the deciding factor to winning when faced with Snake. Listening for footsteps, OctoCamo activation, gunfire as well as a keen eye for Snake's visual presence are valuable means to acquire his position. Teamwork is also effective, as one team member can provide assistance to another. Competent soldiers learn to resist the rising tension of a fire fight with an invisible Snake around.

CQC

Stealth is complemented to full potential by CQC. CQC (Close Quarters Combat) is a military technique that consists of throws and holds, and as such requires physical proximity to the target. It is used to incapacitate an enemy bare-handed, or to use weapons for a tactical, rather than lethal, advantage. Weapons that support CQC are marked as such in their item box. All characters in MGO can use basic forms of CQC, such as the three-hit combo, useful against foes laying on the ground or with depleted stamina, the take-down throw, or the CQC push, with a CQC supporting double handed gun equipped.

More complex techniques require the CQC+ Mastery skill be equipped. Of these, the choke hold is the most versatile and effective. It immobilizes the target, allowing the assailant to knock the enemy out (so long as his choke-hold strength is greater than the enemy's stamina), to use the foe as a human shield and fire at an impending threat (when a one handed weapon is equipped), to slice the enemy's throat (with Blades+ lvl 3 equipped), to force the enemy to the ground, or even release the enemy if it's time to flee. Soldiers equipped with the Scanner ability can also inject their prey with a Scanning Plug, effectively hacking into the enemy team member's SOP network.

Apart from the choke hold, higher levels of the CQC+ Mastery skill allow for increased stamina damage from bare hand fighting and take-downs, less time from choke hold to knock out,and at Lvl 3, a character is capable of disarming the opponent through either the choke-hold or CQC push. Even at this level, normal footsoldiers are at a disadvantage to Snake, the only character who can knock out enemies with a single throw-down.

As CQC is strictly a one vs one technique, a lone soldier is best to avoid it against large groups of enemies, unless one can use the throw to stab or disarm combo to incapacitate them while in a state of disarray. Moving targets are liable to escape a hold's reach altogether, casting the choice of using CQC suited to experienced soldiers.

Non-lethal Weapons

MGO pioneers another addition to online shooters through non lethal weapons. Their uses include stamina depletion, target immobilisation and information manipulation. Support items are the most diverse in realising these goals. Stun grenades, for instance, deplete the stamina of nearby opponents, but also cause temporary blindness and deafness to targets of up to medium distance. Other examples of non lethal support items include proximity or trigger activated sleeping mines whereas e-locators disclose the position of close-by targets, chaff grenades both limit visibility and obscure the SOP radar temporarily and magazines occupy a target, rendering him immobile. Non lethal fire-arms consist of the Mosin-Nagant sniper rifle, the Mark 22 tranquilizer hand gun and any shotgun equipped with V. Ring ammo. Stunning weapons are also useful in accruing Drebin points, as a stun - kill combo is very lucrative. Apart from that, stunned enemies can be body searched to acquire their main weapon and support items.

The most formidable non lethal weapon is the SOP destabilizer, only available in Base missions. By momentarily suppressing the nanomachines regulating enemies' behaviour, the SOP destabilizer renders all enemy team members who are alive during it's activation immobile. Thus, the attacking team can overtake bases without competition and even stun helpless foes. The destabilizer's main drawbacks are that it leaves the barer without a main weapon, forces him to start from his team's base, and requires to be placed on the enemy team's base.

Maps

The "starter pack" of Metal Gear Online includes 5 maps. These are Ambush Alley, Blood Bath, Gronznyj Grad, Midtown Maelstrom, and Urban Ultimatum. Urban Ultimatum was featured in the original MGO under the name "City Under Siege". Additional maps have been released in the Gene Expansion, namely Virtuous Vista (the South American Power Station from MGS4), Tomb of Tubes and Coppertown Conflict (a remake of the original MGO map Brown Town). Kojima Productions is currently developing and testing new maps yet to be released. Some areas seen in screen shots depict an Eastern European locale.

Special Characters

MGO allows players to assume the role of plot-line characters from MGS4, in the form of Special Characters, all bearing fixed skill-sets beyond the numerical limitations of ordinary soldiers'. In Sneaking missions, players have control over Old Snake and Metal Gear Mk. II. Meryl Silverburgh and Johnny ("Akiba") are playable in any mode for players who have bought the "Gene" expansion pack.

Mk II's role is to back up Snake on the field. With stealth camo equipped, only it's shadow, upset dust and sound can give away it's position. It can incapacitate enemies with an electric shock, setting Snake out of peril and allowing him to effortlessly collect a dog tag.

The Meme Expansion is set to include Liquid Ocelot, as was hinted by his appearance in the initial training session for MGO, as well as Mei Ling. Series director Hideo Kojima's prospect to make Raiden playable in his cyborg form is expected to be realized after the Meme Expansion.

Expansions

MGO is injected with new features, such as characters and maps, through expansion packs. Konami plans to release expansion packs periodically.

Gene Expansion

The first expansion pack for Metal Gear Online, titled "Gene Expansion" , was released on July 17th 2008 at a cost of $11.99 (£7.99), or $14.99 (£9.99) for the "Plus" version with an additional character slot. The expansion adds the capability to create female soldiers and several new features. These are three new maps, two new special characters (Meryl and Johnny), the "Survival" game mode and a new reward system.

Meme Expansion

The second expansion, titled "Meme Expansion" was announced in Japanese gaming magazine Famitsu to be playable in TGS08 (9-12 October 2008). It is set to include 3 new maps, namely Silo Sunset, Forest Firefight, and Winter Warehouse. Liquid Ocelot and Mei Ling are also playable characters. Release date expected to be sometime in November 2008, with the price yet to be given.

Reward Points and Customization

Players who have bought the 'Gene' expansion pack can participate in Survival matches, online battles at specified times under specific rules. Combatants receive reward points depending on their win streak. Players can also earn 5 reward points for every round they complete in expansion specific automatching lobbies. Regardless of expansion pack, all characters gain 10 reward points for each day they log in. Reward points can be traded in the Reward shop for new clothing equipment and color customizations, amounting to a unique looking character.

Mercenaries 2: World in Flames


Mercenaries 2: World in Flames is a video game developed by Pandemic Studios and published by Electronic Arts. It is the sequel to 2005's Mercenaries: Playground of Destruction, and it was released in the United States on August 31, 2008 and in Europe on September 5, 2008. The game is a third-person shooter set in an open world environment of a war-torn modern-day Venezuela, following the story of a mercenary getting back at the man who did him wrong, while causing mayhem and destruction in the country. The reception of the game was fairly positive.

Plot

The game features three playable characters, all from the original game: Jennifer Mui, Mattias Nilsson and Chris Jacobs. All characters follow the same storyline that centers around the player's character of choice.

Mercenaries 2: World in Flames is set in August 2010 in Venezuela. The story begins as the player approaches businessman Ramon Solano's villa. The player is greeted by a man named Blanco, who apparently once worked with the player but left him when he stopped making money. In the meeting inside the villa, Solano hires the player to rescue a top Venezuelan Army General named Carmona, one of Solano's friends, who is being held prisoner by the Army after a failed coup attempt. A small faction in his army did not agree with the coup, captured him, and has taken him prisoner in an old colonial fortress on an island off the coast of Venezuela. The player uses weapons and air strikes supplied by Solano to infiltrate the fortress and rescue Carmona. Once Carmona is rescued, however, Solano attempts to murder the player to avoid paying him. The player is able to escape, despite being "shot in the ass", and begins to plan his/her revenge on Solano.

Following a second, successful coup by Carmona, he chooses Solano as the "civilian leader of a military government". Solano begins a forceful attempt to seize control of the country's oil supply, which is held by a company called Universal Petroleum, who tricked the former government into giving UP full control of Venezuela's oil. Fierce fighting ensues throughout Venezuela between Universal Petroleum's hired mercenaries and the Venezuelan Army (referred to as the VZ in the game) under Solano's control, resulting in a collapse of the country, driving people from their homes and causing widespread property damage. In response, a rebel group called the People's Liberation Army of Venezuela (PLAV) rises up against both VZ and UP forces. After taking control over Solano's villa, the player establishes his private military company (PMC) and helps the causes of the factions in exchange for money and information on Solano. This includes capturing VZ outposts, 'verifying' high value targets (or 'HVTs'), destroying structures, and doing other work that the faction's forces cannot accomplish.

Upon verifying Blanco and destroying the oil platform that he was on per request of the PLAV, the player learns where Solano is hiding. The player attempts to destroy Solano's hidden bunker at Angel Falls, but fails as it is hardened against normal bunker buster weapons. Shortly after, the player is forced to defend his own headquarters and recruits from Carmona and his VZ troops. After repelling the attack and verifying Carmona, it is revealed that sinking the oil platform triggered an international response to the crisis in Venezuela. A large force of American-led Allied Nations (the AN faction, a parody of the UN) and the People's Liberation Army of China move into the country. The AN is supposedly a peacekeeping and nation-rebuilding force for the war-torn country, but the player finds out that at the center of the operation is a CIA agent named Joyce, who was ordered to secure the oil supply when it became clear that their allies, Universal Petroleum, could not do so. The Chinese Army initially supported the PLAV, hoping that they would come into power and give China oil. When it became clear that the PLAV leader only wanted to stop Blanco and Carmona for personal reasons rather than overthrow the new government, the Chinese began a direct assault into the country. The Allies' and the Chinese' different plans for the oil results in a struggle for control of Caracas and the oil supply.

The player sides with one of the factions and completes contracts for them in exchange for the nuclear bunker buster needed to destroy Solano's hardened bunker. Consequently, the player succeeds in verifying the other factions leader (Agent Joyce or General Peng), but Solano destroys the HQ of the faction the player allied with with a nuclear bomb. The player returns to Solano's bunker in a second attempt to destroy it. After fighting through Solano's defenses, the player uses the nuclear bunker buster to destroy a large portion of the bunker. Solano almost escapes the ruins in a helicopter, before the player hijacks it and kills the pilot. The player confronts Solano and kills him. The game ends with Fiona declaring Solano "Verified" on her laptop and talking about moving to India for their next contract.

Gameplay

Mercenaries 2 expands upon the original's third-person shooter gameplay through contracts and side missions using a large variety of weapons, vehicles, air support, and airstrikes. These include Monster trucks, tanks, helicopters, M.O.A.B, nuclear bunker busters, carpet bombs, fuel air rpg (an rpg that releases a cloud of fuel and ignites it) various sniper rifles, and a series of assualt rifles.

Players have the ability to build a private military company and recruit mercenaries with it. There are three mercenary NPCs that may be recruited: Eva Navarro, a mechanic, who can supply custom vehicles and unlocks access to the grappling hook; Ewan Devlin, a helicopter pilot who has the ability to pick up valuable objects you may encounter and also provide transport and extraction to and from various locations; and Misha Milanich, a bomber pilot, who can be hired as your source for airstrikes. Support items also have to be purchased, or rewarded, or found in the field for Ewan to extract to the player prior to use. The player can no longer just request for the support item. The player now must purchase the support from a faction outpost, which will then be placed into the player's stockpile. Stockpiled items can then be called in from the field. It's very similar to the first Mercenaries system, but instead of paying for the support as the player needs it, items must be bought or obtained beforehand.

The total number of vehicle types has been increased to approximately 170. Vehicles can be transported anywhere in the game area. In the first Mercenaries, if the player did not clear an area of enemies before calling in a vehicle, the helicopter dropped the vehicle when fired upon, regardless of how close it was to the designated drop zone. In this edition, however, the vehicle is delivered regardless of damage to the helicopter. To complement the new swimming mechanic, new vehicles such as boats have been added. Hijacking still plays a large role in gameplay, but instead of being a fixed cinematic, now consists of a small minigame with difficulty relative to the value of the vehicle being hijacked. A grappling hook has been added to allow the player to hijack helicopters. Another new feature mentioned was the ability to switch from driver to gunner at will, although this feature is not present in the final version of the game.

The arsenal of weapons and airstrikes is larger and more diverse than the one in the previous game. New to the game is a variety of air support and airstrikes, such as the use of tactical nukes. The Nuclear Bunker Buster airstrike and the M.O.A.B were demonstrated at E3 2008.

Instead of a structured bounty system, such as the Deck of 52 from the last game, Pandemic has instead opted for a smaller roster of bounties in a simple high-value target system. Along with the high-value target system, another type of bounty is available. Destruction targets allow players to raze a building for rewards and to raise faction standings. All factions have both high-value targets and destruction targets available. Some of the high-value targets are members of another faction, so accosting them can possibly lower the player's standing with that faction.

The game includes numerous side missions that can be completed to increase the player's reputation with a faction and earn him or her extra cash. Similarly, some missions will harm the player's reputation with a faction. However, loss of reputation may be avoided by preventing the faction's soldiers from alerting the faction boss. This mechanic limits the pool of missions available to the player. In addition, each faction requests the help from the player to secure outposts for them. After capturing an outpost, the player can then revisit the outpost to purchase support items. Each outpost has a helipad so the player may fly directly to them once captured, so long as the players standing with the outpost's faction is neutral or higher.

The game also features a new co-op mode that allows two players to play through the game together online. Co-op implements a "drop-in, drop-out" system. When a player joins anothers player's game, the player is able to choose which mercenary to play as. The player will join the host no matter what they are doing in their game. Every mission and activity in the game can be completed in co-op. Consequently, there are no co-op or single player exclusive missions. A half kilometer tether has been added to keep the players from straying too far away from one another. However, the PS2 version lacks any multiplayer capabilities.

Characters

All three mercenaries from the first game have made a return. However, they have left their prior employer, ExOps, to pursue a freelance career. Though all three can be seen in a cutscene shortly after Solano's betrayal, only the player's mercenary factors into the story from that point forward.

Mattias Nilsson (Peter Stormare): Born in Arvidsjaur, Sweden. After participating in Sweden's Arctic rangers, Mattias was involved in criminal activity and was a member of a local biker gang. He takes pleasure in large explosions and is known to start a fight. After escaping from a Swedish prison, he became a mercenary to satisfy his thirst for destruction and money. Mattias is also featured on the game's cover.

Christopher Jacobs (Phil LaMarr): Born in San Jose, California. Raised in a military family, Chris also joined the Army when he was older, where he was accepted into the Delta Force. During his service, Chris' mind became more and more darkened as he saw his commanding officers show unethical behavior towards Chris' fellow troops. When his tour ended, Chris left the Army and became a mercenary.

Jennifer Mui (Jennifer Hale): Born in Hong Kong, China to a British cultural attaché and a Chinese diplomat. Her parents divorced when she was ten years old. She moved to Britain with her father when he got a promotion but still remained close to her mother who was in Hong Kong. She excelled at studies and athletics as a child. When she joined the British Army, her talent was noticed by an MI6 member. She was accepted into MI6, but was not satisfied by her pay. She left MI6 and became a mercenary.

Development

After the critically and publically well-received original was released in 2005, Pandemic Studios quickly began the development of the sequel to its popular game . The game was first announced in the summer of 2006, and an early demonstration was shown at E3 2006. The demo showcased a new setting of Venezuela, and introduced Mattias, returning with a new costume and a mohawk, and Eva, an all new playable mercenary. Many new gameplay mechanics were shown, including grappling, water vehicles, the hijacking mini-game, and co-op play. On the technical side, the game was initially developed for PlayStation 3 console, which at the time had not been released yet. For the next-gen console, a new game engine written in-house was planned to incorporate dynamic shadows, day and night cycles, and dynamic damage and destruction system involving real-time physics.

On February 1, 2007, it was announced Electronic Arts would publish Mercenaries 2 some time that year. Three weeks later on February 22, EA and Pandemic further announced a multi-platform release for Xbox 360, PS3, PC, and PS2.

In E3 2007, a stage demo of a newer build featured a fire effects engine that allows the player to ignite material such as foliage and trees. Pandemic also recently upgraded to the Havok 5.5 physics engine for realistic movements of vehicles and debris during large-scale destruction. As for the playable characters, the three mercenaries from the original game were brought back. Producer Jonathan Zamkoff stated that writing was being improved to emphasize story and character development, aiming for a "Bruckheimer meets Tarantino action movie" feel. In September after the E3, however, Pandemic delayed Mercenaries 2 to early 2008, but stated that all the contents had already been put into the game and extra amount of polish would be added until release. In April 2008, the release date for all versions was again delayed but finalized to August 31, 2008 in the US and September 5 in Europe. The game was extensively featured in E3 2008 for the last time prior to release.

Downloadable content

On September 30, 2008, Pandemic Studios announced that they were working on a free patch, called "Total Payback", that would add six new playable characters, cross-region co-op support, and cheats. It was slated to be released on October 13th on Xbox Live, but was further delayed till October 23rd. It is set to be released for PlayStation Network on October 23rd as well. Pandemic plan to release further downloadable content for the game in November.



Medal of Honor: Airborne


Medal of Honor: Airborne is a World War II first-person shooter computer game and the 11th installment of the Medal of Honor series. It was developed by EA Los Angeles and was released worldwide on the PC and Xbox 360 in early September 2007. A PS2 and Wii version was set to be released but was cancelled in 2007. A PlayStation 3 version was released late November 2007. The game takes place in the European theater of World War II, and is the first in the series to focus on paratrooper activities.

In the single-player mode, the player takes on the role of PFC Boyd Travers, a paratrooper in the US 82nd Airborne Division. Missions include various insertions into Italy, northern France, the Netherlands and Germany, each one beginning with a jump behind enemy lines, and success requiring completion of given objectives. Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers.

The game uses a heavily-modified Unreal Engine 3. Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear FPS games where the start point and direction is already laid out, such as Allied Assault.

Story

In Airborne, the player assumes the role of Private First Class (later promoted to Corporal) Boyd Travers, a paratrooper in the 82nd Airborne Division and later the 17th Airborne Division of the United States Army during World War II. Travers's insertion is into major engagements in Italy, northern France, the Netherlands, and Germany.

The game begins with a training mission, where the player learns how to jump from the plane, among other basic controls. After the tutorial mission, the player is sent to Sicily in 1943, with a drop into a small walled village called Adanti as part of Operation Husky, the costly Allied invasion of Sicily. It is followed by Operation Avalanche, the invasion of mainland Italy, where Travers is inserted into an operation near the Greek ruins of Paestum. These ruins were used by the Axis as a staging area to counterattack the advancing Allies from the beaches of Salerno. The 82nd Airborne is then airdropped into France during the morning hours of June 6, 1944 as part of Operation Neptune. During this, Travers is part of the paratrooper force dropped inland the night to take and hold the 82nd Airborne's goal of Sainte-Mère-Église. Before the Normandy beach invasion to clear the infantry's path into Vichy France. The player is able to see the Utah Beach landings of Operation Overlord while in the air. Travers then drops into the Netherlands as part of Operation Market Garden, General Montgomery's failed plan to secure routes through the Netherlands enabling a push into Germany. Largely featured is the partly destroyed city of Nijmegen and the attempt to secure the bridge over the Waal River for the Allies. The game's finale takes place during Operation Varsity, which sees Travers parachuting alongside 17,000 soldiers into Germany in the single largest Allied airdrop in history, as the final level depicts a combat jump over a Flak Tower in Essen, Germany.

Gameplay

The main gameplay element, which is introduced in Airborne, is the paratroop jump. At the start of each mission, the player begins in a C-47 along with fellow soldiers preparing to drop. The team then jumps out of the plane and parachutes down to the ground, marking the beginning of the mission. During the drop the player is able to freely control where in the field of battle they land; pre-determined drop zones are marked with a green flare, where the player will find their allies and supplies, however they can also choose to land elsewhere,within a small to medium sized map, which affects the way the game is played. For example, the player could land near the enemy stronghold and come up against heavy opposing firepower, or land on the rooftops with a sniper rifle and choose a stealthy approach to the mission. This free-roaming experience based on unlimited choice of landing spots offers infinite ways of gameplay, ensuring no two matches are alike. For Playstation 3, the SIXAXIS controller can be used to also determine which way the player leans, being accomplished by tilting the controller forward or backward. Additionally, unlike previous scripted first-person shooters, the missions in Airborne have no specific start or end point.

As the player can land anywhere in the map, beginning the mission where they choose, they can complete the given objectives in any order they wish. The rate at which players become ready for battle depends on their skill at hitting the ground; a poor landing results in notification of a "botched landing", with the player having to spare a few seconds to regain composure. In addition to this, players can instantly kill an enemy soldier if they land on top of them. The objectives in the missions usually have the player taking down 20 mm Flakveirlings, high-ranked officers, or placing Composition B charges on many different supplies (i.e. ammo caches, a railway gun, Tanks, pressure valves, and cannon cars) for mass destruction. The player also has to survive many ambush groups and heavy infantry like a Panzergrenadier and a Nazi Storm Elite, which is a very strong masked man that carries an MG42. These heavy infantrymen come in late in the game though.

Airborne uses a health regeneration system similar to one used in Pariah where the health status bar is split into four quarters. If a whole quarter of health is lost, a health pack is needed to replenish it, although if the quarter is not entirely lost it will slowly refill if the player finds cover and rests for a few seconds. The game also has an unlimited sprinting ability where the player can speed up, however they will not be able to shoot while sprinting. Like other more recent FPS games, Airborne makes use of iron sights, where the player can improve their accuracy by looking down the sights of the weapon. The game's crosshair is dynamic where it will grow larger while the player is running, indicating that firing is less accurate while on the move.

Weapons

A wide range of weapons is available in Airborne, such as the Thompson submachine gun and the M1 Garand rifle, which have defined previous Medal of Honor titles. However, like most of the previous Medal of Honor titles, the weapon authenticity falls far short of the mark. Grenades can be kicked away, and if one explodes too close, the player experiences blurred vision and shock effects. Players are able to carry two primary weapons(up to 780 rounds), a side-arm and 21 grenades (12 frag, 12 stick grenades, 12 Gammon when fully upgraded).

Airborne uses a weapon upgrade system, whereby the player is awarded with add-ons to their selected weapon as they become proficient with it. This feature is based on the idea that not every weapon in World War II was the same as every other one, soldiers had a wide variety of field modifications and upgrades that they could apply to them. Every weapon in the game can achieve three upgrades e.g. the Thompson SMG evolves to resemble the infamous 1920's gangster weapon of choice "The Tommy Gun" after the addition of a forward pistol grip (for stability), a "Cutts Compensator" to divert the muzzle gas upwards (eliminating muzzle rise during rapid fire) and a drum magazine, increasing ammo holding capacity from 30 to 50. Some upgrades can increase accuracy (by replacing the barrel), increase ammo (by using a Satchel (bag), or even increase the melee effect. When wielding an MP40, the player will pull a dagger for the melee, and for the M12 Shotgun, a bayonet is attached. Travers will be able to tape magazines together or install a special polished bolt (like on a Karabiner 98k or Springfield 1903) to increase rate of fire. Also less well known weapons are available as upgrades, such as the rifle grenade. A notification appears each time a headshot is performed, the player gains a number of kills in rapid succession, or performs a melee kill, all of which earns the player reward points. Even if the player drops their weapon, any others they pick up of the same type retain the upgrades.

Multiplayer

Airborne features a multiplayer mode for online play. Users can play as either the Allies or the Axis on six multiplayer maps, three of which have been adapted from the single player aspect of the game: Operation Husky, Operation Avalanche, and Operation Neptune. The remaining three maps are all adaptations of multiplayer maps from a previous Medal of Honor title, Allied Assault. While the basic design and layout of the maps are the same, they have been decreased in size, to further balance the two teams. These maps are Destroyed Village, Remagen and The Hunt.

Currently there are three gamemodes in Airborne. The first is "airborne deathmatch" where the Axis must defend against the Allies who are dropping in from the sky. The second is "team deathmatch", in which the Allies spawn on the ground instead of jumping from a C-47. In both teammatch modes, the side that gains the most kills after a specified time or frag limit wins. The third gametype is an objective-based mode where players must capture three neutral flags, similar to the main gamemode of Battlefield 2. The middle flag requires two soldiers to be near it, in order to capture it. The winning team is the one who manages to control the most flags the longest, after a set period of time. There has been some criticism in the MOH community for the lack of a classic non-respawning "objective" gametype, of which many clans and competitive ladders of Allied Assault are based around. While EA has not commented specifically on this gametype, it has been said that all concerns within the community are noticed and those issues will be addressed with future patches.

Registration of an EA account is required in order to play online. Server admins will have the ability to set their servers as ranked or unranked in the future, however only unranked is currently available. The maximum number of players per server is 12 for the Xbox 360 and for PC listen servers, for dedicated servers the number is expected to be much higher, however has not yet been determined. More maps and gametypes have been slated for addition via downloadable content, although a date is unknown.

In an attempt to curb cheating in the multiplayer mode of the game, EA has included Punkbuster with Airborne, and said that they were investigating providing hooks for DMW as well.

Development

Development of Airborne started in late 2004 when the game designers wanted a new game that would "really revolutionize the Medal of Honor scene". The idea of a paratrooper-based gameplay came up and as such a free-roaming environment was needed, which became the key focus of the game. Each mission starts with a jump and the developers wanted to make the experience as nonlinear as possible, with no starting points and as such the scenario unfolding in a different way each time, as opposed to previous World War II FPS games where there is a set starting and end point.

The development team even had an actual historical advisor, who is an enthusiast on the Airborne forces and weapons of World War II, attempting to ensure historical accuracy and authenticity. Each audio sound in the game was recorded from hundreds of real WWII-era artifacts, including real weapons, tanks, items, and one of the last remaining airworthy C-47s in the world. The audio element of Airborne is immensely detailed, even going as far as recording two sets of sounds of boots stepping across different surfaces, one for American boots and another for German boots.

Airborne was developed in close consultation with the Medal of Honor community, via forums and summits. Certain community leaders who run Airborne fan-sites were invited to a multiplayer preview summit in July 2007, and many problems were identified that would hamper the game's popularity within the MOH community, the most important ones being lack of a dedicated server and issues with mouse lag and low frame rate. As a result of the summit, the most critical issues were able to be fixed in time for the game's release, and the other issues in time for the first patch. A single-player demo was released on August 23, 2007, featuring the first half of Operation Husky.

Game engine

Airborne uses a heavily modified Unreal 3 engine. The game's core development was started with EA's acquired Renderware engine, but it made the switch to the Unreal 3 engine in early 2006 which delayed the game by over a year. The engine was specifically designed for DirectX 9 and 10 PCs, PlayStation 3 and the Xbox 360, and supports many rendering techniques utilized within the graphics capabilities of Airborne, including HDRR, per-pixel lighting and dynamic shadows.

AI awareness

Because of the non-linear gameplay style of Airborne, the developers had to build an entirely new artificial intelligence system to deal with the many ways the player can interact with or approach the computer-controlled allied and enemy soldiers (NPCs), and for them to react to the situation accordingly. With "Affordance A.I.", the characters have an awareness of enemy approach patterns, and also features of the terrain and urban infrastructure that provide a tactical advantage, such as cover, high ground and open doorways. This allows AI characters to take intelligent combat actions based on their surroundings, as opposed to the scripted movements of previous linear FPS games. However as players played through the levels, many said that the A.I began a scripted sequence of reaction, such as being in the same positions every time, and taking the same advantages even when the player takes the enemy on from a completely different angle, which left many gamers somewhat unimpressed by the supposed "Human A.I"

Airborne uses two systems to guide the physical and emotional reactions of the AI characters to what is happening around them. "E-cap" (emotion capture) is used to create more human-like emotions on the characters' faces by blending textures to give the appearance of facial expressions, wrinkles and tension. A "procedural awareness system" gives every character an emotional state such as defensive, nervous, hysterical, etc, and also an awareness of their surroundings and other NPCs, for example an AI soldier that started to move forward would jump back for cover if an ally next to them was shot.

Patches

A version 1.1 patch was released by EA on October 5, 2007. This patch enables players to join dedicated servers, as well as fixing various gameplay and multiplayer issues such as the damage dealt by anti-tank weapons such as the Panzerschreck. An update to this patch, version 1.1ds, was released on October 30, 2007, fixing several problems with dedicated server functionality.
A second patch was released on December 13, 2007. The patch adds support for 24 players, edits various maps and adds two new ones, and balances the multiplayer weapons, bringing the total size of the patch to 1.3GB.

A third patch was released on March 7, 2008. This one adds new features and two new maps to the game and also edits various existing features. The updates' size is 1.1GB because of the 2 new maps and because all maps were edited to include Objective mode. The dedicated server released on the same time as patch 1.3 was a new build because patching the existing server is as big as a new one. It is also stated that a Linux version of the dedicated is being worked on and will be released soon.

Third-party mods

EA had expressed a desire to make the game extremely mod-friendly. EA had said that an SDK/MDK would be released on their website soon after the game shipped, along with tools export/import models in various 3D editing programs. However, such support was not forthcoming after release and there is little appetite in the MoH modding community to work on the game. EA has stated that the mod tools will not be released.

Marvel: Ultimate Alliance


Marvel: Ultimate Alliance is an action role-playing game released in 2006. It is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics.

Plot

The heroes must work together to stop master villain Victor Von Doom aka Dr. Doom, and the group of super-villains known as the Masters of Evil who plan to conquer the world.
The missions cover a range of various locations from the Marvel universe: the S.H.I.E.L.D. Helicarrier U.N.N. Alpha; Stark Tower; S.H.I.E.L.D. Omega Base; Atlantis; Mandarin's palace; Arcade's amusement park Murderworld; Mephisto's realm; Valhalla; the Bifrost bridge; Asgard; Niffelheim; Attilan; a Shi'ar space vessel; a Skrull planet and Castle Doom in Latveria.

Features

Players can select teams of four from a range of more than twenty-two playable characters (although some characters are not initially available and need to be unlocked), allowing them to create their own superhero teams or recreate famous teams from the publications. Bonuses are also available if forming certain groups (e.g. the Avengers, Fantastic Four, Marvel Knights). The game also has alternative endings, dictated by the number of optional missions the player completes. Also included are trivia, artwork and "simulator discs", which unlock non-story related missions for characters. Each character also has a variety of costumes that offer different advantages.

Versions

The game is available through several gaming systems.

Game Boy Advance

"Marvel: Ultimate Alliance" has been altered for the Game Boy Advance port and has become a side-scrolling fighting game with minor RPG elements, such as the ability to alter your characters' stats. The graphics are simplified for this system and the selection of characters has also been reduced. Some additional gameplay modes were added into this version of the game including a S.H.I.E.L.D. Simulator, Time Challenges, Scavenger Hunts, and a Survival mode. Teams for this port consist of three characters and a striker, a non-playable fourth character who can be summoned to perform a powerful attack directed toward on-screen enemies.
Playable characters include Spider-Man, Wolverine, Iceman, Blade, Captain America, Deadpool, Elektra, Ms. Marvel, Thor, & The Thing. Special characters included in the game are Doctor Strange, Ghost Rider, Iron Man, Dark Phoenix, Namor the Sub-Mariner and Vision.

PC

The PC version is customizable, and many characters and their skins can be obtained from modding sites for play within the game. The PC version's graphics vary depending on the customization of a user's settings. The PC version also features "intuitive mouse controls" and works with a gamepad. A number of custom characters are also available.

Playstation Portable

The PSP version features simplified graphics, different characters, and extra features including the four exclusive playable Marvel characters Black Widow, Captain Marvel, Hawkeye and Ronin. Other things unique to this version are 6 exclusive comic book missions including one which contained Swordsman, an exclusive prequel mission, and three exclusive single-player gameplay modes. Added features include online play, microphone support (voice chat) and online-recordable player statistics.

Wii

The Wii version has a few features unique to its version including specific motion-sensitive controls for normal moves, motion-sensitive controlled special attacks (which are unique for each character), and access to any special move at any time. In this version contains no online play but has a normal multiplayer mode in which up to four players may play at once. It also features the characters Moon Knight and Colossus.

Xbox 360 and PS3

The Xbox 360 version and the Playstation 3 version are virtually identical, with no major differences. Activision released 8 additional downloadable characters on the Xbox 360 via the Xbox Live Marketplace on April 26, 2007 in a set of packs: a hero and villain pack, both costing 500 Microsoft points each. However, if desired, the user may download both in a bundle pack, slightly reducing the overall cost of both separate for 800 Microsoft points. Four heroes are included, being Cyclops, Nightcrawler, Hawkeye, and the Hulk. There are also four villains - Magneto, Sabretooth, Venom, and Victor Von Doom.

Marvel: Ultimate Alliance: Gold Edition was released for the Xbox 360 on May 22, 2007. It has all eight downloadable heroes and villains that were originally available only on the Xbox 360 through download on Xbox Live. It also includes 12 new Xbox LIVE achievements and exclusive character costumes.

Marvel: Ultimate Alliance: Special Edition (Platinum Hits) was released for the Xbox 360 on September 25, 2007. The feature set includes all of the Gold Edition extras and a bonus DVD.
Marvel: Ultimate Alliance was also released as a companion with Forza 2 in specially marked Xbox 360 consoles in 2007. This release contains a copy of the initially released version of the game.

PlayStation 2 Greatest Hits

On August 19, 2007, a Special Edition Greatest Hits version was released for the PlayStation 2, including the game in its original form and a "bonus" DVD containing a making-of featurette.

Xbox

The Xbox version of the game has no changes from the standard PS2 edition, however, a community-based modification has been released which adds Colossus, Moon Knight, Gambit and Angel to the game. The mod includes new team bonuses for the characters, as well as updates and fixes for existing characters.

Sequel

A sequel to Marvel Ultimate Alliance was announced by Activision on February 8, 2008. There is no launch date at present time.

Major League Baseball 2K8


Major League Baseball 2K8 or in shorter terms, MLB 2K8, is a MLB licensed baseball simulation video game developed by Kush Games and published by 2K Sports for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360. It was released on March 4, 2008. A demo was released on Xbox Live Marketplace the next day on March 5 for Canada, United States and Asian markets.

New Features

Ben Brinkman, in a January 18, 2008 KOXM podcast, revealed the following new features to debut in 2K8:

  • 90 playable real-life minor league baseball teams and players (restricted to players who have had major league experience), including 20 authentic minor league stadiums.

  • 2K Cards, unlockable trading cards

  • New pitching system in which the pitch type is determined by analog stick movement

  • Swing Stick 2.0, a revamped analog batting system which allows an increased variety of batted balls (Baltimore Chops, bloops, dribblers, etc.)

  • New ball-throwing system which is also determined by analog stick movement

  • More realistic fielding tweaks, and a revamp of double play animation and gameplay.

The official site also included these additional new and updated features:


  • Downloadable minor league stadiums

  • Revamped baserunning, with more intuitive controls and smarter baserunning AI

  • Additional Signature Style animations

  • Downloadable content (Xbox 360)
The new features are not available on the PS2 version of the game.

Cover athlete

New York Mets shortstop Jose Reyes was announced as the cover athlete on December 6, 2007, taking over for crosstown New York Yankees counterpart Derek Jeter.

Announcers

Announcers Jon Miller and Joe Morgan once again resume game announcing duties, while Steve Physioc and Jeanne Zelasko continue reporting duties.

Downloadable content

March 6, 2008: The first round of downloadable content was released on Xbox Live Marketplace for free, which included The Minor League Stadium Pack, which featured Durham Bulls Athletic Park, Hadlock Field and Legends Field (now called "George M. Steinbrenner Field"), a Majestic Cool Base Uniforms pack, which added one new uniform for each Major League team, and the Card Series 2 download which unlocked the next set of packs for use in the game's card battle mode.

Development and History

MLB 2K8 represents the third seventh generation console baseball game of the 2K Sports Major League Baseball series, and the second lead developed by Ben Brinkman for Kush. In Brinkman's 1UP.com log, he revealed that MLB 2K8 represents the middle act of a planned three year development cycle for 2K's baseball series for next gen systems, with MLB 2K7 being the first stage. According to Brinkman, "At the same time we set out a three year plan for the MLB franchise so that once 2K7 ended we could get right to work on 2K8 and have a set of goals and features to accomplish." From an interview in an IGN article, "MLB 2K7 was the first step in a long process of reinventing the 2K Sports baseball brand and the MLB franchise. 2K7 was year one of that, and a lot of that was just getting back onto stable ground -- getting back with the people who play our game and putting something out there that they're happy with, they have a blast playing and that they can play for an extended period of time. I think we delivered upon that, especially given the short timeline with which we had to create that game."

Major League Baseball 2K7


Major League Baseball 2K7 (or MLB 2K7) is a Major League Baseball licensed baseball simulation video game developed by Kush Games and published by 2K Sports. Released on February 27, 2007, it is the only 2007 MLB licensed game available for the Xbox 360 and Xbox. It is also available for the PlayStation Portable, the PlayStation 2 and, for the first time, the PlayStation 3, though its competition came in the form of MLB 07: The Show from 989 Sports. Portable versions for the Nintendo DS, Playstation Portable, and Game Boy Advance were released. It is the first baseball game to be released for the Nintendo DS.

For the third year in a row, Derek Jeter is the cover athlete, and ESPN baseball broadcasters Jon Miller and Joe Morgan serve as announcers, despite the loss of the ESPN license to Electronic Arts. Steve Physioc and Jeanne Zelasko cover the pre-game.

History

According to lead developer Ben Brinkman, MLB 2K7 will be skipped as a Wii title; the first game for the Wii will be MLB 2K8. MLB 2K7 was officially announced as gold on February 23, 2007 and was shipped on February 26; its previous release date had been advertised as March 5. This was presumably to prevent early adoption of MLB 07: The Show on Sony platforms. However, the Nintendo DS and GBA versions were conspicuously absent from the announcement.The reported release date for those handhelds is March 19, 2007. It differs vastly from its 2006 release of MLB 2K6.

A demo was released on Xbox Live Marketplace for Xbox 360 owners on February 26, 2007, allowing them to play Game 7 of the 2006 National League Championship Series starting in the 7th inning.

The game and the demo of the game for the 360 and all other game formats were only available in North America and Japan with no plans to release the game in the Europe for PAL systems.

Gameplay

The new iteration features a stunningly lifelike batter/pitcher interface on seventh generation console systems, as well as more detailed models and AI tweaks. Last year's "Inside Edge" also returns, with a tweak in that playing to a player's strengths causes a boost in ability.

Other new features, as published by 2K Sports, include:

Signature Style: In a GameSpot interview, it was revealed the game would feature 150 major league players' tendencies and animations that mimic the real-life stars. According to former MVP Baseball and current 2K Sports Major League Baseball series developer Ben Brinkman, "nearly all of [the] player faces have been redone from the ground-up using scanned data."

True Fielding: Fielder positioning, relay and cutoff A.I. are redesigned to allow for better, more authentic Major League defensive play. Defensive alignments are now based on who is at the plate. Rundowns are revamped as well.

Dynamic Throwing System: A new implementation of responsive throwing mechanics coupled with unique animations for infield, outfield and situational throws.

Franchise Finance: A revised, beefier franchise mode including team news, attendance, ticket prices and fan "buzz".

2K Sports Online Play: Online leagues and tournaments are implemented. The Xbox 360 version will feature full 30 man leagues, while the PlayStation 3 version will support only 12, though the developers claimed they would try to increase the maximum number.

Online Franchise: Play with up to four of your friends in a franchise or season.

Other additions include a ramped up player and manager ejection system, including a minigame in which the player controlling the manager will tap a button to argue with the umpire; in multiplayer, the opponent will take control of the umpire and try to precision tap a button to eject the opponent's manager. A managerial ejection will cause the player's team to be controlled by the CPU. Umpires also have their own personalities and AI, meaning each umpire will have a unique style of calling a game. An important feature is the use of the joystick's force feedback during same-machine multiplayer - as the invisible icon reaches the edges of the strike zone, the rumble will increase. (PlayStation 3 owners are not able to enjoy this feature due to the lack of such a feature in the gamepad.) Other minor touches include ballboys retrieving baseballs, fans catching foul balls, and dynamic bullpen activity.

Downloadable Content

On June 28, 2007, the Xbox 360 version received an online update, and announced that a line of classic stadiums would be appearing on Xbox Live Marketplace, starting with Stade Olympique for free. MLB 2K7 owners have reported in dedicated forums that the update created a save game glitch on their system. This glitch has not been acknowledged nor addressed by the publishers or developers of the game, although players have independently confirmed downloading Stade Olympique will fix this glitch. Also it adds players who were not in the original roster such as Alex Gordon and Daisuke Matsuzaka who had signed with the Boston Red Sox after the game was made.

On July 9, 2007, four packages were made available:

  • Sportsman’s Park, Forbes Field, Griffith Stadium, Shibe Park, Polo Grounds, and Crosley Field for 800 Microsoft Points ($10 USD).
  • The other three packages offered 2 of each of the above stadiums for 300 Microsoft Points each.

Madden NFL 09


Madden NFL 09 is an American football video game based on the National Football League that was published by EA Sports and developed by EA Tiburon. It is the 20th annual installment in the Madden NFL video game franchise. The game was released for the Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox, Xbox 360 consoles.

The wii version of the game is titled Madden NFL 09 All-Play and was launched under EA Sports' new All-Play brand exclusive to the platform, taking a slightly different approach to the game and taking advantage of the motion controls.

The 20th Anniversary Collector's Edition of Madden NFL 09 includes NFL Head Coach 09, an alternative case, an exclusive version of John Madden Football '93 with updated teams and rosters and bonus video content and clips.

A demo of the game was released on Xbox Live Marketplace and PlayStation Network. The standard version and the anniversary package were released on August 12, 2008. A Spanish language version of the game was released on September 17, 2008 for the PlayStation 3 and Xbox 360 platforms.

Features

Presentation

New Booth Commentators: The game featured the two man broadcast team of Cris Collinsworth and Tom Hammond, but the PS2, PSP, Xbox and Wii versions still retained the broadcast team of Al Michaels and John Madden due to memory limitations.

Broadcast Plus Presentation Styles/EA Sports Ticker: Starting line-up banners, New coin toss and pre-game introduction, brand new Banner System, Pre-game visuals such as Stadium fly-in and exterior. The game will be branded with EA Sports Broadcast look including new camera angles. Also a new ticker that drives home the new broadcast look.

Enhanced Play Calling System: Picture-in-Picture play calling system that streamlines important information to the user that includes Instant Replay, Stats and Accessibility hints. Also on demand access and the ability to make substitutions directly on play call gives more flexibility to the play call screen.

New Cameras: New playable cameras keep more of the action on the screen by making sure you can see all of your receivers. It also focuses on big moments such as break-aways and hard hits. Also a variety of new pre-play and post-play cameras

Improved sidelines: More people on the sideline, including a variety of security, coaches, and players. These characters have more activity and emotions than previous versions of the game.

Online

Video Highlights: capture moments and create a highlight clip that can be uploaded to EA Sports World to share with friends.

Improved online leagues: server-based leagues, supporting up to 75 players, with full schedules including the playoffs (up to seven rounds) and the Super Bowl as well as draft and trade support. Schedules can be played in a round-robin style as well.

Graphics

Improved Graphics: Improved stadium models, new weather effects such as snow, rain & "movie weather", new lighting models, new realistic player models, field goal nets, and clear visors.

Supporting features

Revamped franchise mode: Simulated stats have been improved (e.g. fewer running backs gaining 2,000+ yards in one season)

Return of Last-Gen Features: Grudge Match, Bluff Play Art, Set Audibles, Slide Protection, Formation Subs on play call.

Madden Moments: re-play through a number of real-life situations that you will recognize from the 2007 season.

Rivalries: rivalry games have special value, play-off games have more crowd and television intensity and different presentation elements.

Gameplay features

Total Control Animation System: this feature gives you the ability to break out of a tackle when a defender has you in his grasp. Use special moves such as Spin or Stiff Arm to break out of the tackle.

Playbook Renovation: including team specific defensive playbook & new offense playbooks.

User Celebrations: celebrate how you want with total control of your player (eg. Lambeau Leap, dunk ball over goal post, ram head-first into the wall like Gus Frerotte, etc.)

Gameplay Tuning: lots of tuning items and smaller features aimed at getting gameplay feeling better and more realistic.

Weather Specific Animations: weather will have visual effect on gameplay with slipping, sliding, and other animations specific to bad weather conditions.

Other features: return missed field goals, bobble catches, pass tuning, set audibles, slide protection, bluff play art, smart routes, post play continuation, post play help-ups, ball carrier combo moves, live pre-play defense, new wrap-up tackling system, improved foot pinning, new catch system, gameplay slider, realistic fatigue, improved gang tackles, true penalty based animations, new fumble system, new player weapon types, new tackling engine & animations

New Running/Ball-Carrier Engine: total control system, new transition system, character grounding with foot-plant, new procedural animation system, realistic momentum, new locomotion system, improved visuals and animations, left and right stick moves, directional diving....

Cover Athlete

On April 24, 2008, David Letterman revealed that then-retired former Green Bay Packers quarterback Brett Favre would be the cover athlete of Madden NFL 09 on the Late Show with David Letterman. Despite Favre's later unretirement and subsequent trade to the New York Jets about five days before Madden NFL 09 was officially released in North America, the game's cover still features Favre wearing a Packers uniform. Instead of reissuing the packaging, On August 11, 2008, EA made available a free alternate cover of Favre in a Jets uniform from their website that players are able to download and print. At first the new covers were available for all the consoles except the Xbox, Nintendo DS, and Wii, which use an alternate cover. On September 15, 2008, EA made available a cover shot specifically for the Wii that had Brett Favre as a Jet, but it was only a snap shot of the front cover and did not include the true layout for printing and replacing the insert that shipped with the game.

Favre is a playable character in every version of Madden NFL 09 except for the PS2 version on the "NFL Greats" roster. On the PSP edition, he is not on the Jets roster, but is available on a historic team, the 2007 Packers. Players can transfer Favre to the free agent roster pool, and pick him up on any of the 32 NFL teams for the 2008 NFL season. A roster update on August 12, 2008 places Favre on the New York Jets roster as their starting quarterback.
Like all other games of EA Sports' 09 Season, the "All Play" version of Madden seen on the Wii features a different photograph of Favre with different artwork than all other versions of the game.

The Anniversary Collector's Edition does not feature a cover athlete - it has a larger version of the Roman numeral XX logo shown in the top-left corner of the game's standard cover. Roberto Garza, the starting guard for the Chicago Bears, will be the cover athlete for the Spanish language version, Madden NFL 09 en Español.

Presentation

Play-by-play and color commentary is provided by Tom Hammond and Cris Collinsworth, respectively. Al Michaels and John Madden are still the play-by-play and color commentary for the Wii, PS2, PSP and Xbox versions. EA designers have confirmed that John Madden does play a part in Madden 09 as the person describing instructions to the Madden IQ. Madden guides the player on advice and other things to help raise his or her Madden IQ. Madden also appears in Mii form in the Wii version of the game, suggesting plays to run in the game's "Madden's Pick" feature, with a specific reason so new players can learn to call their own plays.
EA's relationship with ESPN also enables tie-ins with different ESPN shows.

Madden NFL 08

Madden NFL 08 is the 2008 edition of the American football video game series published by EA Sports and developed by EA Tiburon. It is the 19th installment in the Madden NFL video game franchise. It features Titans star quarterback Vince Young on the cover. The game was released on August 14, 2007 for several platforms, including Xbox 360, Wii, Playstation 3, Playstation 2, Nintendo DS, PlayStation Portable, Xbox, Gamecube, and PC. EA and Apple, Inc. had announced in June 2007 that a version for Mac OS X would be released at the same time as the other versions. After the August 14 release date came and went without a Mac release, however, EA said it would be delayed until September or October 2007. A Spanish language version of the game was released on December 11, 2007 for the Playstation 2 and Xbox 360 platforms. As of December 13, 2007, the Xbox 360 version has sold 1,069,576 copies in the United States. Madden NFL 08 has sold 4.5 million copies. Madden NFL 08 is the last game to ever be released for the GameCube in the United States.

Gameplay

Madden 08 runs at 60 frames per second on the Xbox 360, and 30 frames per second on the PlayStation 3. A new branching animation system allows dynamic gameplay for the first time in the franchise. Players are no longer locked into animations but are now controlled more by the player. Features of the new animation system include mid-air collisions, big-time, one-handed catches, hurdles, sideline catches and gang tackling. Madden 08 brings back some features for its online play; for example, there will be a return of Season Mode and tournaments held online. Another updated feature – dubbed Hit Stick 2.0 – will allow players to hit high or low by flicking the analog stick up or down. A new fatigue system has been implemented, disallowing users from taking a scrambling quarterback and repeatedly running around behind the line of scrimmage for very long gains. Fatigue also plays a factor when cold-weather teams play in hot weather during the early months of the season. Also returning to this year's incarnation is the much sought after "co-op" play, which had found itself sitting on the sidelines since making the jump to the next-generation consoles. This mode finds players teaming up with a friend and taking on the CPU or two human opponents.

Presentation

On the next-generation systems former NFL running back and Madden NFL 2003 cover athlete Marshall Faulk hosts a segment called Marshall's Minute in which he discusses key star players and predicts the score prior to the game. Weapons (see below) also get special introductions before games.

Advertising

Madden 08 users will notice advertising now within the game play. Most noticeably from Snickers, Under Armor, and Sprint.

Features

Weapons

Certain star players have "weapons" which can enhance their performances and create game-changing plays. Players with the Smart Quarterback weapon are able to read defensive schemes as the games continue. Smart linebackers, Smart corners and Smart safeties will be able to accomplish the same thing on defense, except corners only see receiver art and linebackers see everything but receiver art. Possession receivers will make tough catches over the middle, Shutdown corners will stay on even the toughest receivers, and Spectacular Catch receivers will be able to leap over defenders and make difficult grabs.

Superstar Mode additions

With the addition of the Campus Legend mode to the next-gen version of NCAA Football 08, players are now able to take their player from Campus Legend mode and import him into Madden's Superstar Mode. In addition, players are able to take over the careers of select rookies from the 2007 NFL Draft and use them in Superstar Mode. Camera angles have also been tweaked for the next gen of Madden 08 after complaints with its predecessor. Key attributes of superstars are assigned by players when creating them, rather than generated by random parents. A number of features have been left out in this year's Wii version, most notably, the ability to edit your superstars appearance as the Superstar Mirror is no longer selectable, and the Barber Shop in the City Map is also no longer selectable. Users are stuck with the random hair combination given to the user while registering their new superstar. Although certain new features have been added as well. For example, you can have more control over your character while firing agents, while the selection of rookies is more extensive.

Player attributes

For the first time, a player can receive an attribute of 100. Devin Hester (speed), Peyton Manning (awareness), Tom Brady (awareness), Champ Bailey (man coverage), Reggie Bush (acceleration), Lorenzo Neal (impact blocking), Larry Allen (strength), and LaDainian Tomlinson (juke move and elusiveness) are the only in the game with such skills.

Trophy room

The trophy room in Madden 08 is similar to the My Shrine feature in NCAA Football 08. Trophies can be earned by completing in-game tasks (such as rushing for over 200 yards) or in other game modes (such as winning a Super Bowl in franchise mode). Trophies can also be wagered in online head-to-head contests. As your skill and experience progresses, you can earn five EA Challenge rings, which have customizable team logos and colors. These features have been left out in the Wii version.

Returning features

A number of features missing from the first two next-generation versions of Madden return in Madden 08. These include Owner Mode, fantasy draft, roster-editing, and cooperative play-New, however, to the Xbox 360.

Other features

In addition to the other versions, the Wii version features online gameplay, a Madden first for a Nintendo console, as well as the integration of Mii avatars, and features a few exclusive game modes. The PlayStation 2, Xbox, and GameCube versions of Madden 08 have a fantasy football-type game mode called Fantasy Challenge Mode. In this game mode, players draft the ultimate NFL dream team while advancing through four levels of gameplay.



Madden NFL 07


Madden NFL 07 is the 2007 edition of the popular Madden NFL series. It is the first in the series to be released for the PlayStation 3 and Wii consoles. Former Seattle Seahawks running back Shaun Alexander is on the cover.

Release

To mark the debut of Madden NFL 07, EA Sports released Madden NFL 07 in Madden, Mississippi, the only community in the United States to have the same name as John Madden. Each resident received a free Xbox 360 gaming console and a free copy of Madden NFL 07. NFL stars in attendance were Jerry Rice, Warren Moon, and Marshall Faulk.

Madden NFL 07 was released for more formats in a single year than any previous version. In addition to its appearance on the PC platform and cell phones, versions of the game were produced for every game console of the previous generation, including the Xbox, the PlayStation 2, and the Nintendo GameCube. Hand-held versions appeared on the PSP, the Nintendo DS, and the Game Boy Advance. It is also the second iteration of the series to appear on the Xbox 360, and the first to appear on the PlayStation 3 and Wii consoles.

After John Madden's induction into the Pro Football Hall of Fame, EA Sports released a version of Madden NFL 07 called the "Hall of Fame Edition" with John Madden on the cover. It contained two discs, one with the normal game and the other a DVD with special features. Special features included an interview with John Madden, a behind the scenes look at the making of Madden NFL 07, and a sneak preview of the new PlayStation 3. To go along with Madden's inception into the Hall of Fame, there are special Hall of Fame teams that players can unlock with credits earned during the game. These teams are statistically superior to the default NFL team rosters.

Features

Just as in previous titles in the Madden NFL series, Madden NFL 07 makes a few additions to the general game play. The most notable features include:

Lead Blocker Control: After selecting a running play, the player will be able to cycle through the offensive players as they get into position at the line. The player can choose the athlete to control when the ball is snapped, and the game camera will zoom in on the fullback, tackle, guard, center, tight end, or wide receiver selected. With this feature, it is now possible for the player to open up a path for a running play, as the computer controls the halfback and tries to slip through the gap created. This feature also appeals to Madden players who do not wish to use computer assistance in any way, shape, or form. This feature allows the player to manually block with their fullback, tackle, guard, center, tight end, or wide receiver and quickly switch to their halfback to manually slip through the gap created, thus eliminating any computer assistance during the gameplay.

Highlight Stick: Players can now move the right analog stick in any direction to see an animation where the smaller running backs will duck, spin, or squirt out of a tackle. It is also possible to string such evasive moves together, piecing together a juke left with a hop step backwards (down on the right analog for stick on Ps2 and Xbox or for gamecube down on the C stick) to elude defenders. The Truck Stick animations still exist for the bigger backs, but also feature more variety of running moves with the addition of the Highlight Stick. For example, using the Highlight Stick with Tiki Barber, a smaller back not known for trucking, utilizes an array of moves to avoid and squirt out of tackles.

Juking and Spinning: Players can now choose two types of both Jukes and Spins to avoid would-be tacklers. For the PS2, players can either do a cut move to the left or right using the L1 or R1 buttons respectively, or a wider juke to the left or right by flicking the Right Analog stick left or right respectively. For a quick spin to allude a tackler the player simply taps the circle button. For a stronger spin which could possibly break a tackle, simply hold down the circle button.

FreeMotion Controls: The Wii version of Madden NFL 07, which was developed at EA Canada rather than Tiburon, features a unique control scheme that has been completely redone to compliment the motion sensing capabilities of the console's Wii Remote and Nunchuk controllers.

Lost: Via Domus


Lost: Via Domus (Incorrectly translated "The Way Home" in Latin; also known as Lost: The Video Game in Europe) is a video game based on the ABC television series Lost that was released for the PC, Xbox 360 and PlayStation 3 on February 27th 2008. The game was officially unveiled at Comic-Con 2007.

A Lost game was released for mobile phones on January 16, 2007 and fifth-generation iPods on May 23, 2007. It is not related to Via Domus, nor created by the same developer.

Development

On May 22, 2006, Ubisoft announced that they had licensed the rights from Touchstone Television to create a video game based on Lost planned for release at the end of February 2008.

Although it was speculated to be in development hell for some time, as there were no updates on the game since its initial May 2006 announcement, Damon Lindelof and Carlton Cuse stated in the official Lost podcast of April 16, 2007 that the game was in production and that they had seen playable footage of the game.

Trailers

A trailer was released on the GameTrailers website on July 27, 2007, showing the island and some of the main characters. In the later released Xbox Live trailer for the game, at 1 minute 8 seconds (23 seconds from the end), just after the character gets slapped and before the ship blows up there is a hidden frame which says "Find us and we will show you the way" on the calculating computer. Also at 1:20 on the Xbox Live trailer the blast door map shows up in red.

Gameplay

The player is cast as a previously unseen survivor, Elliott Maslow, a photojournalist with amnesia. Gameplay involves Resident Evil-style fetch quests and puzzle solving. The use of flashbacks as a storytelling device, which are integral to the television show, is part of the game play. Also, owing to the main character's amnesia, they are often just as revealing to the character as they are to the player. The game's timeline coincides with the first 70 days portrayed in the television series. The player explores locations seen in the show, such as the beach camp, the dark territory, The Pearl Station, The Hydra Station, the Flame station, the Black Rock and the Swan Station. The player also interacts with some of the major characters of the television show; Sawyer, Jack, Kate, Mikhail, Ben, Juliet and Locke, among others. Elliott must also avoid the "Black Smoke" monster. Trading with other survivors and taking photos with a camera are also part of the gameplay.

The game is split up into seven "episodes". These episodes are "Force Maejure", "A New Day", "Forty-Two", "Hotel Persephone", "Whatever It Takes" and "Worth A Thousand Words". Each episode was plotted by the show's executive producers, Damon Lindelof and Carlton Cuse.

Characters

Elliott Maslow - Elliott, the main character, is a photojournalist who suffers from amnesia. He doesn't know his own past and must work to regain his memory and to find a way off the island.

Lisa Gellhorn - A reporter, before the crash Lisa had a brief affair with Elliot while she was working with him on a very big story. She died some time before the events of the game, after being shot in the head by Zoran Savo.

Zoran Savo - The president of the Chenchey Institute of Research. Because of his institute's humanitarian work, he has been named an International Union Goodwill Ambassador of Peace and Tolerance. He is on a diplomatic mission to Sydney to promote a human rights amendment to the IU Charter of Rights signed by over 50 nations.

Beady Eyes - One of Savo's loyal bodyguards, Beady Eyes has been with him since the early days. He was initially involved in the illegal arms trade before Savo approached him to act as a liaison with the criminal world. As their relationship developed, the henchman became Savo's right-hand man, making sure that his boss - and primary source of income - was protected from every threat.

Additionally, the main characters from the series are also present in the game. They include Jack Shephard, Kate Austen, Claire Littleton, Hurley Reyes, James "Sawyer" Ford, John Locke, Desmond Hume, Ben Linus, Juliet Burke, Sayid Jarrah, Charlie Pace, Sun Kwon, Jin Kwon, Michael Dawson and Tom among others. The actors for Ben Linus (Michael Emerson), Sun (Yunjin Kim), Desmond (Henry Ian Cusick), Claire (Emilie de Ravin), Tom (M. C. Gainey) and Mikhail Bakunin (Andrew Divoff)all provided voice work for the game, while the rest of the major characters are provided by stand-ins.

Lost Planet: Extreme Condition


Lost Planet: Extreme Condition is a third-person shooter video game created by Capcom for the Xbox 360 and Microsoft Windows. A PS3 version was released on February 26, 2008. The game was produced by Keiji Inafune, the creator of the Mega Man and Onimusha series.

The game utilizes both vital suit (also known as VS, which is like a mecha or robotic armour) piloting and on-foot exploration and features Korean actor Lee Byung-Hun as the model for the main character, Wayne. Lost Planet was released on January 12, 2007, in North America and PAL regions. Lost Planet: Trag Zero, a prequel which focuses on the character of Gale, Wayne's father, has been released on cell phones.

Lost Planet: Extreme Condition was released on Windows in June in Europe and North America. The Windows version includes DirectX 10 support, when run in Windows Vista, and enhanced graphics. A demo for the Windows version was released on May 15, 2007, which was the first playable game to showcase DirectX 10.

On 17 October 2007, Capcom announced a PlayStation 3 version, including all 360 downloadable content and PC bonus characters,it was released on February 29, 2008. The game offers 16 player online play.

Background

Lost Planet takes place in a dystopian future (the year is given as T.C. -80) where planetary conditions on Earth have become too hostile to support human life. A scientific enterprise known as Neo-Venus Construction (NEVEC), led by Commander Dennis Isenberg, spearheads a colonization effort, ultimately choosing the planet of E.D.N III. E.D.N. III is perpetually cold and snowy, originally inhabited by a species of aliens known as the Akrid, who forced humanity to abandon E.D.N. III by strength of numbers and surprise. Initially, the Akrid deterred humans from colonization, but this changed when T-ENG was discovered. Thermal Energy, or T-ENG, is a powerful energy source, found only in Akrid bodies, which made humankind determined to fight the Akrid, for which purpose NEVEC created the Vital Suit, or VS, technology, essentially mechs powered by T-ENG, carrying mounted weapons.

Plot

The game's plot focuses on the amnesiac character Wayne Holden, his father, Gale Holden, and the past and future of E.D.N. III. After a particularly vicious battle against a large Akrid creature known only as "Green Eye", Gale is killed, and Wayne is lost on the icy plains of E.D.N. III. Wayne is found on the snow plains by a small band of snow pirates, colonists left behind after the evacuation. The band consists of the cool-headed leader, Yuri Solotov, the wiz-kid Rick and his sister Luka. References from Rick suggests that the gang may have been larger at one point, but because of an attack by a rival gang, Crimson Unity, they are all that's left. From the beginning, attention is put into a device implanted in Wayne's arm. Called the Harmonizer, this device feeds from Wayne's T-ENG reserve, and uses this energy to heal his wounds. The game starts off with the gang suiting up for the trek through the mountains leading to the dome where Wayne last saw Green Eye. Wayne soon discovers that Yuri is collaborating with NEVEC. Although Wayne initially agrees to keep this secret from Luka and Rick, Yuri ultimately leaves the party, pledging his loyalty to Isenberg and his mysterious "Frontier Project." As Wayne, Luka, and Rick continue on their journey, they meet a woman named Basil, who has VS piloting skills and an arm-mounted device similar to Wayne’s Harmonizer. She's looking for Yuri, who she blames for the death of her husband. She reveals to Wayne that 30 years have passed since Gale's death; the Harmonizer technology slows the aging process. Shortly afterwards they find Gale's VS, described by Rick as possibly the most advanced VS ever produced, and use it to defeat Green Eye. After the battle, they are surprised by a NEVEC patrol led by Isenberg's second-in-command, Shane Bandero, who also has a Harmonizer-like device though far more crude. His appearance triggers Wayne's memory, making him realize it was not Green Eye who killed Gale, but it was Bandero who made his soldiers kill him. After a short battle between Wayne and Bandero's VS's, Wayne is forced to retreat on Luka's scooter. They leave the dome to discover that their trailer has been destroyed and Rick captured by NEVEC troops. To compensate for their losses, and continue hitting NEVEC, they resort to guerilla-tactics, hitting NEVEC convoys and the like. After one of their raids, they discover Rick and Basil in a small shelter. Rick was actually attacked by NEVEC, but Basil rescued him and helped him though the year following his separation from Wayne and Luka. Now big events are afoot. By capturing a NEVEC soldier named Joe, and negotiating with him, they learn more about NEVEC's Frontier Project, a terraforming operation to make E.D.N. III habitable by humans without the aid of T-ENG. At first, it seems harmless enough, though the truth is far from benign.

The Frontier Project will not only wipe out the entire Akrid race, but will also kill any human beings left on the surface of the planet. The Frontier Project was to use a nearby volcano's T-ENG to warm up the entire planet, and NEVEC forces were supposed to go to the orbital elevator which would protect them from the energy of the system while they hibernated. Wayne battles Bandero a final time, and after killing him, he reclaims Gale's VS. The Rick and Luka find Yuri, who has been imprisoned and tortured by NEVEC for "sniffing around too much", and they call for Wayne who rushes to the scene. Before succumbing to his injuries, Yuri then hands Wayne an attachment to his Harmonizer, allowing him to realize the true power of Gale's VS. Their plan to take down the Orbital Elevator goes into action. Basil sacrifices herself to hold off NEVEC troops, while Joe plants high-powered charges to take out the Elevator itself. At this point, Wayne is seen installing his Harmonizer's attachment, which causes great transformations in his VS that, amongst other things, allow it to fly, and use dual energy swords. Wayne then flies up the elevator and battles Isenberg in the skies around the Elevator. Isenberg's VS is also top-of-the-line, second only to Gale's. After Isenberg is defeated by Wayne, Wayne's memories are erased again by the attachment.

A year later, Luka is seen driving through a snow field on her scooter. She drops a small device which attracts several specialized data posts from the trailer. The data posts were developed by Luka and Rick after analyzing the data Yuri researched. The devices start and the snow in the area melts, revealing dry, warm ground with grass on it. While Luka is thinking about Wayne, he suddenly appears, surprised by the grass and dirt. Wayne has lost his memories, but survived, and Luka introduces herself to him once again.

Combat System

Most of the game revolves around combat. Wayne can use a variety of weapons, like machine guns, shotguns, and rocket launchers, but can also pilot an assortment of robot suits (mechs), called Vital Suits (VSs). When on foot, Wayne also has the ability to remove heavy weaponry from these vital suits for upgraded firepower.

Wayne can carry a maximum of two weapons at once, allowing the player to prepare for the challenge ahead. Weaponry is used primarily to combat the planet's native species, the Akrid, but some levels require their use against rival snow pirates and mechs.

In both the single-player and multiplayer game modes, there is a "T-Eng" (Thermal Energy) meter below the character's health. This counter goes down continually in the cold, and can be refilled by collecting pools of glowing orange "heat" that drop from dead enemies, activating data posts, or from other heat sources found in the environment, such as explosive barrels. The T-Eng is used to refill Wayne's health in the single-player mode, and is also used to power energy weapons such as plasma rifles and energy weapons.

Network Support

The game has multiplayer support on Xbox Live and Playstation Network with up to 16 players online in a single game. Players can compete through four game types; Fugitive, Elimination, Team Elimination, and Post Grab. Killing enemies, destroying VS, and hacking data posts will add to the players score while getting killed and committing suicide will take away points. The point total at the end of the game will be added to the player's overall score across all of their games. This score will be used to determine the player's level. The highest level is 99. Players can unlock new character models and patterns. There are eight (nine in SE version) multiplayer maps: Crimson River, Dark Town, Diplidation, Training Facility, Canyon 810, Lost Coast, Pirate Fortress, and Frozen Wasteland. There are also several downloadable maps that you can get off of the Marketplace. These include Battlegrounds, Island 902, Ice Drop, and Radar Field. The downloadable maps from the Xbox version of the game already came included later in the Playstation 3 version.

The weapon variety in Lost Planet becomes obvious when playing in multiplayer matches; the game features 5 varieties of grenade, 15 distinct weapons (7 of which are dual-function in that they can be carried by infantry or attached to a mech), and 6 mechs ranging from transforming tanks to jump-jet walkers. Weapon placements are randomized for each match, as are a player's grenades upon spawning. The five grenades include a regular hand grenade, a disk grenade which flies in 1 direction, a gum grenade which you can attach to people, a plasma grenade which freezes your enemies, and a dummy grenade which is a balloon version of an infantry that moves forward in one direction and blows up on contact with a bullet or a player.

On March 2, 2007, Capcom released the first gameplay patch for Lost Planet's multiplayer modes. The patch includes fixes that allow players to easier discern the nationality of their fellow players, to tell who is speaking during matchmaking and gameplay with an added "speaking" icon, as well as a connection speed/strength indicator. This speaking symbol is also added in the results screen at the end of the match. It also contains a number of bugfixes geared to prevent major glitches and exploits during online play. However a few people have not been able to enter a match, due to the host quitting the match. This problem has been linked to the NAT settings on a player's router, and can be rectified by making sure the NAT setting is OPEN. This can be determined through the network setting's diagnostics test from the 360 dashboard.

Downloadable Content

Capcom has announced that they intend to release three sets of map packs for 400 Microsoft Points each. The first set included Radar Field and Island 902 and it was released on March 9, 2007. The second map pack was released on April 6, 2007 and includes Hive Complex and Trial Point.

It has been announced that Hive Complex, Trial Point, Radar Field and Island 902 will be available free on Xbox Live Marketplace on July 20th along with extra content for PC and a new patch addressing connectivity.

The third map pack featured three new maps on June 21, 2007 and included "Ice Drop", based on a glacier, "Ruins", based in a jungle, and "Lost Technology", described as "a throw-back to the good ol’ days of pixelated 8-bit gaming."

Additionally, Battleground, a map which was only available in the limited edition version of the game, was released for free download on June 7. On August 16, 2007 the third map pack became available free on Xbox Live Marketplace.

Feature Film

In July it was announced that Metal Gear Solid star David Hayter was in talks with Warner Bros. to write and direct a film based on Lost Planet. On July 15 2008 at the 2008 E3 Expo Capcom announced their partnership with Warner Brothers to make the film based on this game.

No actors or directors or stuntmen have been recruited to the project yet. The film remains in the very early stages of its development. Writer David Hayter (Watchmen, X2) and father and son producers Avi and Ari Arad (The Incredible Hulk and Iron Man) have been tapped for the film.

Lego Star Wars: The Complete Saga


Lego Star Wars: The Complete Saga is a video game based on the Star Wars-themed toy line by the Lego Group. It is a combination of the game Lego Star Wars: The Video Game and its sequel Lego Star Wars II: The Original Trilogy. The game was announced by LucasArts on May 25, 2007 at Celebration IV and was released for the Xbox 360, PlayStation 3, Wii and Nintendo DS on November 6, 2007 in the US.

Gameplay

The aim of the game is to collect the gold bricks scattered through out the game. In the Wii, PS3 and Xbox 360 versions there are 160 to collect; 120 of these are for the main levels. There are three for each of the levels. One is for completing the level in story mode, the second is for collecting a set amount of studs to achieve a "True Jedi" status and the third is by collecting the 10 LEGO canisters from around the level to make a LEGO model. There are 20 gold bricks for completing the Bounty Hunter missions which involve finding key members of the Republic and Rebellion from Jabba the Hutt who has kidnapped them. There are six gold bricks for completing the bonus missions and 14 to buy at the Cantina.

There are 36 story levels, 20 bounty hunter missions, and six bonus levels (two Lego Cities, two story levels, and the original pod race and gunship levels). Most of the story levels are the same as those found in the original games. A level involving the pursuit of bounty hunter Zam Wesell has been added (this was a deleted level from LEGO Star Wars: The Video Game), while another level that was cut from the first game (Anakin's starship battle from Episode I) is included as a bonus level. This level utilizes vehicle free-roam from the second game.

The game takes place from "the Trade Federation's negotiations" with Obi-Wan Kenobi and Qui-Gon Jinn in The Phantom Menace to the space battle above Endor in Return of the Jedi. The "Gunship Cavalry" and "Mos Espa Podrace" levels have been redesigned although the original versions are still in the game as bonus levels. However, "Battle over Coruscant" remains the same except that players can change vehicles in free-play. A brand new 2-player Battle Arena mode has been added, called "arcade mode", new vehicle bonus missions, the red power bricks from Lego Star Wars II, and 10 additional bounty hunter missions add new challenges to the Prequel Trilogy portions originally seen in Lego Star Wars: The Video Game. The episode I-II-III levels have been updated so that characters can build and ride vehicles, wear helmets and gain access to bounty hunter areas, and those characters now have the ability to dodge blaster fire and have their own special melee attack (for example, Chewbacca rips off arms). New Jedi Force moves are included (force lightning and force choke). New characters have also been added, bringing the total up to 160. Indiana Jones is an unlockable playable character (to foreshadow Lego Indiana Jones: The Original Adventures).

When the game is 100% complete, a 'secret' bonus is unlocked which allows your customizable characters to use the force, lightsaber attack damage is increased, and any character can use a grapple point among many other enhanced abilities.

Platform Differences

The Xbox 360 and PlayStation 3 versions allow for co-op play online. The Wii version includes motion-sensitive inputs and the Nintendo DS version incorporates exclusive touch-screen action and challenges. The PlayStation 3 version also allows the use of Sixaxis' motion-sensing. Both the Xbox 360 and the PlayStation 3 versions run in an HD resolution of 1080p. The motion-sensitive controls allow the PS3 console to drive vehicles and allows the Wii to control lightsaber movement. The Xbox 360 and PlayStation 3 versions do not have V Sync enabled, meaning that there is tearing in the image despite the fact that they are running in progressive scan mode. The DS version does not have any online play. There is also an option of watching the cutscenes at the bar (made available to you as you progress through the game on the Wii), but only available when game is 100% complete on others.

Lego Indiana Jones: The Original Adventures


Lego Indiana Jones: The Original Adventures is a 2008 video game developed by Traveller's Tales and published by LucasArts. The game allows players to recreate moments (albeit more humorously) from the first three Indiana Jones films. It features the same drop in/out co-operative play mode as seen in the Lego Star Wars video games, although it is restricted to local console play. The game was released on June 3, 2008 in the United States and Canada, and June 6, 2008 in Europe. A downloadable demo for Windows was made available on May 13, 2008.

As introduced in Lego Star Wars: The Complete Saga, new moves include clinging onto branches during a jump using Indy's whip. As a promotion, Lego Star Wars: The Complete Saga features Indy as an unlockable playable character.

The game often follows the events in the films, however like the Lego Star Wars series, some scenes from the film have been altered to become more family friendly or just provide comic relief to the player.

Development

The game design is family friendly and unlike the films, it follows the Lego Indiana Jones theme in avoiding references to Nazism. In the Nintendo DS version however, some of the crates in the level Pursuing the Ark feature a Parteiadler without a swastika.

It was initially reported that the game would allow up to four players in co-operative mode, but this later turned out to be a miscommunication. While four characters may be visible on the screen, only two can be controlled by players. On the Nintendo DS, up to eight characters may be in the party, but only two may be visible on the screen. Neither the Xbox 360 version nor the PlayStation 3 version support online play through Xbox Live or the PlayStation Network.

Gameplay

The game follows the storylines from the original Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. However, the developers modified the storylines to fit the events into 6 game chapters per movie. Barnett College, Dr. Indiana Jones' teaching location from the movies, serves as the main hub of the game, and different rooms allow access to each of the missions as well as the extra unlockable content and options. Once a player chooses a mission, a cutscene begins that introduces the section of the movie being played. Notable scenes have been recreated from the movies, such as the memorable boulder escape and the battle on the rope bridge, as well as Walter Donovan choosing the incorrect Holy Grail.

There are 83 regular characters in total plus the two custom figures which can be made by the players and a few extras only playable on certain levels. Each character featured in the game has his/her own unique ability, which are required to access new areas when replaying a level in Free Play mode. Lego Indiana Jones allows players to mix and match parts to customize characters and make their own creation like "Belloq Jones" or "colonel Toht".

New features were added to the gameplay from the Lego Star Wars series, such as the ability for the player to interact with objects in their environment, e.g. bottles, swords and guns. Players can also build and ride vehicles. The game also incorporates character phobias from the films; for example, if Indiana Jones sees a snake, Willie sees a spider (excluding giant tarantulas), or Henry Jones Senior or Elsa see a rat, they will be frozen with fear and have limited movement capacity until the animals are either gone or out of range. Also, new melee attacks, such as the Whip snag (trips enemies), have been added. For example, on some occasions a punch to an enemy will result in him falling on his face or flying across the screen.

Lego Batman


LEGO Batman: The Videogame is a video game developed by Traveller's Tales. It was released on September 23, 2008 for the PlayStation 3, Wii, Xbox 360, PlayStation 2, Nintendo DS, PlayStation Portable and Microsoft Windows. The game is similar to the LEGO Star Wars series, in that it is both a game based on a licensed property and have environments, objects and creatures made out of LEGO. Warner Bros is handling the publishing, marketing and financing aspects.

Plot

The game stars Batman and his sidekick Robin fighting crime and villainy in Gotham City. Batman's most dangerous and murderous foes have all escaped from Arkham Asylum and divided themselves into three groups, each led by a "clever" and well-known villain. The three villain groups are led by the Joker, the Penguin and the Riddler. Each leader has made plans to accomplish a personal goal. Each group is accompanied by hundreds of thugs and small timers who murder and steal under their orders. Each group member also has a specific set of goons that are tailored to their crimes.

The Riddler is after the entire savings of the city from the federal bank and has made plans to obtain key items to help him accomplish the heist. He enlists the likes of Two-Face, Mr. Freeze, Poison Ivy and Clayface. In order to accomplish his plans, the Riddler steals or acquires the key to the bank savings, a freeze gun, seeds that instantly grow in mere seconds, and a laser gun. All these items are necessary for the group to obtain all the savings in the form of gold. In the process, the Riddler enjoys a game with the dynamic duo by intentionally leaving clues for them to solve in the form of bricks that form a model of the bank.

The Penguin in the meantime plans to seize control of the city by using robot penguins armed with guns to hold the city and is setting up a satellite to control all of them remotely. He leads Catwoman, Bane, Killer Croc and Man-Bat with this plan. The group sets up the penguins all over the city while Bane steals the satellite and Catwoman steals a valuable jewel to use as a power source. In the process, the Penguin and Killer Croc destroy the police station and release all the inmates to further help their plans. Once all is set in place, the group breaks into the Gotham Zoo, murders all the workers and police and set up their device to control all the mechanical namesakes to hold the city, presumably for ransom or control.

Last, the Joker plans to murder all of Gotham City by blowing up a cathedral in a virtual suicide mission and release his laughing gas, soon to be contained within the aged building, all over the city. The group of villains under his leadership are Harley Quinn, the Scarecrow, the Mad Hatter and Killer Moth. The Joker amuses himself before begining his plans by murdering some of the Gotham Police force to begin his game of catch with Batman. After several murders, the Joker starts his plans when he and Mad Hatter raid the chemical factory to get all the right materials to make his Joker toxin. He and Harley Quinn then lure and take Commissioner James Gordon hostage in an Amusement Park they took over to use as a distraction for Batman while Joker begins numerous mass murders with the aid of Scarecrow and Killer Moth while en route to the cathedral. Once at the cathedral the Joker rigs bombs throughout it and loads up the tower with barrels of his toxin along with the detonator for the bombs. The Joker leaves a trail of death and destruction for Batman so he would follow him to the cathedral to meet his demise at Joker's hands. Once everything is set in place, the Joker plans to detonate the bombs to destroy the city regardless if he has enough time to escape or not.

The villain missions mainly show how the villains set up their plans, while the heroes show the fates and outcome of the villains and their sadistic plots. The general pattern in each story is that the leaders often leave their associates at the hands of Batman or the police once their use is over. Eventually, Batman disrupts all their plans and sends all the villains back to Arkham. The Riddler is captured due to his own clues, Penguin's robots and equipment are destroyed, and the Joker fails to detonate the bombs. The last scenes show most of the villains being oddly content being back in Arkham, except for the Joker, the Penguin, and the Riddler, as their plans failed.

As with the other Lego games, there is no dialogue; the story is told through the body language of their characters, with slapstick humor, although many reviews have commented, while some have complained, that the game is more dark and serious toned than its predecessors. Unlike previous Lego games, Lego Batman is based on original stories and not based on any of the films.

Gameplay

The core gameplay is similar to its Lego Star Wars II counterpart. Players will be able to fight on land, sea and in the air using a number of powerful Batman, Robin and villain-controlled vehicles, including the Batmobile, Batboat and Batwing.[citation needed] New moves featured in Lego Indiana Jones: The Original Adventures are added. New abilities include picking up and carrying enemies and walking on tightropes over the city.

The characters are able to use many unique abilities: the Joker is able to attack enemies and activate machines with a joy buzzer, the Penguin is able to glide over gaps with his umbrella and release exploding penguin goons, the Riddler can take control of certain characters and open secret doors by convincing guards, Catwoman can double-jump, seduce guards to make them open doors and attack foes with a whip in a similar fashion to Indy from Lego Indiana Jones and Killer Croc can lift and push objects with red handles and punch enemies with such force that they fly off-screen. Both Batman and Robin have their comic-book costumes, but players are able to swap Batman and Robin's costumes, called tech suits. Batman starts in a classic grey suit, he and Batgirl can wear a Glider suit (grey), a Sonic suit(blue), a Bat Bomb Detonator suit (black) and a Heat Protection suit (red). Robin and Nightwing can wear a Technology suit (red/grey) and a Scuba suit (red/blue), a Magnetic (red/grey) suit and a Attract suit. When the player finds those suits they will be linked to the characters in the free play mode.

As in the previous Lego games (such as Lego Star Wars and Lego Indiana Jones), once a player completes a level, that level is unlocked in 'Freeplay Mode'. Freeplay mode allows the player to replay any level they've completed with any characters they've unlocked, unlike Story Mode, which only allows players to switch between the characters involved in that scene. This permits access to areas containing extras the player was unable to get before.

There are 30 true levels in the game (15 for the heroes and 15 for the villains) as well as some secret levels, including Wayne Manor, Villain levels are unlocked as the game progresses. The hub for the heroes, similar to the Mos Eisley Cantina in Lego Star Wars: The Complete Saga and Barnett College in Lego Indiana Jones: The Original Adventures, will be the Batcave, where you can buy figures, and see the unlockables. Alternatively, the hub for the villains is Arkham Asylum. There are many different environments in the game, usually based upon the villains' crime style including an Ice cream factory, a garden Center, the Gotham sewers, and Gotham's seedy underbelly.

The PlayStation 3, Xbox 360, and Windows versions offer 720p and 1080p displays.

Development

An early build for the PlayStation 2 console was shown at certain conferences (such as at Game On in London) by TT Games Publishing's Head of Production Jonathan Smith, with a small playable area sporting the exact same HUD as Lego Star Wars II: The Original Trilogy.
Developer Jonathan Smith stated that the company will be developing more Lego games in the foreseeable future.

Lair


Lair is a video game developed by Factor 5 and published by Sony Computer Entertainment America in which the player controls a knight named Rohn who rides a dragon.

Gameplay

The player assumes the role of a dragon-riding knight named Rohn. Rohn is given the tasks of defending a certain area, destroying certain objects, eliminating enemies or creatures, and other mission-based objectives. After each stage, the player can earn either gold, silver, or bronze medals, depending on performance during the level. A platinum medal is also available, though unlike the other three its requirements are hidden. Earning medals assists in unlocking combos and behind-the-scenes videos.

Most of the game's battles are air-based combat, with some fought on the ground by landing the dragon and fighting troops and other land-based creatures. In some locations, the game features a morale system tied to the enemy; the lower an enemy's morale, the less he will fight, and it is possible that he will retreat from combat.

The game relies heavily on the PlayStation 3's SIXAXIS motion controls. The player flies the dragon by tilting the controller, with additional moves also using motion sensing; one such example is fighting a dragon by tilting the controller to match the enemy dragon's flying height, and then slamming the controller left or right to knock the dragon sideways and out of the battle.

Story

Lair takes place in a world threatened by numerous emerging volcanoes, causing much of the land to be destroyed and the air to be polluted. As a result, people native to the world divided themselves into two kingdoms: the Mokai, whose lands are arid and depleted of resources, and the seemingly noble Asylians, who live in one of the last remaining bountiful, green areas. Desperate to gain the Asylians' land, the Mokai attack the Asylians.

Development

Lair was the first PlayStation 3 title to be fully playable via the Remote Play function, allowing it to be accessed through the internet on a PlayStation Portable. Initially the game was unplayable, as motion sensor controls are not available on PSP, it lacks L2 and R2 buttons and a right analog stick, which are necessary to pass certain levels. With recent firmware updates, the dragon may be controlled with the analog nub and buttons can be assigned on the PSP to act as L2 and R2, rendering Lair fully playable.

On April 15th, 2008 an update was released on the Playstation Network, adding analog stick support, extra playable dragons, and rumble support for the Dual Shock 3 controller. The game now uses the directional pad for actions such as the 180 degree turn and the "dash forward" ability.

An English-language demo for Lair was made available to Asian markets only, excluding Japan, in April, 2008. Even though the Lair Trial Version includes the gameplay patch it is not compatible with the Remote Play function.

Kung Fu Panda


Kung Fu Panda is a video game loosely based on the film of the same name. The game was released across various platforms on June 3, 2008 in North America.

Plot

The game revolves around Po, a giant panda who dreams of becoming a great kung fu fighter. Unfortunately his weight and clumsiness makes this ambition seemingly unattainable. However, soon he finds himself going on a journey to save the land from an evil snow leopard named Tai Lung. But also joining the fray are the forces of the Great Gorilla and the Crocodiles, bent on capturing the Jade Palace's treasures. Also, unlike the film, the Furious Five are captured by various gangs only to be saved by Master Shifu.

Gameplay

Kung Fu Panda is a game intended mainly for children. Players initially control Po, learning various fighting techniques and special moves. Eventually, as the player progresses through the game, they will be able to unlock other characters including the Furious Five, a team of elite fighters each with their own fighting styles and minigames. In addition, the player will be able to use objects and weapons when fighting.

The game also includes a multiplayer mode with new levels and characters. The game also features new bosses including the Great Gorilla, the Wu Sisters and Nameless. The player can also collect action figures of the Furious Five and rare coins.

In the Wii version, the Wii Remote is used to perform moves and skills, such as the Wuxi Finger hold. While in the PS3 version the motion sensors of the SIXAXIS Controller can be used to control Crane in missions where players play as him

In the Nintendo DS version, while the D-pad moves the character, the touch screen is mainly used for combat moves, in the style of the DS version of Spider-Man 3.

Sunday, October 19, 2008

Karaoke Revolution


Karaoke Revolution and its many sequels are video games for the PlayStation 2, PlayStation 3, Nintendo GameCube, Wii, Xbox, and Xbox 360, developed by Harmonix Music Systems and Blitz Games and published by Konami in its Bemani line of music games. Technology and concepts from the game were subsequently incorporated into Harmonix's game Rock Band.

The Japanese versions of the game are developed by Konami themselves. The gameplay also differs significantly. Rather than a game per se, it is merely a Karaoke system for the PlayStation 2, with no judgements.

The game does not attempt to understand the singer's words, but instead detects their pitch. As such, singers can hum to a song or sing different lyrics without penalty. The game adapts to the player singing in a different octave than the song, to accommodate players whose vocal ranges do not fit the song.

The songs in the game are covers (not performed by the original artists, but similar to the originals) of pop hits frequently sung in karaoke bars. This contrasts with the SingStar series from Sony Computer Entertainment Europe, which features only original artist recordings along with the music videos, where available.

Gameplay

The player is depicted as a character on-screen performing at a public venue. The words to the song scroll right-to-left at the bottom of the screen, above a piano roll representation of the relative pitches at which they are to be sung (the game calls these "note tubes"). At the left end of this area, a "pitch arrow" shows the pitch which the player is singing and provides feedback on whether (s)he's hitting the notes. A "crowd meter" shows the mood of the crowd as the player sings; if s/he does a good job of hitting notes on-pitch then the crowd will cheer more loudly and clap in rhythm with the song, and the scene will become more vividly animated. If the crowd meter falls all the way to the lowest rating, the audience will boo the character off-stage and the game is over.

Each song is divided into approximately 30 to 50 "phrases". A meter will fill up and turn from red to green for each phrase, based on how well the player sings the right notes; if the player can fill the meter to green, (s)he will score more points, and getting several greens in a row will create a "combo" and award a 2x score multiplier until the player fails to make green on another phrase. This blue meter resembles how long you should hold the note for and at what pitch. The game can be set at higher difficulties which make this meter larger and require the player to hit the right notes more precisely to fill it to green.

Since maximum scores for each song are normalized 50,000 regardless of difficulty, overall scores on songs can be compared. To achieve the gold record for a song, 12,500 points must be achieved. To achieve the platinum record for a song, 20,000 points must be achieved. Winning records will unlock additional characters, outfits, and songs. In Karaoke Revolution Party and Karaoke Revolution Presents: American Idol, 50,000 points (a perfect score) earns a diamond record. In Karaoke Revolution Presents: American Idol Encore the point system was changed so that 60,000 points gives a platinum record for a song and 100,000 points is a perfect score (diamond record).

Karaoke Revolution Volume 2 introduces a "medley mode" which challenges the player to sing a string of short clips from various songs.

Karaoke Revolution Volume 3 introduces "duet mode" which lets two singers play simultaneously. It also revised scoring so that perfect performances result in exactly 50,000 points (with the exception of the Jackson 5's "ABC").

Karaoke Revolution Party features minigames, support for the EyeToy camera, and a "Sing and Dance" mode which utilizes the dance pad controller.

Karaoke Revolution Presents: American Idol utilizes American Idol judges, commentary, and stages.

Release

Many expansion discs are available for the Japanese version of the game, including an anime song collection and several volumes of J-Pop.

The North American version of Karaoke Revolution was released in November, 2003 in a bundle with the Logitech headset attachment. The game was sold without the headset in February, 2004. The European version of the game, titled Karaoke Stage, was released on April 22, 2005. 'Karaoke Stage 2' contains the same songs as 'Karaoke Revolution Party'.

  • Karaoke Revolution Volume 2 was released in North America on July 13, 2004.

  • Karaoke Revolution Volume 3 was released in North America on November 9, 2004.

  • Karaoke Revolution Party was released in North America on November 8, 2005, and came to the Xbox and Nintendo GameCube as well.

  • CMT Presents: Karaoke Revolution Country was released in North America on March 28, 2006.

  • Karaoke Revolution Presents: American Idol was released in North America on January 2, 2007. The PlayStation 3 version is the only one that has all downloadable songs available on the PlayStation Network marketplace. The Xbox 360 version has six songs discontinued from the Xbox Live marketplace for undisclosed reasons. Simon Cowell, Randy Jackson, and Ryan Seacrest lent their voices and allowed their names and likenesses to appear in the game, but Paula Abdul did not and was replaced by a judge named Laura who was voiced by a lesser known voice actress Kenna Kelly.

  • Karaoke Revolution Presents: American Idol Encore was released in the United States on PlayStation 2, Wii, and Xbox 360 on February 5, 2008, and was released to Canadian retailers on February 17, 2008, with the PlayStation 3 version released in North American on March 4, 2008. In addition to Simon Cowell and Randy Jackson, Paula Abdul's name, voice, and likeness appear in this title for the first time. Ryan Seacrest did not return to voice himself as the host. He is replaced with a lesser known voice actor Johnny Jay to voice as the host of American Idol for this game.
    Karaoke Revolution Presents: American Idol Encore 2, the direct sequel to Karaoke

  • Revolution Presents: American Idol Encore is scheduled for release on November 18, 2008 in the United States on PlayStation 3, Xbox 360 and Wii.

Four different microphones were released for the game:

  • The original microphone included with the first Karaoke Revolution game is a headset model, and is compatible with the PlayStation 2, PlayStation 3, Wii, and Xbox 360.

  • An updated microphone model was included with future Karaoke Revolution games, and is also used for Karaoke Stage, the European edition, and is compatible with the PlayStation 2, PlayStation 3, Wii, and Xbox 360. It is a standardized microphone that is also compatible with other games (such as Rock Band, Boogie, and High School Musical: Sing It)

  • An Xbox-compatible microphone was included with versions of Karaoke Revolution for Xbox. It plugs into a memory card/headset port on the controller.

  • A GameCube-compatible microphone was included with Karaoke Revolution Party for GameCube. It plugs into the memory card slot. It is a standardized microphone that is also compatible with other games (such as Mario Party 6)

The SingStar microphones are not compatible with Karaoke Revolution though un-officially, do work on the PS3 version of the game.

Kane & Lynch: Dead Men


Kane & Lynch: Dead Men is a cooperative action game developed by IO Interactive and published by Eidos Interactive for the Xbox 360, PlayStation 3 and gaming platform Games for Windows. It has been confirmed that movie studio Lionsgate has bought the rights for a movie adaptation.

The game is considered as something of a spiritual sequel to IO's previous Freedom Fighters due to many similarities in the game's control style, recruitment and management of the player's squad, overall gameplay, and use of its game engine.

Plot

The game opens with a voiceover of a letter addressed to a girl named Jenny which is being written by her father, Kane. Kane is traveling to death row after being convicted of crimes he committed in Venezuela. Another death row inmate, James Lynch, hints of a mid-destination breakout unbeknownst to Kane. Their truck is involved in a head-on collision and an unknown group of mercenaries(Later revealed to be the games antagonists the 7) set them free. It quickly becomes apparent that this isn't a rescue, but a kidnapping. The two are taken to a shopping mall still under construction. Here it's revealed that the remaining survivors of the botched Venezuela job, The7, are behind the breakout. They plan to take revenge on Kane for aparently leaving them to die and taking the group's 'retirement' reward, and ignore Kane's claims of innocence (Kane says to The7 he did not know they were still alive however The7 ignore this). They make him an offer; retrieve the stolen item in three weeks or his wife and daughter will be murdered. Even if he is successful, he will still be executed. Lynch acts as a watchdog, reporting in to The7 (now only four; The villainous Older Brother who is the leader, the Younger Brother who is Kane's nemesis, Carlos who is Kane's best friend and quiet sociopathic killer Mute) on Kane's movements.

Kane and Lynch travel to a bank in order to try to retrieve two brief cases with an unknown item inside of both. However, when they get to the bank vault, there is only one. This prompts them to then travel to Japan to try to convince Yoko - the daughter of Japanese crime lord Retomoto - to help them retrieve the other brief case. This goes horribly wrong when Lynch loses it and shoots Yoko, claiming that he couldn't get her to stay still, killing her and gaining the ire of her father. After escaping Retomoto's men the game skips forward to the end of Kane's three week deadline.

Kane heads back to LA in an attempt to renegotiate with The7. Lynch questions his decision, while Kane claims that Lynch is a dead man too; Lynch denies this, in that he has secretly made a deal for his survival and even a position within The7. However they betray Lynch as well, and knock him out. Lynch awakens and feigns unconsciousness while watching Kane inside a shallow grave at a construction site; Kane's plea for extra time lands upon deaf ears, as The7 prepare to execute him. Right before Kane's eyes, his estranged wife is executed. The Brothers and Carlos depart for Havana while Kane tries to talk with his daughter, who is pulled into the hole. In turn, Lynch lunges at one of his captors, serving as a distraction while an enraged Kane brutally beats Mute to death with a shovel while screaming, "You should have let me talk to them!". As The7's reinforcements arrive, Kane and Lynch defend Jenny from further waves of attacks and a large mining truck. After the coast is clear, Kane tells Jenny to flee the scene and to continue to run no matter what.

After burying his wife, Kane decides to finish off The7 for the sake of his daughter's safety. Kane reluctantly allows Lynch to join his cause, after Lynch explains his own wife's murder and his supposed inability at that time to save her. With the help of the mining truck, they manage to break through a prison wall, inciting several prison riots and, most importantly, perform their goal of breaking out a group of 'dead men'(people who went against The7 in the past and were in turn disowned) from prison, forming their own band of ragtag convicts to challenge The7. It is during the breaking out of Shelly, one of the convicts, that the murder of Lynch's wife is brought into doubt, with Shelly suspecting Lynch of killing his own wife, which Lynch denies.

Kane starts his revenge by returning to Japan, killing Retomoto in his own company's boardroom, and retrieving back the missing briefcase he was looking for. The contents are never revealed. Through a fight out of the office complex and Japanese police officers out at the streets and into a bus terminal, the group finally manages to escape in another van.

Days later, Kane, Lynch and their 'dead men' - Thapa, Rific and Shelley - follow The7's remaining members to Havana. Apparently, it is mentioned from Kane, that The7 reap financial benefits from assisting sides in civil wars, with Havana supposedly the last job needed for their retirement. There they find themselves caught up in an on-going civil war. Throughout the battle in the war-torn streets, Kane constantly assures the group members of rewards beyond even their retirement needs. They eventually track down Carlos, Kane's only friend in The7, who tells the group that he too has been betrayed by The Brothers after the Havana operation fell apart. Thapa deserts the group abruptly, with mistrust of the promised payment and the impromptu alliance formed with Carlos. The remaining group fight their way through the Cuban jungles and drug operations, managing to locate The Brother's base of operations. Over radio chatter, it's revealed that Jenny has been kidnapped by The Brothers and is being held hostage. Serving as a distraction, Carlos decides to detonate a mine at the entrance of the base, but fails and is captured by The Brothers. Kane and Lynch then overhear the Brothers speaking to Carlos over their ear piece and hear him being murdered by the younger brother because he "shouldn't have listened to Kane". With the assistance of Rific and Shelly, Kane and Lynch manage to storm into the building and find Jenny in a courtyard, which is set up as an ambush by The Brothers. While The Brothers are distracted, Kane manages to shoot the mine left undetonated beside Carlos' corpse, killing the older brother with the resulting explosion. However, the younger brother manages to escape with Jenny amidst the confusion.

Meanwhile, Rific and Shelly are pinned down while trying to secure the airfield (The Brothers' means of escape). With the assistance of a driver from the resistance that Kane was helping in the aforementioned civil war, he and Lynch manage to hitch a ride and chase down the plane before take off. After Kane manages to shoot down the pair of the plane's engine, he confronts his old nemesis, the Younger Brother as he holds Jenny hostage at the cockpit of the sabotaged plane. Kane finally kills the younger brother in a shootout on the plane. Kane then rescues a traumatised Jenny; who hates her father's betrayal of everyone, from leaving his grief stricken family to his double-cross of The7. Rific and Shelly call for help, but Kane doesn't care, trying his best to ignore Jenny and Lynch's pleas. At a helicopter pad, he has to make a choice whether to save his men or escape with his daughter.

In one ending, Kane boards a helicopter with Jenny and leaves the remaining men, including Lynch, 'to burn'. Jenny resents her father's actions.

In the other ending, Kane and Lynch head to the surviving mercs' position. Kane takes Jenny with him, despite Lynch's apprehensions. They're too late to save Rific, but Shelly is still alive. He feels betrayed, despite the rescue attempt. As they escape to the pier, Jenny is shot and possibly killed by a guard. Kane carries her body, in denial of her death. Shelly loses his patience and attempts to escape, leaving Kane, Lynch, and Jenny behind. Kane and Lynch finally escape together with Jenny's body on the last boat. Lynch ends up getting shot in the shoulder, while Jenny is presumably dead. As Lynch tells him to deal with his mistake, Kane whispers to Jenny about the letter he tried to send to her.

Gameplay

In campaign mode the player takes the role of Kane. The player is able to play through 16 stages with Lynch by his side, at times accompanied by other hired mercenaries. Co-op mode is available in which the second player will assume the role of Lynch. Though almost identical to Kane’s style of gameplay, Lynch has short bursts of aggression in which nearly all AI characters are police, some sporting an animal's head. Lynch carries a shotgun and a revolver as side arm, while Kane carries a sub-machine gun and standard pistol. Additional weapons such as grenades, sniper rifles and carbine rifles can be picked up. The player can take cover by standing next to a wall, and can blindfire outward. While having hired mercernaries, the player can issue orders such as return fire, move position or stop shooting.

Fragile Alliance

Fragile Alliance is the game's only online multiplayer mode, which consists of four maps: Hot Coffee, Late Night Opening, Withdrawal and A Walk In The Park. A free-to-download map pack released on Xbox Live provides four additional maps. The goal is to finish a several round match with the most money. Each round begins with all of the players as armed, balaclava-clad robbers, and players who have reached TrueSkill rank 50 and 30 will play as Kane and Lynch, respectively. Money can be used to buy better firearms and armor. Resistance is met in the form of armed AI controlled security guards and/or police officers. A player's money acts as a shield, but will quickly be dropped on the ground as the player is injured. To escape the level, a player must survive to meet a getaway vehicle. All players who survive without turning on their allies will split stolen money evenly.

A player's appearance in the game is influenced by their TrueSkill rank on the Xbox 360. Unlike Kane and Lynch's campaign mode, players can not sprint. If a player feels they have taken enough money to become a target for potential traitors, they can drop some of their money (thus becoming less of a scoring threat.)

Development

For the development of Kane & Lynch: Dead Men, Jesper Kyd was brought in to write the musical score for the game, having already written score for the Hitman series and Freedom Fighters. The single player was originally going to have online co-op but was dropped at the last minute and limited to offline due to time restrictions and difficulty. Director Jens-Peter Kurup said that Scarface and Unforgiven were inspirations for the characters. The game was originally going to revolve around only Kane, with Lynch acting as a side-kick. But as the development went on, they decided to include Lynch in the story also. Martin Guldbaek, the art director for the game, said that for creating each of the locations, the team went to Los Angeles for photo shooting. They combined this with concept artwork to create "locations that matched the character's mood and perspective". Anders Poulsen is the lead character artist. According to him, he wanted to make characters "like no other". Kane was the first character to be designed, but was very different from his final appearance. (He was minus the scar on his face, and originally smoked a cigarette.) When Lynch was bought in, it added more "life" to Kane's character.

The game went gold on October 31st 2007, making the release date a full 10 days earlier.

Downloadable Content

Downloadable Content was made available for Kane & Lynch on April 17th 2008, entitled "The Dope Bag". This gave out 4 new maps, plus adding 250 Gamerscore for the Xbox 360 version bringing the total to 1250.

Sequel

A sequel has been announced by Eidos. It is a working title and has been given a TBA release date.

Film

A film adaptation is in the works from Lionsgate. The script was written by Kyle Ward who also penned the upcoming film Fiasco Heights which is being produced by Platinum Dunes for Universal. Bruce Willis is unofficially signed on to play as Kane in the film, and Billy Bob Thorton is rumored for the role of Lynch. Filming is scheduled to begin later this year.Simon Crane, a stunt coordinator on films including Stardust, Mr. and Mrs. Smith and Troy, will make his directorial debut. Variety magazine has reported that the plot involves Adam 'Kane' Marcus and James Lynch retrieving a stolen microchip.

Juiced 2: Hot Import Nights


Juiced 2: Hot Import Nights is a racing video game for various platforms. The PS2, Xbox 360 and Nintendo DS versions were released on September 25. The PSP version was released on October 8, 2007, the Windows version was released on November 16, 2007, and the PS3 version was released on October 22, 2007, though it was originally set for release at the same time as the other versions. It is a sequel to the 2005 game Juiced and the last game in the series. It was developed by Juice Games and published by THQ. It utilizes more advanced car modification methods in comparison to its predecessor.

A demo for the Xbox 360 version was released on Xbox Live Marketplace on July 19, 2007. A second, multiplayer demo appeared on September 14, 2007. Ursula Mayes is on the cover of the game on all platforms.

Race Types

The game starts off in a night club where the player selects their character and car. Juice Games has decided to remove the racing calendar, the respect system and the drag races. After choosing a character and car, the player will get a list of available races, three of which must be won in order to move up to the next level. Juiced 2 includes three types of racing - Circuit, Destination and Drift races.

Your Character

A new feature in the game is the ability for the player to design their own character. This feature is available only on the PlayStation 3, Xbox 360 and PC versions.

Modding

Exterior can be adjusted in terms of positioning, sizing, rotating and also 'flipping' the decal. The opacity can also be adjusted (for PS3/Xbox 360/PC only). You can save your decal pack and apply it to any car in your garage. License plates can be modified for PS3, Xbox 360 and PC. THQ now has the ability to filter languages when adding letters to the plates. This means that offensive words are not allowed on both online and offline.
Interior

The interior may be modded by adding things like steering wheels and racing seats. The color of many items added to the interior can also be changed. You can only do these mods on the PS3/Xbox 360/PC version.

Driver DNA

Juice Games has also introduced a new feature called Driver DNA which records a players style of driving and creates a strand of "DNA". The DNA will be shown before the beginning of a race which can be viewed as a guide of players' driving habit. Other players can then download your DNA from PlayStation Network or Xbox Live and race against it in the Driver DNA Lab.

Online features

Like the previous Juiced game, Online features such as Pink Slip Races will affect your Career mode. A new feature is to have an Online Career and Crew. *You can download your friends' Driver DNA, view it and add them to your crew. You can trade cars and other items online. Each car has a log book which tells the current owner how many people have owned the car and what races it has been in. Online betting updates allow a player to bet during races, see how many people are betting on and against them, and what their odds are. Unfortunately, Online will be a feature only on the PC,PS3 and Xbox 360 versions. As this is a Games For Windows certified game, the online feature on the PC will be available on the Games for Windows - Live online service.

You are only allowed to add your friends DNA to your Crew in your Singleplayer Career. Online Crew races must be raced by players.

Cities

All of the following environments are available for racing:

Alps* : A track running through the Alps, with snow and mountain on both sides. Although this track is not listed on the Juiced 2 website, it is in the game.

London: It is a fairly good track for drifting.

Paris: Paris contains spiraling tracks all around the Eiffel Tower. It is a very hard track to race on, due to the fact that it has many surprises.

Rome: This location has a spiraling track in and around the Coliseum.

San Francisco: This track is suited for normal street racing.

Sydney: The major landmark for this track is the Harbour bridge, which connects one half of the track to the other.

Tokyo: The Rainbow Bridge is a big part of the track. Drivers can also speed across the districts of Ariake and Shinjuku.

Cars

Juiced 2's cars are divided into classes.

Exotic: The pinnacle of automotive engineering, exotics are high performance cars that prove the benchmark in Juiced 2: Hot Import Nights. Some drivers will strive to earn enough money to maybe buy themselves an Ascari KZ1 or a Pagani Zonda Roadster F.

JDM: The late 80s saw the genesis of the modding scene. Starting in southern California, car enthusiasts began to modify their imported Japanese vehicles, following similar trends that originated in Japan. Common upgrades soon became available allowing the replacement of standard factory components with performance parts. Juiced 2 includes some awesome Japanese cars from the likes of Honda, Mazda, Mitsubishi, Nissan, Subaru, and Toyota.

Euro: There's no doubt that the kings of the modding scene have been the Japanese imports. However, the European car manufacturers have started to get noticed too. The pinnacle of the Euro scene has to be the BMW M3, but there are others too.

Old Muscle: A muscle car is a high performance car with a large capacity engine. The original muscle cars appeared between 1964 and 1973 from American manufacturers such as Chevrolet, Plymouth, Dodge, Pontiac, and Ford. The appearance of the muscle car marked a general trend towards factory performance and in-turn reflected the importance of the youth market. Muscle cars offered a range of affordable vehicles with strong street performance that were perfect for racing. The addition of extra customized parts and body kits lead to even bigger engines so as not to comprise performance.

Modern Muscle: The original muscle car era is long gone. However, in a bid to return to those heady days many US car manufacturers have reintroduced modern interpretations of old classics. These new pretenders feature large V6 or V8 engines supplying an impressive 425 HP. They've been styled in a manner that acknowledges their roots but also looks like the future. Juiced 2 features modern muscle cars like the Dodge Viper, Dodge Charger, and Ford Mustang.

Stranglehold


Stranglehold (or John Woo Presents Stranglehold) is a third-person shooter developed by Midway Games' Chicago studio, released in late 2007 for Windows, PlayStation 3, and Xbox 360. It is Midway's first game to use Unreal Engine 3, and was developed in collaboration with John Woo.

Stranglehold is the sequel to Woo's 1992 Hong Kong action film, Hard Boiled, and stars Chow Yun-Fat in a reprisal of his role as hard-boiled cop Inspector "Tequila" Yuen. Stranglehold is the first project on which Woo and Chow have collaborated since Hard Boiled.

Plot

In latter-day Hong Kong, a policeman goes missing. The department is dumbfounded by the disappearance until they receive a ransom call from an unnamed source. The kidnappers request that a single officer appear at Kowloon market. Tequila volunteers for the assignment against his superior's wish, beginning a sequence of battles with rival Triads and the Russian Mafia that extends from the street markets of Hong Kong to the museums of Chicago.

Tequila finds the missing officer's badge with the picture of the officer dead. Tequila chases the kidnappers, which eventually lead him to Wong, the Triad boss of a group called Dragon Claw, who claims he was set up by Golden Kane. Tequila learns that his ex-wife, Billie—who is also Wong's daughter—and her daughter have been kidnapped by the Russian mob group, Zakarov. Tequila then heads to Chicago to rescue his family, leading to a shootout in a Chicago museum in which Tequila kills the Russian mob boss, Damon. Tequila finds Billie, and at the same time Tequila's undercover partner bursts in and opens fire on both of them, killing her. Tequila pursues him and manages to corner him. His undercover partner reveals that the Russian mafia was going to use Billie (through threatening her daughter) to remove the Triads from power by making her testify against Wong and that he was sent by Wong to kill her. Tequila kills him in an intense gunfight and heads back to Hong Kong, collaborating with Golden Kane to take down Dragon Claw by arranging an exchange in the slums of Kowloon as Golden Kane has Billie's daughter and would return her for "a slice of Hong Kong". The plan fails when Tequila did not make it at the arranged time and Wong's right hand man kills the leader of Golden Kane. Tequila chases Wong back to his estate and kills his second in command while his daughter kills Wong.

Influences

Stranglehold attempts to translate the gun ballet aesthetic popularized by director John Woo, used in films such as Hard Boiled and The Killer, to an interactive media format. Although the game has drawn comparisons to Remedy Entertainment's Max Payne franchise (which in fact was highly influenced by Woo itself) a more accurate account of both games' creative provenances traces the games to Woo's lengthy, balletic shootouts. The similar styles are more appropriately attributed to Woo's own artistry, applied into a new media format.

Tequila Time

Inspector Tequila's principal advantage is his speed; during play, jumping in any direction or interacting with any object while aiming at an opponent will slow time, creating a short window during which Tequila can select (and destroy) targets. This technique— called Tequila Time —generates a cinematic effect that mimics Woo's. Tequila Time is managed through a meter which drains with use and regenerates with time.

Technology

Stranglehold uses a heavily modified version of the Unreal Engine 3. Among these modifications is Massive Destruction (also known as Massive D), a set of physics technologies that allows players to destroy nearly every object in a given level. Stranglehold also incorporates a body swapping technique that randomizes parts of enemy character models, producing varied characters rather than repetitious clones.

Stranglehold incorporates location-based damage. The A.I. responds differently to various hit locations, varying enemy reactions with damage-mapped impact points. This feature is integrated throughout the game, but especially apparent during the second of four Tequila Bombs: Precision Aim. Also, while targets take time to recover from flesh wounds, they will eventually revive (even if unable to stand) and continue to fire until passing out from simulated blood loss.

Stranglehold contains dynamic in-game advertising, such as posters and billboards for real world products appearing during game-play.

Collector's Edition

Midway has announced that there will be a Collector's Edition of the game for next-gen console versions of the game.

The PlayStation 3 Collector's Edition includes the aforementioned Hard Boiled fully remastered in high-definition and on the same Blu-ray disc with all the additional game extras and features. The Xbox 360 Collector's Edition will include the same extras and featurettes but on a separate disc without the Hard Boiled movie.

Map Pack

On December 6, 2007 Midway announced a downloadable map pack for the PlayStation 3 and Xbox 360 video game systems. The map pack features 10 additional multiplayer maps, as well as 21 all-new multiplayer character skins. The Xbox 360 version will include 10 new achievements worth 250 points.

Iron Man


Iron Man is a 2008 video game based on the film of the same name as well as the classic iterations of the character. It was released on May 2, 2008 to coincide with the release of the film in cinemas. The game is published by Sega, and was released on PlayStation 3, Xbox 360 (developed by Secret Level), PlayStation 2, PlayStation Portable, Nintendo DS, Wii, PC (developed by Artificial Mind and Movement) and Mobile Platforms. It features the voices of Robert Downey Jr., Terrence Howard and Shaun Toub, reprising their roles from the movie.

The enemies are Advanced Idea Mechanics, the Maggia and the Ten Rings terrorist group. The super villains in the game includes Whiplash, Controller, Titanium Man, Melter, and Iron Monger.

Plot

During a business trip to Afghanistan to demonstrate Stark Industries' new weapon, Tony Stark is kidnapped by the terrorist group Ten Rings, who orders him to build a missile for them. Instead, he and fellow captive Ho Yinsen secretly build the Mark I power armor in the months following his capture. During this time, Yinsen also acted as Stark's mentor, showing him humility and telling him of the horrors his company has caused, making Stark reconsider his life. Stark impressed himself after finishing the armor, calling it "the future". Armed with a flamethrower, Stark uses the armor to defeat several terrorists and destroy their weapons stockpile, but Yinsen is killed during the escape. Stark then escapes from the Ten Rings caves, but his suit is destroyed when he crashlands in the desert. Upon being picked up by the Air Force and returning to the United States, Stark declares that his company will no longer manufacture weapons, a move disapproved by his business partner Obadiah Stane.

With the help of his personal A.I. J.A.R.V.I.S., Stark develops an updated and more powerful version of his armor, adding Stark Industries new repulsor technology and flight capability. While testing his new suit at Stark Industries, Tony is informed by his assistant Pepper Potts that armed men are attacking the facilities. Stark then decides to use his suit to deal with the attackers, and notices that they are Maggia soldiers. After the attack, Stark discovers that Maggia is providing weapons for the Ten Rings, and he returns to Afghanistan to battle them. Using his new Mark III "Iron Man" armor, Stark destroys Maggia's weapons stockpiles and an armored vehicle called the Dreadnaught. On the way back home he is confronted by the United States Air Force. A pair of F-22 are sent after Stark--one is damaged during the chase, but Stark manages to save the pilot. He then establishes contact with his friend Lieutenant Colonel James Rhodes, who learns of Stark's identity and cancels the jets attack.

Tony then returns home, where Pepper Potts discovers what he was doing with the Iron Man suit. Rhodes then starts helping Stark in his fight against Maggia, informing him of a weapons transport in Afghanistan. Stark then follows this transport until it stops at the main depot, where he is confronted by Blacklash, a former worker of Stark Industries that was now working for Maggia. Iron Man manages to defeat Blacklash and destroys all their weapons. Stark then heads to Maggia's compound to destroy the rest of the weapons, and after infiltrating the mansion he confronts Madame Masque, who is killed when a wall falls on her. Stark then discovers Maggia's last weapon: a heavily armed flying fortress. Iron Man then attacks the fortress and destroys it, ending Maggia's evil once and for all.

While Stark was confronting Maggia, his corrupt business partner Obadiah Stane secretly recovered the first Iron Man armor in Afghanistan and started working with Advanced Idea Mechanics (A.I.M.) to create a power source. After Rhodes informs him that A.I.M. has attacked a nuclear facility in Russia, Stark decides to confront them, also because A.I.M. was Stark Industries top buyers before he stopped manufacturing weapons. Iron Man ends the nuclear energy robbery and detects a strong radiation signal underground. After following this signal Stark is confronted by Boris Bullski, who created a titanium armor similar to that of Iron Man, thus becoming the "Titanium Man". However, Stark is able to defeat Bullski and then returns to United States. Rhodes then informs him that A.I.M. has attacked a military ship in the Artic, and Stark once again prevents them from stealing nuclear energy. During this battle, Iron Man is attacked by the Controller, but manages to defeat him.

After returning to Stark Industries, Tony sends Pepper to hack the Industries computer and find the shipping records, so he can track down the illicit shipments and destroy them. However, the facilities are attacked by A.I.M. forces under the command of Titanium Man, who was sent by Obadiah Stane to steal the Iron Man suit. After discovering Stane's involvement with A.I.M. and the Ten Rings, Stark once again defeats Bullski. Tony then returns to his workshop, where he is ambushed by Stane, who steals his arc reactor to create a power source for his own armor. Stark manages to survive, and is informed by Rhodes that A.I.M. kidnapped Pepper. He then uses his armor to save Pepper from an A.I.M. facility, and prevents the explosion of their reactor. Stark then decides that A.I.M. is a bigger menace than Stane, and decides to confront them first. He heads to their island and destroys their proton cannon, and later confronts and defeats the Melter. Stark then destroys a space tether, ending the A.I.M. menace.

Stark then returns to the United States and contacts Obadiah Stane, discovering that he kidnapped Pepper Potts. Tony then heads back to Stark Industries, where he confronts an also armored Stane in the surrounding streets. Stane then flies to the top of Stark Industries, and Stark orders Pepper to overload the arc reactor at the building to damage the Iron Monger suit. The plan works, and Stane is defeated. After the defeat of Maggia, Advanced Idea Mechanics and the Iron Monger, Tony Stark decides to continue helping mankind as Iron Man.

The Incredible Hulk


The Incredible Hulk is a video game based on the Marvel superhero Hulk and the 2008 film. The console versions was released on June 5, 2008 and the PC version was released on June 10, 2008. Edge of Reality developed the console versions while Amaze Entertainment developed the handheld version of the game. The game plays much like The Incredible Hulk: Ultimate Destruction, because of its free-roam gameplay and its similar controls. The main enemies in the game include Abomination, U-Foes, Bi-Beast, The Enclave, and the United States Army led by General "Thunderbolt" Ross and Major Glenn Talbot.

Chapters

Introduction

Bruce Banner was a scientist turned fugitive when he was affected by doses of gamma radiation and a suicide attempt fails as he transforms into the beast within him---the Hulk.

He Must Not Escape

Somewhere in a town in South America, Bruce was chased by soldiers led by Emil Blonsky who were sent by General Thunderbolt Ross. As the chase ends when Banner heads inside a factory building, the soldiers fire missiles to the building which causes tons of debris to fall on Banner but his life was saved when he transformed into the Hulk instantly. He escaped the factory after fighting Emil Blonsky and his troops. Hulk then makes a quick getaway to New York City.

The Enclave and Rick Jones

After arriving in the city, the Hulk confronts and saves the life of Rick Jones, a teenager held captive by soldiers working for an organization called Enclav. Soon after, the Hulk goes on some missions while protecting Rick Jones from the forces of the Enclave. After they start a few missions, the Hulk manages to save Jones from a gigantic cyborg called the Kyklops.

A Friend Who Can Help

Soon after, Bruce Banner begins to work with Samuel Sterns who was, in truth, his friend "Mr. Blue". In one mission, the Hulk manages to destroy a satellite as well as a building with it, only to be confronted by the U-Foes, a superhuman group consisting of a metallic being called Ironclad, a telekinetic being named Vector, a humanoid cloud by the name of Vapor and a inside-out being called X-Ray. The Hulk manages to beat them, though the U-Foes survived and soon vowed to destroy the Hulk once he interferes with them once more.
Hulk is then sent to retrieve Nanites stolen by Enclave which are hidden in garbage trucks that are also targeted by the army.

Just Take Him Down

Major Glenn Talbot then dispatches the army to take down Hulk. Hulk then dodges missiles to get to the source of the broadcasting. Hulk manages to destroy the source and defeat Emil Blonsky.

Enclave is on the Move

Enclave has created robots to steal the energy from the city. Rick Jones tells Bruce Banner this and Hulk goes to destroy them at their key locations. After the robots are destroyed, Hulk eliminates the chemical bombs by throwing them into the saltwater. Hulk does this, but must kill some of the contaminated Enclave soldiers when the smaller bombs go off. After defeating some contaminated Enclave soldiers, Hulk heads back to those areas to get rid of the Energy Absorbing Machines. Hulk then heads to Empire State University to obtain a machine that could clear up the contamination. This is a success.

This Guy's Bad News

Hulk then takes the fight to Major Glenn Talbot by attracting press helicopters. After an attack on a military base, Glenn Talbot goes into hiding as Rick Jones tracks his helicopter. Hulk gives pursuit of Talbot's helicopter. After attacking another base, Hulk learns that Major Talbot has captured Rick and is using him for bait. Hulk rescues Rick and goes on the run.

A Mass Mind Control Device

After escaping Talbot's soldiers, Rick tells Bruce that Enclave is creating a mass mind-control device and needs the data to create a countermeasure. Hulk fights Enclave soldiers shielded from the device to obtain the data and attract Enclave soldier reinforcements so that the shield around the building can be dropped and Rick can sneak in. By attacking nearby Enclave property, reinforcements are sent upon the shield dropping. As Hulk battles the Enclave soldiers, Rick successfully infiltrates the building and sets off something upon his departure. Hulk then destroys the building to prevent it from exploding. Enclave then goes after them and Hulk fights the Enclave robots to buy Rick Jones some time to get away. When Enclave tracks the device to the building that Rick Jones has the data in, Hulk defends the building to buy Rick some time to get it out. When Rick does escape, Hulk makes his way to Empire State University to see Samuel Stern. With the help of a countermeasure, Hulk heads toward one of their buildings containing an energy siphoning system. When the shield surrounding the antennae is dropped, Hulk heads up to the roof. After Hulk destroys the antennae, the leaders of Enclave plan to use Bi-Beast to battle Hulk. Upon receiving the news that Enclave placing another control antennae in Time Square, Hulk heads there and fights the Enclave soldiers under Bi-Beast's control. After the antennae is destroyed, Hulk engages Bi-Beast in battle and destroys it. This causes Jupiter Leader to rise to victory after Ceres Leader and Minerva Leader's failure.

The Problem is The Hulk

Hulk then goes to destroy the Earthquake Generators on the buildings to cease the earthquakes. Enclave then targets Hulk with an orbital laser that's synchronized over Manhatten. With the help from Rick Jones, Hulk scales the building that has the control satellite dish which Hulk destroys and follows it's crash toward Central Park.

We're Not Giving Up

Bruce is then contacted that the test results show that there is no cure for his condition, but he is told that they can try if Hulk can obtain parts of the Gamma Charger from three locations:

  • An Enclave warehouse
  • A building owned by Enclave
  • An army transport

Samuel Sterns plans to use the Gamma Charger to elevate Hulk's Gamma Levels. Hulk does that and prevents Enclave soldiers from taking them back. Rick then locates the stolen equipment and sends Hulk to that location. Enclave plots to use the equipment to boost their mutant troops. As Rick disables them from his helicopter, Hulk clears the area for Rick to land.

Our Old Research Data

Bruce Banner then heads to the university where his old research data is only for Betty Ross to get the data before all of it is deleted by her father. Bruce sighted Emil Blonsky stating that General Ross' army is here. When Ross' soldiers grab Betty, Bruce turns into the Hulk and attacks the army's deployment points. Hulk then ends up in another fight with Emil Blonsky who received treatment that gives him super-speed. Hulk manages to defeat him and makes off with Betty. With Emil still alive, General Ross gives orders to give Emil some medical attention.

The Lesser of Two Evils

Betty then tells Bruce that her father is going to attack an Enclave base and that he underestimates their power. Hulk then heads out to protect General Ross and eventually takes down Enclave's forces and one of their bases. When a soldier reports that Banner beat them to it, General Ross remarks that they didn't need his help. Hulk then fights the Enclave soldiers to prevent them from getting to the Hulkbuster technology built by Stark Industries. Hulk manages to repell them. Hulk then helps the Hulkbusters fight Enclave soldiers and an Enclave F-POD. After Vulcan Leader's failure, the Enclave leaders conclude that the Army can do the job of eliminating the Hulk for them. Emil Blonsky recovers and General Ross arranges a special treatment for Emil.

We Can Use Their Technology

Samuel Sterns then tells Hulk that they can test their device if Hulk can obtain a genetic simulator from Enclave. Samuel Sterns then informs Hulk that Enclave has used a bio-weapon on a building and Hulk takes the device to it in hopes that Samuel Stern can use it to cure the place. Hulk then prevents the building's destruction while Samuel works on the cure. When it is a success on the building, Samuel Sterns concludes that the cure works.

It's Time to End This

Hulk then has to guard a truck containing an experimental weapon that General Ross is having transported since General Ross doesn't trust Major Glenn Talbot for the job. When Glenn Talbot steals the weapon, Hulk goes after him. Hulk retrieves it and gives it to Rick so he can destroy it. When Betty Ross has been kidnapped under Major Talbot's orders, Hulk fights a Hulkbuster to destroy the generators trapping Betty Ross in a cage. After Hulk beats the Hulkbuster, Betty tells the pilot in the Hulkbuster that she is General Ross's daughter. This causes the Hulkbuster and the troops with it to fall back as Betty is free. When General Ross is told what happen, his army attacks Major Glenn Talbot who is now wearing a Hulkbuster armor (which is powered by a mini nuclear reactor that will blow up the city if it explodes). Hulk joins the fight and defeats Talbot. When the Hulkbuster armor is about to blow, Hulk throws it into the air where it explodes.

We Got the Antidote Now

Samuel Sterns has completed the device that will cure Bruce Banner of the Hulk with a chance that it would kill him. Even though it supressed the Hulk genes, General Ross and his army arrive tranquilizing Bruce and taking him and Betty away as General Ross drafts Samuel to his cause. After General Ross leaves, Emil Blonsky arrives to get more of the treatment from Samuel Sterns. This causes Emil to become Abomination who then attacks the city. Seeing as he's the only one who can stop him, Bruce Banner jumps from the helicopter and transforms into the Hulk to fight Abomination. When Abomination attacks the helicopter that General Ross and Betty are in, Hulk destroys it and continues his fight with Abomination. Hulk defeats Abomination and leaves the area. Betty tells her father that he hopes it was worth it.

Bonus Levels

Bonus Levels after the game will have Hulk or any other playable character destroy all of Enclave's bases and take on the leaders of Enclave's Ceres, Jupiter, Minerva, and Vulcan sections. After the section's headquarters are demolished, the Enclave leaders will attack in different ways besides using the energy attacks emitted from their high-tech staffs:

  • Vulcan will attack Hulk with orbital lasers.
  • Ceres will attack Hulk with Bi-Beast clones.
  • Minerva will clone herself.
  • Jupiter will call forth lightning.

Playable Characters


The Incredible Hulk
Abomination
Red Hulk - Xbox 360 (GameStop only)
Classic Hulk
War Hulk - PS3
Grey Hulk
Joe Fixit - Xbox 360
Ironclad
Hulkbuster Iron Man - PlayStation 3 & Xbox 360*
Maestro
Professor Hulk

The History Channel: Battle tor the Pacific


The History Channel: Battle for the Pacific is a historical first-person shooter video game developed by Cauldron HQ with Kynogon's AI middleware Kynapse, and released on November 30, 2007 by Activision and the History Channel for Microsoft Windows, PlayStation 2, PlayStation 3, Wii and Xbox 360.

Battle for the Pacific allows players to participate in some of the most famous battles in the pacific theater such as The Battle of Iwo Jima and The Battle of Corregidor.

Gameplay

Battle for the Pacific features a single player campaign and Multiplayer mode with a good amount of weapons to choose from including the American Thompson submachine gun and M1 Garand rifle to the Japanese Type 100 submachine gun and Type 38 rifle.

The first person shooter style of gameplay that Battle for the Pacific incorporates allows for gameplay that is similar to the Medal of Honor and Call of Duty series.

Single Player

The game features fighting in some of the most historic battles in the Pacific campaign, from the Battle of Wake Island and Guadalcanal to the closing days of Iwo Jima. While the PlayStation 2 and Wii versions have the player by his lonesome, similar to the early Medal of Honor games, the Microsoft Xbox 360, Sony Playstation 3, and PC version features more squad-based missions, with most all of the missions having two soldiers and an NCO by your side, with other soldiers helping out as well. The game seems to have large, lush environments, from the beaches to the jungle, However one noticeable aspect in the PS3, Xbox 360, and PC version is that the player can not wander too far off from the commanding soldier, or else the mission will be terminated. This limits free roaming and creates a more linear single player experience

Hellboy: The Science of Evil


Hellboy: The Science of Evil is a video game based on the comic book character of the same name. It was released for the PlayStation 3, Xbox 360 and PlayStation Portable on June 24, 2008 in North America, followed by an August 15 release in Europe and August 28 release in Australia.

All versions follow the same story line, however the PSP version of the game differs from the Xbox 360 and PS3 versions. There are 4 playable characters: Hellboy, Abe Sapien, Liz Sherman and Lobster Johnson (voiced by Bruce Campbell). Herman von Klempt, a Nazi head-in-a-jar, is the game's main villain, along with several of his 'kriegaffen'. The game has online and off line multiplayer co-op for up to 2 players.

The game was created under the creative direction of both the comic book's creator, Mike Mignola, and the film's director, Guillermo del Toro. Ron Perlman, Selma Blair and Doug Jones reprise their roles from the film as Hellboy, Liz and Abe respectively, providing full voice-overs.

Gameplay

Players control Hellboy in a third-person perspective as they progress through a series of levels broken up into six chapters. Levels consist of separate stages and routes occupied by multiple groups of enemies that differ between chapters. In most cases, all enemies in the current area must be defeated in order to move to the next phase of the chapter, with ghostly barriers of smoke blocking paths while foes remain present. To combat opponents, Hellboy uses his stone "right hand of doom" for most hand to hand combat situations, with heavy and quick attacks that can be mixed together for varied combinations of attack. Foes can eventually be stunned, as indicated with a grey flash where Hellboy can grapple a perform additional attacks such as slams and head butts, along with cinematic finishing moves when near death. Such finishing moves are required when involved in boss fights. As Hellboy defeats enemies, he receives energy that is stored also within his health meter. Energy is used to execute certain grapple moves and to activate "Hellmode", where Hellboy’s right hand of doom becomes engulfed in flames causing further damage in combat.

Another weapon that can be used is Hellboy’s oversized pistol known as the Good Samaritan. The weapon fires heavy single shots at targeted foes with the choice of six different types of ammunition with nine in total as certain types aren’t available on certain levels. While most kinds are for damaging opponents like "Heavy", "Grenade" and "Splinter" ammunition, others can be used during the game’s puzzles like "Ignite" to light beacons or "Release" to destroy cursed vines. Additional types of ammunition like "Charge" can only be obtained by defeating certain enemies with a finishing move.

Hellboy can also pick up varies objects throughout each level to be used as a projectile or combat weapon such as barrels, hammers, pipes, rocks and even parts of enemies or their own weapons that have been ripped off during a finishing attack. Some items are also used in small tasks to progress through levels such as lighting fires or lanterns. Other puzzle elements include certain obstacles like doors and cracked walls that require Hellboy to smash through with his right hand of doom and pulls levers connected to obstructions. Throughout the single player mode, there are collectables in the form of artefacts and lores. These act as additional small details to the story but also increase maximum energy capacity for the use Hellmode ability.

The story mode can also be played cooperatively with another player, both locally with another controller or online over Xbox Live for the Xbox 360 version and PlayStation Network for the PlayStation 3 version. The game’s host always plays as Hellboy and can save each chapter while the second player has the choice of playing as either Abe Sapien or Liz Sherman, both with their own unique abilities and form of combat such as Abe’s array of martial arts moves for combat or Liz’s pyrokinesis.

Heavenly Sword


Heavenly Sword is a video game developed by Ninja Theory exclusively for the PlayStation 3 console and published by Sony Computer Entertainment Europe. The game was released September 12, 2007, in North America, September 14, 2007, in the United Kingdom, September 19, 2007, in Europe and September 20, 2007, in Australia.

Gameplay

The gameplay of Heavenly Sword resembles a martial arts title focused on melee combat while featuring opportunities for ranged attacks, comparable to modern hack and slash games such as Ninja Gaiden for the Xbox and PS3 and God of War for the PlayStation 2. The main character, Nariko, uses a weapon called the "Heavenly Sword" which changes into one of three forms depending on what attack stance the player uses as part of a unique fighting style. Speed Stance, the default, provides an even balance between damage and speed, where the sword takes the form of two separate blades. Range Stance allows fast, long-ranging, but weaker attacks, with the sword resembling two blades, chained together. Power Stance is the most powerful, but slowest style, where attacks are made with the Sword in the shape of one large, two-handed blade.

For exploration and certain battles, the game also makes use of "Quick Time Events" (QTE) similar to those found in titles such as Shenmue, Resident Evil 4, and God of War. During a QTE, a symbol for a certain button or for an action such as moving the analog stick to the right or left appears on screen and the player must match what is shown to successfully complete the scene.

In addition to Nariko, a secondary character, Kai, is controlled for some portions of the game. Many of Kai's stages take the form of sniping missions, using her crossbow to pick out enemies, in some cases to protect characters; whilst Kai cannot perform hand-to-hand combat, in stages that do call for her to explore the level she is able to hop over objects, as well as free herself from an enemy's grasp by temporarily stunning them.

Projectiles can be maneuvered to their targets using the motion-sensing capabilities of the SIXAXIS controller through a feature known as Aftertouch. Such projectiles include guiding Kai's arrows after she has launched them, and for Nariko, guiding a cannon or rocket launcher, or picking up and throwing objects.

Prophecy

Nariko's warrior clan believes in a prophecy of a mighty warrior sent from the heavens with a godly blade (called the Heavenly Sword), to defend them from the ultimate evil. When the warrior was finished with his task he left the blade behind on earth. Many men were immediately drunken with the desire to wield its power and murdered over its ownership. It was then that Nariko's clan ended the violence and took on the dangerous undertaking of protecting the sword from such corruption.

The clan believed that one day a predestined male heir would be born and reclaim the sword as its rightful owner. Once this happened, peace and tranquility would return to the land and none would fight over the sword anymore. Their hopes were dashed however when the prophecy was nullified as Shen's wife produced not a male child but rather a female child (Nariko) while dying in childbirth. Shen was first tempted to murder Nariko but guilt swayed him, and instead he brought the girl up and trained her to be a warrior.

Story

The game follows the story of Nariko, the fierce red-haired warrior whose clan has long protected the "Heavenly Sword", a god's blade of immense power that drains its wielder of their life force. A power hungry ruler known as King Bohan, seeks to obtain the sword to gain its devastating power.

Upon beginning the game, the player is immediately thrust into the final battle with Bohan's army. After slaying many of Bohan's soldiers, Nariko can no longer resist the sword's deadly curse. She falls to the ground as the characters of the sword deeply engrave themselves into her skin. After dying, she wakes up and finds herself in an empty clearing. Nariko laments at the sword's decision to take her at such a critical moment and begins to recall the last five days before her final battle.

Nariko's clan is assaulted by the first strike of King Bohan's forces. Before she joins the fight, Shen thrusts the sword into the ground next to her demanding that she take care of it. Nariko fights alongside her father and her clansmen as their defenses are weakened and stretched by scores of Bohan's warriors scaling the city walls accompanied with catapults. As the Warriors and Shen escape from Bohan's Army, Nariko protects them until spotting a catapult moving toward the fort. As Shen had earlier instructed her, she flees, as the fortress is apparently destroyed behind her. Whilst fleeing, she passes a large black bird with a golden head, which gives the impression that it is watching her. When Bohan's army captures her father and corners her in a retreat from the clan's city, Nariko has no choice but to wield the sword to defend herself in order to escape. She takes a flying leap off a cliff edge when Bohan's archers begin to fire at her.

Kai finds Nariko after disobeying Shen's orders to hide and informs her of the temple that her father and clansmen are being held captive. Nariko infiltrates the temple and is ambushed by Bohan's general, Flying Fox. She defeats Flying Fox for the time being and continues on to rescue her father. Meanwhile King Bohan plots to set up a trap for Nariko with his mistress Whiptail. Nariko sees her father dangling from a chain and falls for the bait. Whiptail's guards ambush her but are unsuccessful in their attempt to kill her. Whiptail decides to take Nariko on herself and tells Nariko the truth behind her father's original feelings about her birth - Shen wanted to kill Nariko shortly after her birth, but was unable to bring himself to do so. Nariko tells her father to leave her and fights with Whiptail. After Nariko impales Whiptail with the sword, King Bohan turns up and brutally snaps Whiptail's neck in her dying moments. Nariko passes out and is captured by Bohan.

Nariko awakens and realizes she has lost possession of the sword. King Bohan gleefully informs her that it is safely stored in his armory. Meanwhile, Kai makes her way to Nariko's holding cell. Kai is able to find where Nariko is imprisoned and begs that she comes home with her "like a good girl." Nariko explains to Kai that she needs to reacquire the Heavenly Sword to kill King Bohan. She asks Kai to retrieve the sword and Kai accepts the task. Kai eventually succeeds in finding the Heavenly Sword, only to also discover the corpse of her mother displayed as a gruesome trophy. In a flashback, it is revealed that, some years ago, Kai's mother was murdered in front of her eyes by Flying Fox. In the present day, Flying Fox suddenly appears and attacks Kai, who barely manages to escape with the sword. Bohan decides to throw a spectacle for his soldiers and forces Nariko to fight her own clansmen and Roach's pets monstrous creatures (Orangumen) in a pit. During a battle with these creatures, Kai comes flying from the rafters and throws Nariko the sword. When Nariko defeats all the Orangumen, Bohan orders his own son Roach to murder Nariko. After defeating Roach, both Nariko and Kai flee from the pit. Bohan then commands Flying Fox to kill Kai.

As the two try to escape the temple, Flying Fox cuts Kai off from Nariko's safety and they are separated. Nariko desperately tails Flying Fox in order to save Kai from being murdered. When she finally catches up with Flying Fox, he hangs Kai from a rope, dropping her from a great height. Believing Kai to be dead, Nariko screams in grief and rage, before beginning battle with Flying Fox. As Nariko and Flying Fox battle with each other, Kai suddenly stirs and reaches for her crossbow, shooting an arrow into Flying Fox. Her shot pierces his forehead and he falls to the ground, dead. Nariko releases the injured Kai from the noose and returns her to the care of the clan.

King Bohan rallies his men to launch a final attack to regain the Heavenly Sword. Nariko fights alongside her father and clansmen once more despite being outnumbered a thousand to one. Nariko kills countless of Bohan's troops with ease and destroys his catapults. Despite her efforts, the game is brought back to the beginning of the story where she fell to the ground dying. But this time, Nariko reverses her death by making a pact with the sword to protect it from becoming a trophy of war.

Nariko descends back onto the battlefield as a glowing white goddess radiant with light. Bohan looks to his pet raven (seen regularly throughout the story) and begs that it bestow him the power to destroy Nariko. This opens the possibility in the story that the raven is an incarnation of the evil Raven Lord defeated by the Heavenly Warrior in the animated prequel. Bohan gets his wish and the raven enters his body making him a dark, winged demon that is almost invincible. An epic battle ensues similar to the one foretold in the prophecy of the sword. Nariko manages to launch Bohan into the air, where she dices him with the sword before finally slamming him back to the ground. The raven leaves Bohan's body, and despite Bohan begging for mercy, pecks his eyes out and flies away. Nariko decides not to kill the defenseless Bohan and allows his son Roach to carry him away.

Though successful in protecting the sword from coming into the hands of ultimate evil (The Raven Lord/Bohan), Nariko still must give her life for wielding it, for that is the price for using the almighty sword, and the story comes to its end.

Nariko reflects to her father that she believes they have fought in vain for the prophecy, that she is not a warrior sent from heaven, but rather she chose to be the one who was going to save her people from evil. She took the sword, paid the price and ultimately defeated Bohan´s, but nevertheless she was still a normal woman.

She also implies that the sword is not from heaven, as they believed it was, but somewhere else.
Nariko heals Kai and gives her the sword for safekeeping, before passing away. At the funeral, Nariko's body is placed into a boat filled with blossoms, and Kai and Shen cast her out to sea.

Characters

Nariko is the main character of the game. She's 23 years old at the beginning of the game. A fierce, talented, and beautiful young warrior who belongs to a clan headed by her father, Shen. A prophecy once foretold that a son would be born who would act as a saviour to the clan; with the birth of Nariko, a daughter, the clan have come to shun her, and even go so far as to blame their misfortunes on her. Despite the loneliness and resentment felt towards the people of her clan, Nariko willingly protects them with her life. A strong-willed individual, Nariko is a deadly fighter who displays unprecedented skill in combat. After King Bohan launches his destructive tirade to find the Heavenly Sword that the clan protect, Nariko bares the burden of wielding the cursed sword, trading her life to save her people from the grip of the genocidal King and to avenge the people who died protecting it.

Kai is the adopted sister of Nariko, and a member of the clan which protects the Heavenly Sword. She is an innocent character with child-like and impish behaviour, but is highly skilled in the use of her deadly crossbow, a "game" which she names "twing twang". Previously belonging to a once-great clan, Kai is the last survivor; her mother was murdered by one of Bohan's generals, Flying Fox right in front of her which caused severe trauma. Kai was eventually found by Nariko and her clan. She is extremely attached to Nariko and will often disobey orders from Shen or other clan members to assist her.

Shen is both the father of Nariko and the leader of the clan that protects the Heavenly Sword. He acts as Nariko's mentor first and father second. Despite the failed prophecy that was foretold, Shen spared his daughter's life and instead crafted her into a fierce and loyal warrior. For ages he has protected the sword from the forces of evil and corruption. He was once a fellow student with King Bohan before they became the leaders of a separate clan and kingdom, respectively.

King Bohan is the main villain in Heavenly Sword. Bohan is a power crazed king, utterly obsessed with otherworldly treasures and getting his hands on the Heavenly Sword. He leads his army in a search to obtain it, attacking Nariko's clan in the process. He believes himself to be a messiah sent from Heaven to shape the world for a new era and to eliminate all "savages", and that capturing the Heavenly Sword will symbolise his dominance over the land. He obeys and worships a raven which has a gold face plate covering its face.

Flying Fox is the first of King Bohan's war generals. Flying Fox is a rather crazy, eccentric, and demented blade wielder, who is capable of appearing in a different spot in an instant. He does not seem to have any desire for dominance over the land; he is only in it for the money and the "sadistic desire" of the kill. Fox was one of the people who took part in the decimation of Kai's clan and the brutal murder of her mother. His back is covered with several metallic wings on both sides, and he possesses the ability to levitate, teleport, and create copies of himself.

Whiptail A twisted, serpentine seductress, Whiptail serves as Bohan's lover, mistress, and general who has an insatiable desire to please Bohan and craves his attention. She has a love of extreme body modification, as evidenced by her forked tongue, sharp teeth and gill-like cuts on her cheeks. She wears the corpse of an eel atop her head and down her back. In battle, her weapon of choice is a whip. She possesses the ability of water manipulation, allowing her to her to create massive tidal waves and typhoons with water in her immediate vicinity. She also possesses the unique ability delve into people's minds.

Roach is King Bohan's illegitimate son. His mother is probably Sumi, the remains of whom is kept in the treasury, and is described as a warrior-witch, who desecrated the Kings loins. Roach is mentally retarded and he often seeks his father's approval. He frequently refers to king Bohan as "daddy" which Bohan hates being reminded of. Despite Roach' hulking, gargantuan, and intimidating appearance, he is a rather gentle creature with the mind of a child. He is very mindful and caring of his father and seeks his approval. His large torso resembles a roach's thorax.

Kai's Mother is a character in one part of the story.She was killed by Flying Fox, in front of her daughter, Kai which is supposedly the cause of her traumatic behaviour. Years later Kai goes to King Bohan's Armory to find the Heavenly Sword for her sister. While she retrieves the sword, she accidentally discovers the corpse of her mother which instantly rekindled her memory of her mother's fatal encounter with Fox, and briefly drove her insane with grief, before an unexpected and near-fatal reunion with her mother's killer.

The Heavenly Sword is the mighty sword that came from the skies with the "heavenly warrior" a long time ago, and defeated the Raven Lord in a fierce battle. After the evil lord was killed, the warrior vanished and the sword remained on earth, and it was later delivered to a clan of warriors devoted to protect it, and wait for the return of the heavenly warrior, who was going to lead mankind to a new age of peace and freedom.

As the game moves forward it is shown that the heavenly sword is somehow alive; it gives the wielder incredible destructive power, as well as some degree of agility and speed, in exchange for his or her soul. The game does not explain why this bargain happens, why the wielder must die in order to use the sword; that is just the price that has to be paid for wielding it.

Nariko states that when she is away from it she feels weak, empty, and meaningless. This is probably another effect from using the sword: the wielder gets 'addicted' to it. Also, she says near the end of the game that in the past she fought only to defend herself and her people. However, after wielding the sword for so long, she was beginning to enjoy the slaughtering and all the kills, which implies that the sword was slowly twisting her personality. In the animated series, in chapter 2, it is said that after being used by so many warriors to kill and tear apart flesh, bones and blood, the sword now hungers for killing.

Towards the conclusion of the game, in the battle against the Raven Lord/Bohan, the evil king implies that the battle was going to take place between the forces of hell and heaven. But then he asks her : " Have you stopped to think about which side you are really on? ". This makes somehow a turn in the game, as now there is no more certainty about the origins of the sword, that is, does it really came from heaven? If it does not, then where does it came from? Is it possible that it came from hell?

When Nariko finally defeats Bohan/The Raven, she tells her father that she was not sent from heaven, and neither was the sword. She states that she was not some kind of chosen one, sent from heaven, but rather chose her own destiny instead of believing in old prophecies. This ultimately leaves the truth about the sword unexplained. It began the game as a heavenly sword and ended it as a cursed sword, with a dark, shadow origin, that is best left forgotten.

Development

Heavenly Sword started development on PC with a view to moving onto next generation platforms such as the Xbox 360 and PlayStation 3. The title was in development since 2003 with footage of the original PC version published on TeamXbox.com in 2004. It had, at one time, been up and running on an early Xbox 360 prototype,[citation needed] but this was abandoned in favor of the PlayStation 3 when the title was picked up by SCEE. The game was developed using Havok Complete, a combination of Havok Physics and Havok Animation.

Actor Andy Serkis, who is best known for his motion capture and voice work for the character Gollum in the The Lord of the Rings movies, performs as the voice and motion capture actor for King Bohan, one of the major characters in Heavenly Sword; he also acts as Dramatic Director for the game and is one of the writers of the story of the game.

A demo was released to the PlayStation Store on July 26, 2007 featuring a short, cinematic clip at the beginning and two brief enemy battles, lasting approximately five to ten minutes.

An eight-second clip of the game was seen in an episode of the TV series Heroes entitled "Parasite", ostensibly being played by Jessica Sanders and her son, Micah. It featured Nariko running across ropes as they were cut by Bohan's soldiers, before landing on the platform to face them. Whilst the episode was broadcast over four months before the actual release of the game, the level displayed remained in the released build, including the rope sequence shown; the icons in the final game used to inform the player which buttons to press were changed from large, central icons as seen in the clip, to be smaller and positioned at the bottom of the screen.

A recent patch (1.10) released was for the inclusion of the DualShock 3 Vibration during certain parts of the game.

Animated Prequel

A series of Heavenly Sword animated episodes were released prior to the launch of the game itself, acting as a prequel to the events of the game. The series, which consists of five episodes, was produced by London production company Blinkink and animated by CHASE animation studios. The videos were made available both online and through the PlayStation Store. The first two videos were also included on the retail version of the game; the latter three videos were not ready in time to be included. The videos are based on where the heavenly sword is from, the clan protecting the sword, the origins of Bohan, divine birth, Nariko's training when she was a child and battles before the game.

The style of the animated series differs from the graphics of the game itself. The animated series relies on a simple and stylized 2D look, which allowed director Ben Hibon to "create a complete visual re-interpretation of the world and its inhabitants". The videos were produced using a combination of Adobe Photoshop, Flash and After Effects. Initial reference frames were created with Photoshop, which were then animated in Flash and exported as separate layers into After Effects. The layers were composed onto a 3D stage with multiple foreground, middle ground and background elements, which allowed the use of 3D cameras and lighting to give depth and movement to the video.

Sequel

According to Ninja Theory co-founder Tameem Antoniades, the story for the sequel has been already written; in fact a whole trilogy is being planned. He stated, "We've had the story for the sequel for a while now. Hopefully, if this game is successful, then there's no reason why there shouldn't be a sequel and we'd very much like to go into that."

On March 21, 2008, on G4's Attack of the Show it was listed on the scrolling banner that Ninja Theory is not planning to create a sequel for Heavenly Sword, and instead has decided to work on a new project. Though information on the decision and the aforementioned project were sparse, it was stated that production time for the new project will span well over a year, and that the project, like Heavenly Sword, will be extremely cinematic.

On May 21, 2008, IT Manager “Peonic” announced that a follow-up to Heavenly Sword would be extremely unlikely due to Ninja Theory's decision to pursue opportunities within multi-platform development:

"We’re not abandoning HS just on a whim because we want to go off and do something different - there’s a great huge raft of reasons behind us taking the direction we are - and it’s also the nature of the business that I’m not allowed to share any of those reasons with you.

As for the ‘you’re just not doing HS2 NOW’ comments - well one thing you learn in this industry is that you never say ‘Never’. So I’m not going to say we’ll “never” go back and make HS2 - but it’s something I personally see as extremely unlikely."

However, since SCE attains the IP of Heavenly Sword, there's always the possibility of production on a sequel being outsourced to another developer.

Haze


Haze is a first-person shooter video game, developed by Free Radical Design and published by Ubisoft exclusively for the PlayStation 3. It has a serious tone, incorporating themes such as oppression and drug abuse. This is unlike Free Radical's TimeSplitters series which provided a more comical and laid-back gaming experience. Haze was one of the most highly anticipated and hyped PlayStation 3 games of the first half of 2008. It was released worldwide in May 2008. A demo for Haze was released on the PlayStation Network on May 6, 2008.

The game revolves around Mantel Global Industries, a multinational corporation with bio-medical expertise. This has led to the development of Nova-Keto-Thyrazine - also called Nectar, a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield around them, instead viewing an idyllic, painless environment.

The game takes place over a three day period as Mantel battles a group of rebels known as "The Promise Hand" which is led by Gabriel "Skin Coat" Merino, with the player assuming the role of Shane Carpenter, a 25 year old Mantel soldier. After Carpenter witnesses the effect Nectar is having on his fellow soldiers, and after a twist in the storyline Shane then turns rogue and teams up with The Promise Hand to take on Mantel.

Gameplay

In the game, soldiers make use of Nectar, a performance-enhancing pharmaceutical drug that grants the user enhanced speed, accuracy and strength. Mantel uses this drug to control the minds of its soldiers. When administered, Nectar can control--among other things-- what a soldier sees, similar to the effects of a hallucinogenic drug. It makes enemies stand out as bright orange silhouettes against the darker grey background. Nectar also drowns out the surrounding images of death and destruction (for instance, bodies will vanish ). Nectar also reduces recoil, and allows the player to zoom in further while scoped. An overdose of Nectar is dangerous, with loss of mental control and death being possible side-effects. A Mantel Soldier experiencing an overdose is shown by a change in their armor, changing in color from yellow to red.

As revealed in an E³ 2007 trailer, Rebel soldiers may go in to a "Play Dead" state just before they are killed, allowing them to regenerate health and disappear from the Mantel soldiers' sight, since they can't see dead people while on Nectar. In addition, they have been given the capability to exploit Mantel's dependence on Nectar by attacking the Nectar injector, extracting Nectar to use on throwing knives from dead Mantel troopers and using the injector to create Nectar grenades. These Nectar-enhanced weapons will cause a Mantel trooper to overdose on Nectar, as will attacking the Nectar injector. Later in the game players also encounter special forces and overdosed soldiers that can not be affected by Nectar-based weaponry. They can also steal a Mantel trooper's gun, dodge, and bury grenades in the ground as mines.

Multiplayer

Haze features a two-player split screen co-op mode as well as a four-player online co-op mode. At Ubidays, it was revealed that all four squad members were player enabled and could be played co-operatively by joining the game. Multiplayer can be played with one to three extra players through combinations of online, split-screen, or LAN. Multiplayer games will also include narrative-based missions to complete, and the game will accommodate up to 16-player online battles. In addition, the online multiplayer is split among two groups called Mantel and Rebels. Each side has its advantages. Nectar abilities allow Mantel troopers to easily distinguish friend from foe. The Rebels wield throwing knives coated in nectar that cause the Mantel troopers to overdose. In this overdose, Mantels cannot distinguish friend from foe, and may team kill. But, the Mantel side has increased nectar abilities which allow them strong melee attacks. To counter this, the Rebels can play dead. Each side also has their own special gun as well. Mantel has the rocket launcher whereas the Rebels have the Gatling gun and Flamethrower. Despite this, both sides can pick up guns from either side. Video footage is available on here.

Plot

The game begins with Shane Carpenter, a rookie Mantel soldier, arriving in the Boa region of South America, where Mantel troops have been dispatched to liberate the country from a rebel group known as "the Promise Hand" which is accused of ethnic cleansing and crimes against humanity by Mantel's mass media. Shane meets his squadmates; Squad leader Morgan Duvall, and Corporals Teare, Peshy, and Watchstrap. Corporal Teare is quickly berated and dismissed by Duvall for not taking his requisite dose of Mantel's performance enhancing drug Nectar.

Over a series of missions fighting for Mantel, Shane's Nectar administrator fails to drug him on several occasions, causing him to witness a number of disturbing events; he hears screams (implied to be Duvall torturing someone) which Duvall dismisses as "just an animal", he has a conversation with a dying pilot whom Duvall appears oblivious to, and he sees the dead bodies of civilian factory workers that Duvall's squad massacred in an earlier mission because "an empty hand is just a grip away from holding a weapon".

Eventually, Shane and his squad are sent to capture Gabriel "Skincoat" Merino, the leader of the Promise Hand who supposedly eats his enemies and wears a longcoat made of their skins. Shane captures Merino only to find that he's an old man who's only wearing "100% cotton". Duvall arrives and begins torturing Merino, cutting off his finger. When Duvall starts trying to cut off both of Merino's hands, Shane pulls a gun on him and the rest of his squad, leading to a shootout which causes the helicopter they're all on to crash. Mantel, realizing that Shane is not taking the proper levels of Nectar (making him a "Code Haze"), sends in their Black Ops (professional soldiers, in contrast to Mantel's regular drug-fueled troopers) to kill him.

Shane is rescued by Merino and the Promise Hand, and realizes that everything he's been told about them has been false propaganda by Mantel. Shane is forced to kill Peshy and Watchstrap (who were also rescued from the crash by the Promise Hand) when they start shooting up the village. Duvall, also alive, escapes after telling Shane he's "just an animal" just like the rebels. Having witnessed the atrocities committed by Mantel's soldiers, Shane joins the Promise Hand in hopes of doing the right thing.

Answering a distress call from a Mantel cargo ship, Shane meets up with Teare. Teare reveals that when they first met, he sabotaged Shane's Nectar administrator to let him see "a taste of reality". Teare reveals the cargo ship is filled with the bodies of Mantel troopers that Mantel was secretly disposing of; prolonged Nectar use is eventually fatal, and Mantel has been concealing this fact by hiding all the bodies of Mantel troopers who have died from the drug. Teare also reveals that Mantel's stated humanitarian reasons for intervening in Boa are false propaganda, and their real goal is the destruction of Nectar plants being grown by the local population, in order for Mantel to maintain its monopoly on Nectar production. Teare is then killed by Mantel's Black Ops soldiers.

Leading the Promise Hand forces, Shane succeeds in destroying Mantel's regional supply of Nectar, causing the Mantel troopers to break down mentally and physically (he also witnesses Mantel troopers committing suicide when their Nectar withdrawal causes them to realize the atrocities they've committed). Merino orders an assault on Mantel's Landcarrier HQ to finish the war, but Shane is reluctant because Mantel's troopers are now largely defenseless and no longer a threat without their Nectar. During the assault on the Landcarrier, Shane confronts Duvall, who has taken over the Landcarrier due to being the only one disciplined enough to remain sane after suffering Nectar withdrawal. After a shootout in the control room in which the two argue over right and wrong and the nature of war, Shane kills Duvall and escapes the exploding Landcarrier. The story ends with Merino revealing that he plans to use Nectar to give his people "confidence", but promises to combine it with free will, stating that Mantel were "just animals". Shane finds this highly disturbing.

Development

Haze was first announced at E³ 2006. It makes use of a proprietary graphics engine that was developed specifically for the game. Though purchasing an engine would reduce the development time, the team chose to create their own in order to have more freedom in the features and game design. The engine provides various graphical effects. Lighting is mainly baked but the Haze Engine also has support for Real Time Lighting and has a high-dynamic range. Particle and fire effects help give the illusion of volume along with motion blur and real time depth fields, the engine supports color Specular maps, Normal Mapping and Parallax Mapping technologies. The game runs at 30 fps; the team claimed that 60 fps was not needed for the pacing of the game. The AI system, "ConspireTM", is designed to allow enemies to dynamically react to other characters and the environment.

The game was originally set to be released simultaneously on the PlayStation 3, Xbox 360 and PC in Summer 2007. However, the release date was pushed back to Winter, and it was announced at Sony's E³ 2007 press conference that Haze would be exclusive to the PlayStation 3. The game was then delayed further and eventually given a May 2008 release. However, Free Radical have stated that the delays have allowed them to include several new features into the game.

On October 22, 2007 Ubisoft announced that rock band Korn had written and recorded an original song inspired by Haze. The song, which is also entitled "Haze", is due for release to coincide with the game's launch in May. "Haze" will be released and promoted as a full-fledged single and music video, not just as an exclusive download with the video game. On February 26, 2008 a new trailer called "Nectar trailer" was released and featured the song.

On April 15, 2008 Ubisoft announced a playable demo would be available on the PlayStation Store in early May. The demo included the 4-player co-operative mode that appears in the final game.

Friday, October 17, 2008

Harry Potter and the Order of the Phoenix


Harry Potter and the Order of the Phoenix is a computer and video game that is based on the fifth instalment of the popular Harry Potter series by J. K. Rowling and the film adaptation, for Microsoft Windows, PlayStation 2, PlayStation 3, Xbox 360, PSP, Nintendo DS, Wii, Game Boy Advance and Mac OS X. It was released on 25 June in the U.S., 28 June in Australia and 29 June in the UK and Europe for PlayStation 3, PSP, PlayStation 2, Windows and the 3rd of July for most other platforms.

The theme of the game is to explore Hogwarts and follow the story from the book and movie. EA encouraged fan participation in the development of this game, and worked with a fan council. However, unlike prior games like the action-oriented Goblet of Fire, this time the adventure is in the style of a sandbox game. Similar to the Grand Theft Auto series and Bully, in that Hogwarts is fully explorable most of the time, and there are "discovery points" that provide rewards to the player, which can be activated by completing side missions. Furthermore, there are battles between groups of students, as shown in the game trailer.

Plot

Harry Potter, Ron Weasley, and Hermione Granger return to Hogwarts and discover that much of the Wizard community is in denial about Harry's encounter with Lord Voldemort. To make matter worse, the new Defence Against the Dark Arts teacher refuses to teach them any defensive magic and is slowly taking over Hogwarts. Therefore, Harry, Ron, and Hermione create Dumbledore's Army to teach the defence they will need, with Voldemort on the move.

Features

The game presents the player with a large part of the Harry Potter universe, combining the movie blueprints, J. K. Rowling's drawings and books' descriptions to recreate known places, including the Ministry of Magic, Grimmauld Place and Little Whinging.

The game's sandbox style provides the player with a more open environment, as the player is able to move around most parts of Hogwarts freely.

As well as the main missions, and as part of the new sandbox style of playing, players can explore Hogwarts and interact with objects, using magical spells to earn Discovery points.

You can duel Slytherins in the Entrance Courtyard, Paved Courtyard, and specific floor corridors. You can also duel throughout the story. Most of them you play as Harry. Nevertheless, near the end, you will play as Sirius Black and Dumbledore in different duels.

Earning Discovery points increases the power of the owned spells, and earns player bonuses, such as behind-the-scenes videos and trophies, which can be viewed in the Room of Rewards. Items in the room such as trophies can also be unlocked by taking part in the various mini games, such as Exploding Snap, Wizard chess and Gobstones.

Their respective actors and actresses voice twenty-two of the characters.

There are various missions to complete which follow the storyline of the film, such as the recruiting Dumbledore's Army members, or creating havoc when Umbridge is made Headmistress.

Occlumency is also introduced as a feature of the game.

Twelve various Portraits located around the castle can also be used as secret shortcuts to other parts of the castle. However, the completion of a task specific to each Portrait is most likely required. After a task is completed, you will be free to use the secret passage as many times as you want.

In the PSP version, we see one of the extra features is being able to play as a Dark Wizard. On the back of the box it says you can be 'Crabbe Goyle, Draco, Malfoy, Bellatrix, and Voldemort. However, nobody has yet to find out how to unlock Voldemort.

Missing features

EA said they could not include everything, in particular:

  • The taking of OWL examinations directly; although player will earn OWL grades by lessons - top marks will unlock new rewards.

  • Quidditch and Flying, apart from the section of the game with Fred and George.

  • Changing characters to Ron and Hermione, but Fred and George Weasley, Albus Dumbledore, and Sirius Black are playable as the game progresses. In the Nintendo DS version, Lupin is also in a duel during the Battle of the Department of Mysteries.

  • A few areas are inaccessible, especially with there not being an option to debug; The Whomping Willow is on the Marauder's Map but cannot be located, Hufflepuff and Ravenclaw Common Rooms are nonexistent, Slytherin Common Room stops abruptly at the bottom of a staircase, Divination class, Gryffindor Girls' Dormitory, the Quidditch Pitch, and Stadium are inaccessible and Hagrid's Hut cannot be entered; Dumbledore's office is shown in several cut-scenes, but not present; there are also several locked doors on the Grand Staircase leading to unknown parts of the castle.

  • You cannot get in the Chamber of Secrets, but you can get to the entrance.

  • Snape's "most regrettable" memory was not featured in this; Snape instead gets angry with Harry for defeating him in Occlumency.

Spells used in the game

While in most platforms the spells are performed by only using the directional and game pad buttons, the PlayStation 3 and Wii also make use of the special features of the SIXAXIS and the Wii Remote, respectively. The DS and GBA have players either using the Stylus or buttons, depending on the system. The PSP version also includes exclusive spells.

Non-combat spells

Reparo, a repairing spell.
Wingardium Leviosa, used to lift objects.
Depulso, used to push away objects.
Accio, used to summon objects.
Reducto, used to destroy objects. (Not available in the Nintendo DS version.)
Incendio, used to burn objects.

Combat/duelling spells

Expelliarmus, used to disarm an opponent. (It deals great damage but if your opponent is kneeling, use this spell to finish off your opponent.) (Available at times in the Nintendo DS version, but when it shows up in the duels, you have to use it.)

Stupefy, a slow, powerful stunning spell.

Protego, used to deflect spells coming.

Rictusempra, another stunning spell that is faster than Stupefy but weaker (in the books, Rictusempra is a tickling spell).

Petrificus Totalus, paralyses the opponent. This spell proves to be a strong spell because if opponent is alone and is hit by this spell, the duel is automatically over. The same thing could happen to you. (Though it only deals great damage against Voldemort) (Not available in the Nintendo DS version.)

Levicorpus, used to hang the opponent upside-down. In the game, the spell can be used verbally. However, in the books, this spell did not appear until Harry Potter and the Half Blood Prince and is only nonverbal. (This is yet another spell that only damages Voldemort) (Not available in the Nintendo DS version.)

Expecto Patronum is used in the beginning against the Dementors, and again in a Dumbledore's Army (D.A.) meeting, but it is never used again.

Casting spells

The casting of spells is taught by various other characters to Harry, who practices them first, then is able to use them. In the PC version of the game, different movements of the mouse while pressing either the left or right mouse button allows Harry to cast spells. In the Nintendo DS version, the stylus is used to cast the spell. In the Wii version the Wii remote is used as a wand.

Spell strength

During the game, you will earn "Discovery Points" and "Discovery Levels" by discovering various secrets in the game - when you collect a certain number of Discovery Points, your spells will become more powerful (ranging from level 1 to 13). As you rise in Discovery Levels, the following traits are going to affect your spells:

Strength - Reparo repairs objects faster, Accio/Depulso summons/pushes objects at a greater range, combat spells do more damage etc.

Range - Combat spells will fade out and fall to the ground at lower levels, increasing the level increases their range - eventually leading to infinite range.

Behaviour - Stupefy, Rictusempra and Petrificus Totalus gain more spells cast in one casting; some start moving from a straight line to a random track to improve chances of hitting the opponent.

Dumbledore and Voldemort (playable in a mission) have a special level, which is not achievable by Harry. Stupefy and Rictusempra cast two more individual spells than Harry, Petrificus Totalus moves in a pattern like Rictusempra, Levicorpus waddles around, while Expelliarmus achieves a very large amount of damage.

In the Nintendo DS version, the spell strength only has three options: Uno, Duo, Tria.

Hail to the Chimp


Hail to the Chimp is a video game for seventh generation consoles developed by Wideload Games and published by Gamecock Media Group. In the game, players compete in mini-games as animals vying for the throne of the animal kingdom. The game was released on June 23, 2008 for the PlayStation 3 and Xbox 360.

Guitar Hero: Aerosmith


Guitar Hero: Aerosmith is a music video game developed by Neversoft and distributed by Activision. The game was released on the Xbox 360 and PlayStation 3 consoles, with a Wii version developed by Vicarious Visions, a PlayStation 2 version by Budcat Creations and with a PC and Mac version by Aspyr Media. The game was released on June 26, 2008 in Europe, on June 29, 2008 in North America, and on August 6, 2008 in Australia. The game is sold as both a bundle with a specially designed guitar controller as well as a game-only package.

The game is considered an expansion in the Guitar Hero series, extending upon the general features of Guitar Hero III: Legends of Rock. As with other games in the series, the player uses a guitar-shaped controller to simulate the playing of rock music by playing in-time to scrolling notes on-screen. It is the first game in the series to primarily focus on the work of one rock band, with Aerosmith songs comprising approximately 60% of the soundtrack, while the remaining songs are from bands that have been influenced by or opened for Aerosmith. The single player Career mode allows the player to follow the history of the band through several real-world-inspired venues, interspersed with interviews from the band members about their past. Aerosmith has re-recorded four songs for this game, and have participated in motion capture to create their in-game appearances.

While Guitar Hero: Aerosmith maintains the same gameplay, the game has received criticism for being shorter and easier than the previous Guitar Hero titles and difficult to justify its price point; furthermore, with the game's strong focus on one band, reviewers felt that the game's ultimate enjoyment rested on the player's appreciation for the music of Aerosmith.

Story

A departure from other games in the franchise, Guitar Hero: Aerosmith follows the career of Aerosmith, by playing significant songs in their catalog in a 'rough chronological fashion'. The gameplay follows the band through various periods in its history, spanning from its first show at Mendon Nipmuc Regional High School in 1970 to the 2001 Super Bowl XXXV halftime show, to their induction into the Rock and Roll Hall of Fame on March 19, 2001. The player starts as Joe Perry, and will eventually be able to unlock Brad Whitford and Tom Hamilton. The game does not focus on the internal strife and stress within the band; Guitarist Joe Perry stated that the game would focus on the positive aspects of Aerosmith's history. Perry has stated that "Having a game built around Aerosmith has been a huge honor and really a great experience for us. We've put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band's history."

Gameplay

The gameplay in Guitar Hero: Aerosmith is based on the same gameplay elements from Guitar Hero III: Legends of Rock. Players use a guitar controller to hold down fret keys and strum on the strum bar in time with the note patterns as they scroll down the screen in order to complete a song. The player's performance is tracked by a Rock Meter, and if it falls too low, the song ends prematurely. Star Power can be collected by completing marked note phrases correctly, and by using the whammy bar during sustained notes; Star Power is released by lifting the guitar controller vertically or by pressing the Select button in order to double the scoring multiplier and dramatically affect the Rock Meter. The player is rated after successfully completing a song from 3 to 5 stars, and can examine statistics related to their performance, and in Career mode, awarded money to be used to unlock ten bonus songs in "The Vault" and additional guitars, outfits, and other videos about the band. Each song can be played at one of four difficulties: Easy, Medium, Hard, and Expert, in order of easiest to hardest.

The game offers several gameplay modes. Career mode is broken into six tiers of five tracks, each based on a period in Aerosmith's history. Furthermore, within each tier, there are two Opening Acts, featuring non-Aerosmith songs, that must be completed before the Aerosmith songs can be played; the final song in each tier is an encore once the other four songs are completed. As the player completes this mode, they will also be presented with video clips talking about the band and other trivia about the band. The Career mode features one Boss Battle (against Joe Perry) as introduced in Guitar Hero III. Any unlocked song can be played in Quickplay mode, Co-operative mode, with one player on lead guitar and the other on bass, and Competitive mode, including the Battle modes. Unlike Guitar Hero III, there is no Co-Operative Career mode. One significant upgrade from Guitar Hero III is the addition of score balancing in Pro Face Off multiplayer mode, which allows each player to choose their own difficulty while still allowing each side to play the full note chart, instead of switching back and forth within regular Face Off.

Development

Billboard announced that the band Aerosmith was "working closely with the makers of Guitar Hero IV [sic], which will be dedicated to the group's music." Guitar Hero: World Tour was also confirmed as in development following the announcement of the merger between Activision and Vivendi Games in December 2007. It is currently unclear whether this announcement was in reference to Guitar Hero: World Tour, or the announced spin-off of Guitar Hero III: Legends of Rock, Guitar Hero: Aerosmith.

On February 15, 2008, Activision announced that one of the two new Guitar Hero installments will be Guitar Hero: Aerosmith, to be released in June 2008. Guitar Hero: Aerosmith will be developed by Neversoft for the Xbox 360 and PlayStation 3 versions, and the Wii version of the game will be developed by Vicarious Visions and the PlayStation 2 version will be developed by Budcat Creations.

The idea for Guitar Hero: Aerosmith came about during the development of Guitar Hero III. Originally, a cover version of "Same Old Song and Dance" was present in the game, but Neversoft president Joel Jewett noted that the quality of the recording was poor. After getting in contact with Joe Perry, Perry was able to provide the original masters for the song, and, according to Neversoft developer Alan Flores, "that sort of established the relationship." This also came at a time where Activision was attempting to expand the Guitar Hero franchise, and fans expressed a strong interest in playing a game focused solely on Aerosmith's works, according to RedOctane's Dusty Welch. Another producer for the game, Aaron Habibipour, stated that Aerosmith was one of the five "holy grail" musical groups as polled by Activision. Newsweek reported that Aerosmith's license allows for exclusive use of their songs within the Guitar Hero series for a limited amount of time, preventing their use within other rhythm games such as Rock Band. This is not the first time Aerosmith has appeared in a video game. The band was previously featured in both Quest for Fame and Revolution X.

Similar to Slash, Tom Morello, and Bret Michaels in Guitar Hero III: Legends of Rock, the entire Aerosmith band has participated in motion capture to accurately recreate their moves digitally for the game. Additional opening acts and special guest stars are also in the game including Run-D.M.C. (who appears as a playable character), The Kinks, and Lenny Kravitz.

While Aerosmith was able to provide many of the original master recordings to the development team, the band re-recorded the four songs chosen for the game from their first album: "Make It", "Movin' Out", "Dream On" and "Mama Kin". Joe Perry re-mastered the lead guitar on many songs to interact with the gameplay better, while Steven Tyler re-recorded some of the vocals.

The game itself is based much on Guitar Hero III: Legends of Rock's mechanics with some improvements; notably, hammer-ons and pull-offs are "less mushy", there are new venues for the game, and while all other gameplay modes from Guitar Hero III are present, there will be no co-op career mode. The game's interfaces and menus have been redesigned for the game. Additionally, the team re-evaluated the difficulty of the game based on feedback from players of Guitar Hero III who felt that there were "too many brick walls for casual fans".

The developers attempted to recreate as many of historical venues within the game. For example, to fulfill Joe Perry's request that they recreate Max's Kansas City in New York, the developers used old photographs and YouTube videos of the club during the 1970s, to a highly accurate degree, as claimed by those that had attended the club during that period. Within these venues, set decorations are inspired from Aerosmith album covers. Five that have been confirmed are Pump, Toys in the Attic, Just Push Play, Get Your Wings, and Nine Lives.

During Activision's press conference at the 2008 E3 convention, it was announced that a long-standing dispute between Activision and Electronic Arts over the use of guitar controllers in their respective games had been resolved; Guitar Hero: Aerosmith on the 360 was patched after released to allow the use of the Rock Band controller within the game, while all such instruments will be usable in Guitar Hero World Tour. The Playstation 3 Rock Band guitar controllers also are compatible with the Playstation 2 version of Guitar Hero: Aerosmith.

Promotion

Activision released Aerosmith's "Dream O" to the Xbox Live Marketplace and the PlayStation Store as a free Guitar Hero III: Legends of Rock downloadable song. The free download was available from February 16-18, 2008, after which it was removed pending the release of the game.

The members of Aerosmith participated in a special sneak preview event at the Hard Rock Cafe in New York City on June 27, 2008, allowing attendees to ask questions and try out the game. Target had Chip Ganassi's #40 car, driven by Dario Franchitti, painted to celebrate the release of Guitar Hero: Aerosmith for a NASCAR race on June 29, 2008.

As with some of the previous installments in the series, Guitar Hero: Aerosmith is available as both a standalone disc and as part of a bundle. This bundle includes the Gibson Les Paul controller and a special red faceplate with the Aerosmith logo in white. The bundle also includes a tour book for the game listing the songs featured in the game. The special Aerosmith bundle is available for the Xbox 360, PlayStation 3, and Wii versions. The Playstation 2 bundle includes the Kramer Wireless controller included with Guitar Hero III: Legends of Rock. There is also a very limited edition bundle for the PlayStation 2 at Wal-Mart. This bundle comes with the game and two wired Gibson SG guitar controllers as bundled with the original Guitar Hero and its sequel.



Guitar Hero 3: Legends of Rock



Guitar Hero III: Legends of Rock is a music video game developed by Neversoft published by Activision and RedOctane. It is the third full installment in the Guitar Hero series, and the fourth title overall. Guitar Hero III was first released for the PlayStation 3 and Xbox 360, with the PlayStation 2 version developed through Budcat Creations and the Wii version through Vicarious Visions. Aspyr Media assisted in porting the game to the PC, and Mac platforms in late 2007. Due to the acquisition of RedOctane by Activision, Harmonix Music Systems is no longer involved in developing titles in the Guitar Hero series; instead, they developed the competing Rock Band.


Guitar Hero III: Legends of Rock retains the same gameplay as the other games in the series. The player uses a special guitar-shaped controller to simulate the playing of rock music by playing in-time to scrolling notes on-screen. Guitar Hero III includes a new cooperative career mode and "Boss Battles" against both in-game characters and other players; the game is also the first in the series to allow for online play for the Xbox 360, PlayStation 3, and Wii versions. The game features over 70 total songs shipped on disk, many of which, in contrast to previous games, are master tracks. The Xbox 360 and PlayStation 3 versions also feature the ability to download additional songs. Several musicians appear in Guitar Hero 3, including Tom Morello (of the bands Rage Against the Machine and Audioslave) and Slash (of the bands Guns N' Roses and Velvet Revolver) as in-game characters. The PC, PlayStation 3, and Xbox 360 versions also include Bret Michaels (of the band Poison).


The game was well-received, though reviewers noted the difference in the feel of the game compared to the previous installments due to the change of developer. The game was the best-selling video game of 2007, both in terms of units sold and revenue earned.


Gameplay


The Guitar Hero III: Legends of Rock gameplay remains unchanged from previous titles in the series; the player must hit notes as they scroll towards the bottom of the screen in time with music in order to maintain their performance and to score points. Hitting notes using the guitar controller requires strumming the strum bar while holding down the correct fret button(s). Playing with the standard controller only requires the correct button to be pressed. Notes can be sustained (in which the fret button(s) must remain held until the note is complete) and can also form a chord (two or three notes played together; however the song "Go That Far" by the Bret Michaels Band features four note chords on the rhythm guitar track on expert difficulty. It is the first song that features four note chords in the Guitar Hero series; the Joe Perry Guitar Battle in Guitar Hero: Aerosmith and "Pride and Joy" in Guitar Hero: On Tour are the only other songs in the series which feature a four-note chord.). The game also simulates hammer-ons and pull-offs for sections with a rapid series of notes. Missing a note will cause a performance meter to drop; if this meter drops too low, the player will fail the song, represented in-game by the band being booed off the stage. A string of 10 consecutive correct notes earns a multiplier to increase the player's score (up until four times), and special sections, marked by starred notes, can be used to build Star Power; when released (by tilting the guitar controller up vertically or hitting a button on a standard controller), the player's multiplier is doubled, the performance meter increases faster when a correct note is hit, and there is less of a penalty for missing notes. As with the previous games in the series, Guitar Hero III contains four difficulty levels: Easy (which uses three of the fret buttons); Medium (which makes use of four of the fret buttons); Hard (which utilizes all five fret buttons); and Expert (which adds no new fret buttons, but increases the number of notes and the general difficulty).


Career Mode

As with previous Guitar Hero games, a player will progress through multiple tiers of songs, unlocking new songs along the way. The single player career mode in Guitar Hero III: Legends of Rock features 8 tiers with 42 songs total. The player is required to complete a number of songs in each tier, the number depending on the difficulty level, and then is offered an encore performance with one additional song. After a tier is complete, a new tier is introduced. New in Guitar Hero III: Legends of Rock are career mode boss battles; at three points during the career mode, the player is required to compete against a boss character: Tom Morello, Slash, and Lou the Devil, in order to progress. Each successfully completed song earns in-game money that the player can use at the game's store to unlock new characters, outfits, guitars and finishes, bonus songs, and videos. Additionally, beating a song in career mode unlocks it for play in all other game modes.


Guitar Hero III: Legends of Rock is the first game in the series to feature a storyline for the Career mode, portrayed through animated cartoon scenes in between venues. The band starts out as a neighborhood sensation, before hooking up with a record producer named Lou at one of their shows. After a successful music video hits the web, the band travels to England, and then performs at an island jail (despite Lou encouraging them to 'sell out'), which ends up boosting the band's popularity. As a result, they are invited to headline the Desert Rock Tour festival. After a botched performance in Japan (thanks to Lou) they attempt to break free of their contract with Lou, who then reveals himself to be the Devil and the contract as ownership of their souls. The band is dragged down to Lou's "Inferno", where the final showdown comes. In this final showdown, the player must defeat Lou in a boss battle to earn back the band's souls, and the title of "Rock Legend".


Co-op Career Mode


Two players using the same console can participate in Co-op Career Mode, which is arranged similarly to the single player Career mode, with one player on lead guitar and the other on bass or rhythm guitar. There are only 6 tiers of songs, with each encore song being unique to the co-op mode. There are no boss battles in this mode.


The co-op storyline portrays the vocalist and drummer looking for a guitarist and bassist. After their first performance, the drummer has the idea of making a video to make a name for the A. The video skyrockets the band's popularity, earning them a gig in Japan, but differences between the core members put the band on a three-month hiatus. In the band's comeback performance, the pyrotechnics start a fire in the neighborhood, and the members are sent to jail, where Lou bails them out as long as they perform for the inmates. As soon as the band leaves prison, though, they are sent to Lou's "Inferno", where they must find their way out by playing a live show.


Battle Mode


Guitar Hero III: Legends of Rock introduced Battle Mode, a competitive mode between two players either locally or over network play. The mode puts a twist on the Pro Face-off mode introduced in Guitar Hero II. Two players compete against each other, trying to make his or her opponent fail or lose by successfully playing "Battle Power" sequences (which replaces Star Power) to earn attacks that can be used against the opponent. Players can store three attacks at a time. To activate these temporary attacks, the player tilts his or her guitar upward, presses the select button (PlayStation 2 and PlayStation 3 releases), back button (Xbox 360 release), or minus button (Wii release). If neither player fails the song, they will face each other in a Sudden Death segment, where all further "Battle Powers" attainable are Death Drain attacks, which inevitably makes the opponent fail by draining his or her Rock Meter.


Characters


Neversoft lead developer Alan Flores revealed that Guitar Hero III: Legends of Rock has a cast of thirteen characters. Characters returning from previous titles are Johnny Napalm, Judy Nails, Axel Steel, Izzy Sparks, Casey Lynch, Lars Ümlaüt, and Xavier Stone. Midori is an original playable character that can be selected; additionally, each system has two additional playable characters that can be unlocked: the Wii and PlayStation 2 versions include the characters of Metalhead and Elroy Budvis, while the Xbox 360, PlayStation 3, and PC versions include The God of Rock and The Grim Ripper.


In addition, the player can unlock the three boss characters: Tom Morello, Slash, and Lou the Devil, once they have completed their respective boss battles in career mode. While Bret Michaels appears in the game and sings specific songs, he is not a playable character in the game. Michaels is only included in the PlayStation 3, Xbox 360 and PC versions of the game. However, his motion-captured movements are all done for the in-game fictional singer for all versions that resembles Anthony Kiedis, including the Wii and PlayStation 2 versions.


Development



In May 2006, RedOctane, the publisher of Guitar Hero, Guitar Hero II, and Guitar Hero Encore: Rocks the 80s, was purchased by Activision, while MTV bought the developer of previous Guitar Hero games, Harmonix, in September of the same year. As a result of both purchases, Guitar Hero III: Legends of Rock was instead published by Activision, with development responsibilities shifting from Harmonix to Neversoft Entertainment. Neversoft president Joel Jewett noted that his company was asked to perform the development work based on a humorous conversation that Jewett had with RedOctane's founders Kai and Charles Huang at the 2006 E3 Convention, describing how Guitar Hero helped to reduce the stress in the Neversoft offices during their development of Tony Hawk's Project 8; months later, Jewett was contacted by the Huangs, requesting them to work on Guitar Hero III: Legends of Rock.

Activision initially stated that the game was planned for release in the fiscal year of 2008, which stretches from March 2007 to March 2008. On April 9, 2007, RedOctane clarified this by unofficially stating on their website that "Guitar Hero 3 for the PlayStation 2, PlayStation 3, Xbox 360, and Wii are currently scheduled for release in the United States in Fall of 2007." On April 16, 2007, RedOctane founder Kai Huang revealed that all versions of the game would feature wireless controllers as well as online multiplayer and downloadable content.

Guitar Hero III: Legends of Rock was officially announced by Activision and RedOctane on May 23, 2007 for the PlayStation 2, PlayStation 3, Wii and Xbox 360. The fall 2007 release date was reconfirmed. New wireless controllers shaped like a Gibson Les Paul (PlayStation 3, Wii, Xbox 360) and Kramer Striker (PlayStation 2) models were confirmed, along with removable faceplates that will allow players to personalize their guitar. Activision avoided all mention of the title "Guitar Hero III", instead referring to the game as "the next Guitar Hero". Dusty Welch, head of publishing at RedOctane, promised "new online and multi-player game play modes", and that "many of the top bands and songs we've tried to get in the past are now on board, and we've definitely got some giant aces in the hole to say the least." The online play feature will extend to the Wii version, as announced by Nintendo at the 2007 E3 conference. A week later, IGN revealed the wireless Les Paul controller, which features a removable neck for travel purposes. Additionally, new gameplay videos and screenshots were revealed.

Guitar Hero III: Legends of Rock introduced three new characters modeled after real-life musicians. Slash is one of the "bosses" and an unlockable playable character in the game. Slash did motion capture with RedOctane to record his movements for the game, and by beating him in a one-on-one competition (playing an original composition of his), he will be unlocked as a playable character. The master track of "Welcome to the Jungle" appears as an encore song which is playable with Slash. Similarly, Tom Morello is a boss and unlockable character within the game. Bret Michaels appears as non-playable vocalist for certain songs, providing his voice for these master tracks.

A demo of Guitar Hero III: Legends of Rock appeared in Tony Hawk's Proving Ground for the Xbox 360, as well as being available as both a Xbox Live Marketplace download and an ISO image that could be created through a PC to use on the Xbox 360. The demo features five songs ("Lay Down", "Rock You Like a Hurricane", "Even Flow", "Hit Me with Your Best Shot", and "The Metal") played within the Desert Rock Tour venue.

On September 11, 2007, Aspyr Media and Activision announced that Guitar Hero III: Legends of Rock will be developed for both the PC and Macintosh platforms. The PC and Mac versions of the game are expected to ship bundled together on November 12, 2007, slightly after the release of the console versions[dated info], and will include the same USB-based Gibson X-Plorer guitar controller included with the Xbox 360 version of Guitar Hero II. However, Windows users with the Xbox 360 Wireless Gaming Receiver for Windows will be able to use the Xbox 360 Gibson Les Paul wireless guitar controller as well, though this is not supported by Aspyr Media.

Thursday, October 16, 2008

Gran Turismo 5 Prologue


Gran Turismo 5 Prologue (グランツーリスモ5 プロローグ, guran tsūrisumo 5 purorōgu) is the latest installment in the Gran Turismo series and a PlayStation 3 exclusive title which was announced at the E3 2007. This short version title is a precursor and sampling of Polyphony Digital's planned Gran Turismo 5 and replaces Gran Turismo HD Concept. The "Prologue" suffix is a self-reference to Gran Turismo 4 Prologue which was released one year before the full version of Gran Turismo 4. Since October 3, 2008, the game is now referred to as Gran Turismo 5 Prologue Spec III which is the software's version 3.0 title.

The game is a budget sale which was first released in Japan on December 13, 2007 (Blu-ray Disc and PlayStation Store) to celebrate the 10th anniversary of the series. It was followed by a Chinese translated version issued in South East Asia on February 1, 2008 through the PlayStation Store, then on Blu-ray Disc on February 15.

An upgraded version dubbed "spec II", also available as a patch for the original version, was released on the PlayStation Store on March 27, 2008 in Australia, then in Europe on March 28. However, in Portugal the game was officially launched in stores as early as March 26, 2008(and unofficially on March 21).

The "spec II" version was released in North America on April 15, 2008 (Blu-ray Disc) and was released on April 17 (Playstation Store). The Blu-ray Disc version will offer added value with an exclusive GT-TV video feature called "Beyond the Apex".

Gran Turismo 5 Prologue Spec II features 16-player online races, over 70 cars (including tuned cars), 6 tracks, 12 layouts, 60fps (during races, replays are 30fps), Full HD 1080p and LPCM 7.1ch high definition sound.

Gameplay

New to the Gran Turismo series is the ability to race with up to 16 cars at once. According to game developer Polyphony Digital, the NPC's AI has also improved from previous Gran Turismo games.

Also new to the series is the realistic in-car view feature. It includes functioning speedometers and odometers, reflecting rear-view mirrors, wing mirrors and real time in-car lighting effects (cast shadows). Players driving with both the control pad or the steering wheel have the ability to look left and right in the cockpit of the car by using the D-pad. Any PlayStation 3 compatible steering wheel works with Gran Turismo 5 Prologue. The engine also sounds different according to which view is selected among the available four. Back view is also specific with the in-car view.

Spec II update brings Drift Mode (similar to that of Gran Turismo HD Concept), car tuning adjustments, and head to head two-player racing offline.

Interface

The game has a brand new interface, called My Page. It acts as the player's personalized menu for the game. opens up a calendar with upcoming race events marked on it, a world map with the player's play area marked in red, weather read-outs for major raceways, motorsports related news, maps, and a clock. When the game starts up, the player is taken straight to the 'My Page' area and the currently selected car is displayed on screen. The vehicle is set in a Full HD advanced 3D environment with a 360° camera work and the GUI's real time zoom-in function is enabled.

In the Japanese version 'My Page' icons include;

  • News: a regularly updated online log archiving game news such as newly added Online Event Races, VOD programs or technical information such as server maintenance schedule.

  • GT-TV: a Video-on-demand service offering free of charge or payable HD content. Available videos are real-life car related such as new model tests, Auto show reports, car documentaries or special event videos). Game videos such as opening and ending movies are also available for download from the Blu-Ray Disc to the console's HDD once unlocked.

  • Online: Online Events consist of either world scale multiplayer races (from 2 up to 16 players), or online Time Trial. Each event is limited in time, once finished, a ranking board shows the most successful players' scores. Top players replay files are made available for download as ghost. Each week new events with their specific parameters (car class, tyre types, assistance level, etc.) are added to the list while older are closed.

  • Ranking: an online ranking board for each course archiving the best record per track and car.

  • Arcade: a single race mode allowing the player to choose a track to race onboard the currently selected car and to compete against 15 AI controlled cars.

  • 2P Battle: an offline two-player splitscreen mode.

  • Event: Event Races are championships, time trials and mission races against the AI in various classes. Once completed in Gold, Silver or Bronze level, new, harder classes are made available. Credits are earned by the player as he win the races in top positions. Three basic classes are available Class C, B and A. Once Class A is completed the game's ending movie is available for download in GT-TV and a bonus class called Class S is added.

  • Garage: where the players' cars are viewed and can be sold to earn credits.

  • Dealerships: where the player can buy a new car using his Event Race earned credits. Various models from world famous automakers are available for purchase in the showroom. Almost each automaker has its own Event race consisting of a one make race for a specific model. Brand related News are regularly provided through online updates.

  • Replay: saved or downloaded courses are available for watching.

  • Option: various options settings for the game.

  • Manual: the game's Playing Manual is displayed on-screen.

  • Save: allows to record the game when the autosave feature is disabled.

Updates

When the user's PlayStation Network account is signed off, online contents related icons are disabled (1, 2, 3 and 4). The Museum is activated from the My Page interface once the game is in rolling demo mode. This feature provides the players with automakers background and history.

Updates are available on game boot through online download. Game contents such as new cars, game modes or GT-TV videos are added with each update. Some elements such as BGMs are regionally exclusive due to licensing issues.

December 2007 (1.11)

Although distribution of additional GT-TV contents (at first re-releases from the PSN demo then unreleased material) started on December 13 together with the activation of the online news service (My Page calendar included), the game was first updated on December 25, 2007 when the Japanese version's online game modes were activated. Update 1.01 was completed on December 27 with the release of a minor patch fixing matching communication process in Online mode. Additional contents include;

  • Online mode
  • Ranking mode
  • Museum feature
  • Options (updated)
  • Manual (updated)
  • 8 GT-TV videos ("First Impression Lancer Evolution X", "Tokyo Motor Show 2007", "The GT-R Legend Inside Story" parts II & III, "Gran Turismo TV Digest", "Gran Turismo 10th Anniversary Christmas Movie" in Japanese, English & German)

March 2008 (2.0 / spec II)

The PAL version released in March 2008 has been upgraded from the original version adding various features to the core as well as providing new cars and a new circuit. Early versions of the game got the "Gran Turismo 5 Prologue Spec II" update through patch download on March 28. Additional contents include:

  • 1 circuit High Speed Ring available in Normal and Reverse layout)
  • 4 automakers (Aston Martin, Citroën, Jaguar, MINI)
  • 5 tuners (Amuse, Art Morrison, Blitz, Mine's and Polyphony Digital as "Concept by Gran Turismo")
  • 22 stock cars
  • 12 Tuned cars, one of them being the Ferrari F2007.
  • 8 Event Races (2 per class)
  • 5 Dealer Events
  • 2P Battle mode (offline splitscreen)
  • Drift Trial mode (returning from Gran Turismo HD Concept)
  • Driving Line feature
  • Quick Tune feature
  • Performance Point (PP) system
  • Real time adjustment (4WD, ABS, ASM, Brake balance and TCS)
  • Judgment Penalty (updated)
  • Driving Options (updated)
  • Options (updated)
  • My Page interface (updated)
  • Event interface (updated)
  • Manual (updated)
  • 1 GT-TV video ("Top Gear" series 6 episode 1)

April 2008 (2.10)

The North American version that was released on April 15 is an updated "Spec II" version bringing bugfixes, some enhanced gameplay aspects and adding new BGMs. Additional contents include;

  • Flag/Region feature (Online)
  • Performance Point (PP) system (updated)
  • Credits system (updated)
  • Manual (updated)
  • 10 BGMs (Weezer, The Mars Volta, DJ Shadow, etc.)
  • 1 GT-TV video ("Beyond the Apex")

August 2008 (2.20)

On August 1, 2008 the 4th update to Gran Turismo 5 Prologue was released. It was considered a major update, consisting of a brand new Gran Turismo TV layout and its official pay-per-view service, various bug fixes and fixes on penalty judgements during online and offline races. A portion of video on GT-TV still stayed free of charge but some became pay-per-view. New videos were added too. The improvements in downloads speeds feature has not been implemented with the update because the required PlayStation 3 System Software update has not yet been released. The full list of additions and improvements is as follows:

  • Improvements in download speeds for online updates and content.

  • Start of pay-per-view service on Gran Turismo TV. (GT-TV)

  • It's now possible to fast forward, rewind, pause, and skip chapters when viewing video content. (GT-TV)

  • It's now possible to have 8 simultaneous background downloads running at the same time. (GT-TV)

  • Individual downloads can now be paused and resumed. (GT-TV)

  • Instant distribution feature of My Page backgrounds added.

  • Improvements in penalty judgements. (Race)

  • Improved physics in Online races. (Race)

  • The tire selection in Arcade time trials changed from “S2” fixed, to “N1-S2” respectively. (Time Trial)

  • It is now possible to display top lap times in all courses in a list. (Ranking)

  • Improvements to the user interface. (Ranking)

  • Improved controllability when using S1-S3, and R1-R3 tires. (Vehicle Physics)

  • Changed calculation rules for performance points. (Vehicle Physics)

  • Added 'Standard Definition (SD) Display' size in 'Display Settings'. (Options)

  • Moved the 'Temperature' unit setting from 'Network' to 'Units'. (Options)

  • Added Expansion Data settings and Advanced Download Option settings in 'Network'. (Options)

  • 6 BGM tracks added. (Sound)

  • Added port 5658 to the ports used in Online races.

  • Players raced in Online races are now added to the 'Friends' → 'Players Met' menu within the Playstation 3.

  • The time and score from replays of time trials, drift trials, and distributed demo replays are now displayed after their replay.

  • Manual updated.

October 2008 (3.0 / Spec III)

On October 3, 2008 Polyphony Digital released the 5th update of GT5 Prologue to coincide with the GT by Citroën concept car unveiling at the Paris Motor Show. The contents of the update is as follows:

  • In Time Trial events, speed penalties have been removed, and instead incurring such a penalty now invalidates the lap time for that particular lap.

  • Race events have tweaked difficulty levels and increased earnings for winning a top spot.

  • Improved responsiveness when using the wireless controller & added key assignments for controller 2 in device.

  • Improved sound volume balance for sound effects and music.

  • Drift Trial races now feature a rolling start.

  • Corrected a problem where the steering controller moves while at a standstill.

  • Manual updated

New Cars For Spec III

This is the first update for Gran Turismo 5 Prologue to add new cars to the game. 3 new cars were added and have to be acquired by earning credits and purchasing them.

  • GT by Citroën cost: 1,000,000 credits
  • Ferrari California cost: 300,000 credits
  • Lotus Evora cost: 100,000 credits.

Autumn 2008 (planned)

On April 4 the series creator, Kazunori Yamauchi, declared "There are still a lot of things we have left un-done in GT5 Prologue, so by fall this year there will be another major update to the game".

Earlier on March 18, 2008, the North American version producer, Taku Imasaki, already announced planned updates involving online community features would be available after April 17. This was later confirmed by Yamauchi himself "The major things that we're planning for the update will be to add community building features such as communication between players."

During a press event in London on April 4, Martin Robinson from IGN has reported in an interview with Kazunori Yamauchi that vehicle deformation (damage modelling) will be added to Gran Turismo 5 Prologue Spec II through a future update. "Maybe by Fall [2008] we'll be able to implement it" Yamauchi mentioned.

The same day Yamauchi explained to CVG's Mike Jackson that "in terms of quality and features of the game, and in terms of functionality, GT5 Prologue will ultimately reach an equivalent level to GT5. I think the major difference between Prologue and GT5 will be the number of cars and courses that will be included within the game, in that there will be many more."

During an interview with IGN on July 17, 2008, when asked about the progress on the damage patch, Yamauchi answered, "Our plans haven't changed, and we're working on it. But this is Gran Turismo, so it might be a little bit late." This suggests that the update could miss its Autumn release date.

In October 2008, the 'Spec III' update was released for GT5 Prologue. This was a major update, thus adding further doubts to there being a new update released in the Autumn; seeing as two large updates are rarely released so close to each other.

GT - TV

The Gran Turismo TV feature was introduced in the free playable demo version. The VOD service was activated on October 22, 2007 providing free SD trailers for three upcoming GT-TV programs, Super GT ("Climax Digest"), D1 Grand Prix ("Top of the Drifting World") and Best Motoring ("Best Motoring Trailer").

From October 22 to November 30 three GT-TV exclusive HD videos featuring game producer Kazunori Yamauchi premiered in the demo: "First Impression: Lancer Evolution X", "Tokyo Motor Show 2007" and "GT-R Legend Inside Story part I".

The demo was removed from the Japanese PlayStation Store on November 30 and its online functions ended on December 6, however all issued VOD videos were later re-released in the game's retail version through updates, except the SD trailers. "The GT-R Legend Inside Story" part 1 documentary was included in the Blu-ray Disc though. It was later completed by parts II & III, both released through GT-TV updates.

The first episode of the BBC's Top Gear series 6 is available for free since March 31. In the meantime five videos released in December 2007 have been removed. On April 1, two promotion videos for Super GT ("Fascination for the Super GT") and D1 Grand Prix ("The Drifting World") were added. A first trailer for Video Option ("What is the Video Option?") was also included announcing upcoming releases for this magazine.

On August 1, 2008, GT-TV was completely overhauled with a new interface, layout, and the launch of the PPV (pay-per-view) service. The "GT-R Legend Inside Story (all parts)", "'08 Nurburgring 24h Introduction" and "First Impression Lancer Evolution X" videos stayed free-of-charge. "Fascination for the Super GT", "The Drifting World", and "What is The Video Option?" videos were taken off of GT-TV. The new update added new PPV videos; 8 Top Gear videos, 1 Option video, 1 Super GT video, D1 Grand Prix video, 1 Gran Turismo video, 1 Best Motering video. Also kept were the opening and ending movies, also staying are free-of-charge. All PPV videos were released at a reduced price at the launch of the service.

In an interview with IGN on July 17, 2008, when asked whether the GT-TV service could come to the PSP, Yamauchi answered, "We definitely want to do that in the future." Suggesting that watching GT-TV on the move could become a reality in the future.

Cars

The Japanese release in December 2007 featured 37 stock cars (plus the uncredited GT- "Black Mask" returning from the free playable demo) from various Japanese, European and American manufacturers including Nissan, Ferrari and Ford.

Spec II update adds new manufacturers, more stock cars and introduces racing cars, tuners and "Tuned" cars. Total number of playable cars reaches 71.

The North American version of Gran Turismo 5 Prologue will bring additional stock and tuned cars, increasing the game's car list to 76 credited cars.

Tracks

Four circuits located in Japan, Europe and North America are included in the original game, plus two fictitious tracks: The High Speed Ring and Eiger/Eiger Norwand. There was no road where the car was driven on Eiger area. The game developers created the track based on actual hiking trail.

Each track is available in two different layouts. London and Eiger Nordwand are available in the forward and reverse directions. The Fuji International Speedway is available in both "F1" and "GT" variation; the Daytona International Speedway has a Road Course version; and the Suzuka Circuit has a shorter layout known as the East Course.

Each real-life circuit has an HD video "Course Guide" that documents the location with actual footage and commentary text. This Arcade mode feature is exclusive to the Blu-ray Disc release.
Spec II update adds the Gran Turismo franchise's classic High Speed Ring fictitious circuit (available in both forward and reverse version) which brings the total number of tracks to six (twelve different layouts).

Input Device Support

The Gran Turismo 5 Prologue free playable demo was the first PlayStation 3 release supporting both Dual Shock 3 controller vibration and racing wheels force feedback feature. On February 20 2008 Logitech announced a new Gran Turismo official wheel, the Driving Force GT will be launched in May to coincide with the game's western release. Previous official Gran Turismo wheels are supported, these include the Driving Force Pro, GT Force, Driving Force and Driving Force EX. Limited support for the Logitech G25 Racing Wheel is available; the wheel is not officially supported, but it is possible to re-map the button layout via the Driving Force Pro setup screen and the clutch can be enabled by pressing the triangle button at the start of each race, as soon as you have control of the car.

Playable Demo's

Japanese PSN demo

A free demo (グランツーリスモ5 プロローグ 無料体験版) was made available for download between October 20, 2007 and November 30, 2007 in the Japanese PlayStation store with the Suzuka Circuit and seven playable cars. The demo unlocked cars as they were unveiled at the 40th Tokyo Motor Show. This demo replaced Gran Turismo HD Concept that was removed from the Japanese PlayStation Store on September 30, 2007

The demo initially had four playable cars from various Japanese and European manufacturers. The remaining three cars (Mazda ATENZA Sport '07, Lexus IS-F '07 and Subaru Impreza WRX STI '07) were unlocked as each one was unveiled at the Tokyo Motor Show. The show also unveiled the release of the Nissan GT-R '07 (replacing the "GT-R Black Mask" with its defining panels concealed). The Black Mask was removed from the car section on October 23 to coincide with its official unveiling at the Tokyo Motor Show and was subsequently made available the following day .

SEMA Show 2007 demo

The North American version of Gran Turismo 5 Prologue demo was unveiled at Sony's booth during the 2007 SEMA Show in Las Vegas, Nevada.

Compared with the Japanese demo this new version had American cars (Dodge Viper GTS '02 and Ford Mustang V8 Coupe Premium '07) and tracks (Daytona International Speedway), these were included but not playable in the PSN demo.

An American tuner car, the Art Morrison Corvette '60 SEMA version 2006, was added to the selectable vehicles. This vehicle was later added to the retail game with update "Spec II".

The Golden Compass


The Golden Compass is an action-adventure game developed by Shiny Entertainment and published by Sega. The game is based on the novel-adapted movie of the same name. It was released in December, before the movie, for all major consoles.

Story

Based on the book (under both the names The Northern Lights and in some countries, The Golden Compass) and movie, players assume the role of Lyra Belacqua and Iorek Byrnison in Lyra's attempt to save her father, Lord Asriel, and friend, Roger from the General Oblation Board.

In some sections, the game actually follows the book more closely than the film. The sequences in Bolvangar and Svalbard are switched in the film but remain unchanged in the game. Also, some of the ending (unseen in the film) is shown in the game. That makes the game the only place, thus far, to view these deleted scenes.

Golden Axe: Beast Rider


Golden Axe: Beast Rider is a new installment of the Golden Axe series for the Xbox 360 and PlayStation 3 developed by Sega's acquired game developer Secret Level. Secret Level has worked on the PlayStation 2 and Xbox version of Final Fight: Streetwise, among other projects. The game was released in North America on October 14, 2008.

Overview

As part of E3 2006, Sega issued a press release touting a new entry to the Golden Axe franchise for the Xbox 360 and PlayStation 3 A teaser trailer could also be seen during the event

During Summer 2007, fans uncovered new art and sculptured models from the game.

The October 2007 issue of Play magazine offered new details. The game will feature the return of Tyris Flare, the female amazon warrior from the first installment of the series. With a heavy focus on riding beasts, the game has received an M rating since dismemberments, decapitations and nudity will be present. The magazine also claimed that the PS3 version was canceled and would be an Xbox 360 exclusive. However, on October 19th, 2007 Denny Chiu of SEGA denied the Xbox exclusivity, stating "Completely untrue, it's coming to PS3 as well."

While this game will only feature single player, the Senior Producer stated that the second game in the franchise will feature all co-op. The first debut trailer is now available to watch.

The Godfather


The Godfather: The Game is a 2006 video game based on the 1972 film of the same name. The game is not the first Godfather game to be released. Another Godfather game was released in 1991, when U.S. Gold produced five stage DOS-based game on 6 floppy disks.

The game is notable in that it features the return of several original actors from the original film to lend their voice. The participating actors are James Caan as Sonny Corleone, Robert Duvall as Tom Hagen, John Martino as Paulie Gatto, and Abe Vigoda as Salvatore Tessio, with the most notable absences being Marlon Brando because of his ill health and his later death, the audio producers found that the quality of the recordings were not good enough and hired an imitator (although at one point in the game, players can hear the one piece of audio that Brando recorded), John Cazale due to his death in 1978, and Al Pacino, who instead worked on Scarface: The World is Yours. In addition, Mark Winegardner, author of the novel The Godfather Returns, provided story editing and insight into the fictional world of the Godfather.

Electronic Arts announced in 2005 that players would create mobsters of their own, customizing their character's physical features, build and clothing in a very in-depth program known as "MobFace". Also, the game would not be the traditional mission-style type but a sandbox game, in a huge free-roam 1940s style New York City, and have non-linear gameplay (similar to games in the Grand Theft Auto franchise). Electronic Arts has also created the "Black Hand" control system as a means of pressuring and extorting business owners. Using the analog sticks on the game controller, players have a wide range of available methods to achieve their goals. These methods include punching, kicking, headbutting, strangling, etc. EA has released a separate version for the Nintendo Wii titled The Godfather: Blackhand Edition, which includes an enhanced "Black Hand" control system that makes use of the Wii's motion control capabilities. There is also a PlayStation 3 version (titled The Godfather: The Don's Edition) that includes the "Corleone Expansion Pack" (adding new gameplay and missions) and added Shipyard and Rail yard transportation hubs for the player to "explore and exploit". The company has revealed plans for follow-up games.

Plot & Overview

The game starts in 1936 with a cutscene that shows a death scene on the father of the main character (who, for the sake of reference, is called "Aldo" here, according to the default set name) and blowing up of his bakery by the Barzinis, the Corleones' rivals in New York City. In the aftermath, Don Vito Corleone comforts the child, telling him that when he is old enough and the time is right he will have vengeance. The story then fastforwards with the 1945 wedding scene in the opening of the film, wherein Aldo's mother asks Don Corleone to look after her son, who has been hanging with the wrong crowd. Luca Brasi is sent to recruit Aldo and teach him the ways of the Mafia. From this point forward, Aldo is taken under the Corleone Family's wing and works his way up in the organization.

Essentially, there are two stories in the game that intertwine, the first involving the major events of the film (with the character making central contributions) and a personal story arc. In the former, Aldo witnesses Luca Brasi's murder, plants the gun for Michael Corleone to kill Sollozzo and the police captain McCluskey, helps Rocco put the horse head in Woltz's bed, guards Don Vito Corleone at the hospital, witnesses the death of Sonny, kills significant Corleone rivals during the baptism, and appears at the meeting of the five families. In the latter storyline, Aldo befriends and later kills Corleone associate "Monk" Malone, because he turns out to be a traitor, romances his sister Frances "Frankie" Malone and takes revenge for her death, and kills Don Barzini in revenge for killing his father, as well as assisting in the murder of the heads of the other three Families.

After the story missions have been completed, the character becomes an underboss. After he takes out the rival families' compounds he becomes the Don of the family. Alongside the story missions, the player continues to participate in the business of taking over control of New York from the rival families. This includes extorting businesses and buying out rackets, seizing control of warehouses, performing contract hits, and fighting mob wars when the vendetta level between the Corleones and a rival family gets high enough. Completion of a series of prerequisites to reach 95.1% enables Aldo to become Don of New York in 1955.

Gameplay

Gameplay consists of undertaking and completing eighteen story missions while in the meantime performing various tasks such as taking over rival family holdings and carrying out contract hits. The missions are linear and follow the storyline of the first film, starting out with the player's recruitment by Luca Brasi after Connie Corleone's wedding and ending with the baptism of Michael Corleone's godchild during which the player plays an instrumental role in carrying out the killings of the rival family members. Similarly, the player also must contend with attacks from rival family members that increase in aggressiveness with the player's vendetta level, which is raised as the player attacks rival gang members and their businesses.

Players can increase their character's experience points, represented in the game by a "Respect" level. This level is increased as the player finishes missions or side quests or after interacting with certain non-playable characters. Increasing respect levels allow the player to increase attributes such as health and speed, while skills include fighting, shooting and street smarts.

A central part of the game is gaining control of local businesses, illegal rackets, warehouses, compounds, and transportation hubs. Each family has a controlling interest in the game's locales of Little Italy, Brooklyn, Midtown, Hell's Kitchen, and New Jersey. The player accomplishes this by threatening business/racket owners. Racket owners can also be bought out. Each business controlled generates income for the Corleone family and the player's character. Pay outs vary depending on the effectiveness of the player's tactics and is made easier with higher "Street Smart" levels. Later releases of the game allow players to take over businesses by doing favors for business owners.

The player's ultimate goal is making his way through the ranks and progressing up the ladder through various titles within the family from Outsider all the way to "Don of New York."

Families

In the game there are five mafia families that have been adapted from the The Godfather. Each family is distinguished by its members wearing specific color coats as well as a shield bearing the family's first initial in its color with the exception of the Corleones, whose shield bears a rampant lion.

Nicknamed The Five Families, these consist of:

  • The Barzini Family - The Barzini family hails from Midtown, the richest community in New York City, making them the richest and most powerful family in New York City. Their family color is green. The Barzinis are headed by the main antagonist, Don Emilio Barzini, who rules with an iron fist, who ordered the murder of the main character's father, and is rumored to be in control of another New York Family. The Barzinis' consigliere is Domenica Mazza, and their underboss is Emillio Barzini Jr. Their three caporegimes are Pietro Testa, Giovanni Armanno and Big Bobby Toro.

  • The Corleone Family - The once-powerful crime Family is based in central Manhattan, in Little Italy, and are troubled by increasingly daring raids by the Tattaglias based in Brooklyn. Little Italy has streets of moderately poor local shops run by well-established Families. Their family color is black. In the game the player meets many members of the Corleone Family, including Vito Corleone, Sonny Corleone, Tom Hagen, Michael Corleone, Fredo Corleone, Salvatore Tessio, Pete Clemenza, Paulie Gatto, Rocco Lampone, Al Neri, Willie Cicci, Jaggy Jovino, Jimmy DeNunzio, Luca Brasi, and Marty "Monk" Malone.

  • The Cuneo Family - The Cuneo family hails from Hell's Kitchen. The Cuneo family is not very rich, owning few rackets and businesses. Their family color is red. Don Carmine Cuneo heads the Cuneo Family. They are ruthless killers, always appearing in large groups largely due to the environment of Hell's Kitchen, which is run down and filled with poor communities. According to certain Corleone associates, Cuneos' are trustworthy unless you mess with their business. The Cuneos' consigliere is Luciano Fabbri, and their Underboss is Marco Cuneo. Their three caporegimes are Ronnie Tosca, Michael Costa, and Mario DeBellis.

  • The Stracci Family - The Stracci family is based in New Jersey. Don Victor Stracci heads the Stracci Family. During daytime the neighborhood looks quite peaceful, with fancy houses and well-groomed parks, but at night, it becomes much more dangerous. The Straccis are the most cruel and vicious family. Their family color is blue. The Straccis' consigliere is Jack Fontana, and their Underboss is Salvatore Stracci. Stracci caporegimes include Oscar Zavarelle and Leon Grossi.

  • The Tattaglia Family - The Tattaglia family dominates Brooklyn, owning almost every business and racket on the Brooklyn waterfront. The Tattaglia family has a serious rivalry with the Corleone family because of their business expansion into Little Italy, the Corleone's turf. Their family color is tan. Don Philip Tattaglia heads the Tattaglia Family, and his son Bruno is next in line to become Don of the Tattaglia Family. Bruno has an alliance with Virgil "The Turk" Sollozzo. The Tattaglias' consigliere is Freddie Nobile, and their Underbosses are Bruno and Johnny Tattaglia. The Tattaglias' caporegimes are Tony Bianchi, Luigi Fusco and Donnie Marinelli. Under Bianchi are Soldiers Mikey Saleri and Squeegie McNeese. Under Marinelli are Soldiers Luigi Bonetti and Rocky Della Barca.

Supporting Characters

  • Peter Clemenza: A caporegime in the Corleone Family. Clemenza gives the player many of his missions and will accompany the player in many missions. The player enters his crew once he reaches the rank of Associate. Introduced in mission The Don Is Dead.

  • Sgt. Joe Galtosino: A corrupt police sergeant based in Little Italy, known to abuse power. The player murders him when he assaults Rosa by throwing him off of a rooftop. Both the character's personality and the player's motives for his death are somewhat remeniscient of Don Fanucci from The Godfather Part II. Introduced in mission The Enforcer and killed in mission Fireworks.

  • Rosa Morelli: Corleone Associate and owner of a flower shop in Little Italy. She was later taken hostage by Jaggy Jovino, but she was saved by the player. Introduced in mission Fireworks.

  • McCluskey: Corrupt, bigoted police captain believed to be in line with Sollozzo. The player hides the gun that Michael kills him and Sollozzo with. Introduced in mission Intensive Care and killed in mission Plot For Vengeance.

  • Frances "Frankie" Malone : Marty "Monk" Malone's sister, main character's love interest. It turns out that she is older than her brother. They eventually become lovers until she is abducted and killed by Bruno Tattaglia in 1950. Introduced in mission The Don Is Dead and killed in mission Now It's Personal.

  • Amerigo Bonasera: Funeral home operator, daughter is beaten up by punks. He has his vengeance when the player, Paulie Gatto and Monk Malone beat the punks to a pulp. Introduced in A Grave Situation.

  • Emilio Brunetti: Butcher shop owner under the Tattaglias. He is the first person to be extorted by the player. Introduced in The Enforcer.

  • The Trojan: Mysterious Corleone special operations go-to guy. He has many missions for the player to carry out. He apparently has a grudge against the Straccis. Introduced in The Horse's Head.

  • Marty "Monk" Malone: An Irish-Italian wise guy working for Clemenza who becomes good friends with the player. He becomes an FBI informant after his sister Frances is killed and when he is not allowed to rise in the family due to his Irish heritage. In one of the missions, when Monk killed an FBI fed, it turns out that he became an informant against the Corleones. In the end he dies trying to kill the player. Introduced in A Grave Situation and killed in Contract Killing.

  • Giacomo "Johnny" Trapani : The player's father who was evidently a high ranking mafioso in the twenties and thirties. He is shot to death at Don Barzini's orders while trying to make sure his son, the young player, is all right. Johnny's death is the catalyst for the player's involvement with the Corleone Family.He is also played as for a small amount of time.Introduced, and killed, in The Introduction

  • Aldo Trapani The playable character. This is his default name, but can be changed to anything the player desires. Introduced in The Introduction.

  • Jaggy Jovino: A Soldier of the Corleone Family who gives the player advice in the game. But in 1955, he betrays the Corleone Family and starts to work for the Barzinis. He is killed by the player in Rosa's flower shop.

  • Mikey Saleri: A Soldier to the Tattaglia Family. He is killed by the player for trying to kill Emilio Brunetti.

Xbox 360

The Xbox 360 version was released on September 19, 2006, which improved on the earlier versions with several new features. Among these were three additional story missions that were in the movie but not included in the initial release of the game, several new "favor" missions, and the addition of a crew option. The latter allows the player to hire additional assistance from the family throughout the game. Higher rankings allow access to higher ranked and more heavily armed recruits. Crewmembers can also shoot out of vehicles. In a similar manner, the police can now be bribed to fight alongside the player in certain situations. Graphics were improved, including weather physics for added realism, and characters' faces reflecting the effects of physical attacks. There are also several new vehicles and level 4 weapons. The enemy A.I has been improved, with rival family members going into a "search and kill" mode if they cannot target the player. Hijacking contraband trucks now requires the player to drive the trucks to specific points to receive an increased payout from $2,000 to $7,000. Additional hit contracts and execution styles are also now available.

In December 2007, Electronic Arts released new downloadable content called the "Corleone Challenges" which are a variety of timed missions and added 20 new achievements. Some of the content is available for free with an autoupdate while the rest must be purchased with Microsoft points.

PSP

A Sony PlayStation Portable version was released, titled The Godfather: Mob Wars. Unlike the console versions, Mob Wars does not feature free-roaming environments. Instead, the game is restricted to a series of story missions involving Aldo Trapani. However, Mob Wars includes a new turn-based strategy mode with the aim of controlling all of New York City by neutralizing the rival families, completed by issuing orders and executing them as real-time missions. The portable version of the game also lacks the entire section of driving, even in the story missions, where the driving segments are replaced with cutscenes. When you complete the game you can not replay missions or mob wars. If you wish to continue playing, you will have to start over.

Wii

The Wii version, entitled The Godfather: Blackhand Edition, is the highest rated version of The Godfather on Gamerankings and IGN. It features 20 normal missions, ten new hit missions, a new rival family seen only in the new hit missions, rooftop battles, new favors, and other methods such as blackmail and bribery. It was developed alongside the PS3 edition and released March 20, 2007. Improved upon the Xbox 360 edition, it includes brand new controls designed for the Wii Remote. Aiming is now handled by the pointer function of the Wii Remote, and allow more locational damages, though the lock-on option is still in the game. Melee combat is handled using the Wii Remote and Nunchuk, such as swinging a baseball bat, or throwing a molotov cocktail. Once the player has taken hold of an NPC, the player may use a wide variety of hand to hand combat techniques. In total, there are 25 unique motion-based execution moves available in the game.

The Wii version also reworked the crew system; unlike the 360 edition, the crew will accompany the player even after loading a saved game where a crew had been hired previously. Furthermore, players also have the ability to call in a four-man hit squad to assist the player in missions; the gauge that is needed to be recharged can be automatically refilled if they did not sustain too much damage before the last save point, allowing player to instantly call upon them. This provides player with an ability to call upon a total of five crew members at any time.

The Blackhand Edition adds a second path that the player may take through the game, that of the operator. The main method of progression is by blackmailing police, the FBI or members of other families, and what the player does or says affects the outcome. While the enforcer's goal is to destroy the other families through brute force, the operator's is to blackmail the police chiefs of the five boroughs by finding enough "dirt" on them during missions. The player then blackmails the chiefs, enabling the bribe gauge to fill to the top for free every time the player talks to the chief, effectively allowing the player to take control of the police in that area. The police fight alongside the player's family members and can also arrest or kill rival family members. The path of the operator also grants the player additional tactical abilities that are not open to the enforcer, such as enhanced and regenerating health, the ability to call in the four-man hit squad twice as often, enhanced crew damages and health, ability to plant car bombs and make instant stealth kills, and reduced price on bribing on the police and FBI.

PS3

The Sony PS3 version, titled The Godfather: The Don's Edition, is very similar to the Wii version (such as 4-man hit squad, operator's path, and battle on rooftops) and improves upon the Xbox 360 edition, save for having some minor graphic enhancements, a larger city with additional locale, lack of the Wii's interactive controlling, and instead, utilization of the SIXAXIS motion sensor controls. While the moves available are less than those available on Wii version, players can use SIXAXIS to shove people around and perform special execution moves. However, unlike Wii, these moves are generally finishing moves and thus not always available.
Additionally, the PS3 edition has two special locales, a freighter and a train yard, that serve as transportation hub, providing a few special scenarios, as well as five new hit missions.

Mobile

This Mobile version centers around a collection of mini games that guide you through the storyline of the first movie. From arranging Luca Brazi's speech, to beating down Carlo, this game lets you relive your favorite parts. The mobile version was dubbed "The Godfather Game".

Sequel

It has been recently mentioned that video game developer Electronic Arts is working on another Godfather video game, based upon the second movie.

Details of EA's Godfather II have emerged in the latest issue of Xbox World 360 magazine. Described as "Scarface meets Total War", the second game is said to be less of a GTA-clone and more of a sandbox game with RPG, RTS and board game elements.

The game takes place across three cities (Miami, Cuba and New York) set 1955-1958.
Six 'classes' have been confirmed for the game; bruiser, demolitions expert, arsonist, medic, safe cracker and engineer. Each character is said to have their own background and one of twelve different 'personalities'.

Godfather II is planned for release in February 2009.

Genji: Days of the Blade


Genji: Days of the Blade (GENJI -神威奏乱-) is an action game on the PlayStation 3 platform that was released on November 11, 2006 in Japan and November 16, 2006 in North America. Like the previous game, it is based loosely on the Japanese story, the Tale of the Heike which is based on Japanese history.

Storyline

Days of the Blade takes place three years after the end of Genji:Dawn of the Samurai. The Heishi clan, seemingly vanquished at the end of Dawn of the Samurai, has returned, its military strength bolstered by the use of unholy magic that allows its legions of soldiers to turn into hulking demons. Yoshitsune and his stalwart friend Benkei must do battle with the newly-restored Heishi army; this time, however, they gain two powerful allies in their war -- the priestess Shizuka, and the spear wielder, Lord Buson.

Gameplay

As with the original Genji, the gameplay will bear strong similarities to that of the Capcom's Onimusha series. The player will control four characters -- Yoshitsune, a samurai and the protagonist of the previous game; Benkei, a giant club-wielding monk, Yoshitsune's old friend; Shizuka, a female crescent blade wielder; and Lord Buson, a spear-wielding warrior who bears a striking resemblance to one of Yoshitsune's old foes. All four characters have separate lifebars; however, should one die, the game ends regardless of the other characters' health at the time.

Unlike the previous game, all characters will have access to a real-time weapon change feature that lets them switch between their main weapons quickly, without interrupting the flow of combat.

Days of the Blade is one of the first games for the Playstation 3 that utilize the built-in hard drive. When you first load up the game, you are given the option of installing a large portion of the game's data onto the Playstation 3 hard drive, drastically reducing load times.

Plot

3 years after the events of the first game, the game begins with a prologue; an unknown female narrator explaining the events of the previous game. The scene then cuts to a reunion with Yoshitsune and his older brother Yorimoto. Suddenly, the Heishi return, attacking the main castle of the Genji clan. Yoshitsune and Benkei return, as well as Shizuka, this time playing a fighting role. After much fighting and confrontation, a mysterious woman of the Heishi, Kuyo, along with an old lady, escape with an important item belonging to the Genji clan. The Heishi also are now powered by a new force, rivaling the Amahagane, known as Mashogane.

In pursuit of the Heishi, specifically Kuyo, the Genji clan attacks the Heishi camp. The battle draws on, and Yorimoto seems to be accepting their imminent defeat, but not before Yoshitsune and the gang finish off the main battle. The three eventually head up a mountain trail continuing their pursuit, only to be interrupted by Kagekiyo from the previous game. After a short battle, it is revealed that this entity isn't actually Kagekiyo, but the God of War known as Lord Buson. It is explained that he came to aid the Genji clan in defeating the Heishi army, and needed a host body to be able to do anything of use in the human world. As to why exactly he chose Kagekiyo's body, it is because he needed the body of a strong warrior as his vessel. Kagekiyo was apparently most suitable.

Another large scale battle ensues, with the party encountering Mashogane-powered Heishi and giant enemy crabs. Continuing up the trail, the party encounters Kuyo. After the initial fight, she powers up to her stronger form. Upon her defeat, her face is disfigured due to a blow from Yoshitsune and company, and she goes insane, dying shortly afterwards. The four are then trapped in an enemy ambush, and are sent to the Netherworld. Here, they encounter "Netherworld" versions of areas players visited in the previous game, including Gojo Bridge, the same area where Yoshitsune and Benkei first battled and met.

Eventually the party makes it deep into the Netherworld's chambers, and locates not only the spirit of Master Kiichi from the previous game, but the spirit of the real Kagekiyo as well. After a short reunion, Kiichi is struck down by Kagekiyo once more, but Kiichi isn't sent away, merely retreating. It is revealed that Kiichi was "left to roam this realm forever" due to Kagekiyo's influence (Kiichi was killed defending Yoshitsune and Benkei during their escape in the previous game). The party then winds up chasing and finally defeating Kagekiyo, thus freeing both Kagekiyo and Master Kiichi's souls.

After escaping the Netherworld, the party find themselves at yet another battle which the Genji are losing, suffering heavy casualties since the absence of the four Genji warriors. As the battle rages of, Yorimoto is shown being persuaded by the old lady to use the power of Mashogane to gain power, as she knows he is tired of seeing their forces suffer heavy losses. After this battle is over, the party head to the Heishi forces.

It is here that Noritsune is encountered, the Heishi general who has been endlessly trying to seduce Shizuka since the beginning of the Heishi attack. After his defeat, Yorimoto along with the rest of the Heishi forces, launch a full-scale attack on the Heishi, approaching their final base with a huge fleet of ships. Upon their arrival, they discover a giant Heishi battleship. The Genji charge directly into the Heishi fleet in order to avoid direct fire.

After much battling and ship jumping, the crew get inside of the battleship. It is here that the party encounters Tomomori, the head honcho of the Heishi thus far. After seemingly being defeated, the rest head onward. Returning to the Heart of the Battleship, Tomomori has possessed the giant Mashogane crystal which powers the ship. After finally defeating him once and for all, the crystal begins to explode, triggering the ship itself to sink, and Benkei jumps on top of Tomomori to finish him off. The floor expectantly falls, with Benkei falling as well.

The scene cuts to Yoshitsune, Shizuka, and Buson on the outer area of the ship, waiting for Benkei's return. Yorimoto appears, along with the old lady. Kuyo is revealed to be alive. Yorimoto is holding Benkei's Amahagane, and it is revealed that Yorimoto has given in to the old lady and the Heishi, in return for his gift of Mashogane. As Yoshitsune lay stunned and speechless on the floor, a few Heishi charge him, with Benkei appearing in a heartbeat, taking the blows for Yoshitsune. Benkei tells the rest to go, and Yoshitsune and Shizuka respect Benkei's wishes, reluctantly. A final shot of Benkei is shown, taking a last stand against the Heishi.

On the escape ship, the two twin sisters whom arrived with Lord Buson, tell Yoshitsune it is not the time for sadness. They resolve that they must put an end to the war once and for all. The warriors then travel to Hiraizumi castle, where Hidehira requests help once more to quell the Heishi attack on the fortress. After defending the castle, a large Mashogane monster appears and grabs Hidehira, killing him once he refuses to cooperate. In revenge, Yoshitsune and the others slay the beast.

The warriors now must go to Takadachi, the site of the summoning of the Overworld. Kuyo's plan now, is to attack the Overworld, and become the new ruler of the universe. Following the path, Yoshitsune encounters Yorimoto, under the influence of Mashogane. Yoshitsune tells Lord Buson and Lady Shizuka to step aside, as the two brothers must battle alone. Yorimoto becomes extremely injured, and afterwards reveals why he chose the path of Mashogane; as he watched his brother battle, he came to the realization that the Genji needed a strong leader, and eventually the day would come where Yoshitsune would replace Yorimoto as the leader. Not wanting this, he succumbed to the power of Mashogane. Next, he fully transforms with the Mashogane in order to survive, and Yoshitsune defeats him once more. Accepting his defeat and realizing how foolish he was, Yorimoto gives his brother his swords, to which Yoshitsune reluctantly accepts. As Yoshitsune leaves for the final confrontation with Kuyo, Yorimoto quietly apologizes for his actions and remains alone.

Arriving at the final site, Kuyo opens the portal to the Overworld, and Lord Benkei appears. The warriors, baffled by the sight of Benkei, believing him to have died at the previous battle, speak their final words to Kuyo. Benkei tells them that he'll explain his return later. Kuyo is injured and retreats into the Overworld. There, the final battle is waged. Kuyo, defeated twice, attempts to pull Yoshitsune into the Netherworld's portal with her. She fails when Shizuka hits her in the face with her blade, and Benkei reaches out and pulls Yoshitsune to safety.

The warriors and the twin girls have a final reunion. Benkei explains that while it is true that he died, he was only able to remain on Earth due to the power of the gods (Lord Buson and the twin girls). Shizuka asks if she will ever see them again, to which the others reply yes, as they will all meet again in the Overworld eventually. Accepting this, Buson, the girls, and Benkei step in the portal. Benkei, before being fully absorbed into the portal, shouts that he enjoyed his time with Shizuka and Yoshitsune, and peacefully departs.

The unknown female narrator returns and delivers the epilogue. It is revealed that Yorimoto survived the effects of the Mashogane and is now peacefully leading the Genji clan now that the war is truly over. All of the Mashogane were destroyed with the collapse of the Heishi army, and as a result all Genji soldiers affected by the Mashogane were healed. Shizuka destroyed the Amahagane crystals as well, turning them into small fragments so that they will never be used for war again. The narrator then explains that no one knows where Shizuka left off to afterwards. Yoshitsune is then shown, with Shizuka behind him, on horseback, staring into a large grassland, preparing to take off and start a new life.

Different Versions

There are 4 different versions known so far:

  • Japanese release: Japanese/English voices, only Japanese subtitles and menus.
  • American release: Japanese/English voices and menus, and the blood has been censored and changed to some white light sparks.
  • Chinese release: Japanese/English voices, as well as Chinese and English subtitles and menus. It is censored like the American version.
  • EU release: Japanese/English voices, subtitles and menus for various EU languages and has blood.

Full Auto 2: Battlelines


Full Auto 2: Battlelines is the second Full Auto game and is available on the PlayStation 3 and PlayStation Portable. It is developed by Pseudo Interactive on PlayStation 3 and by Deep Fried Entertainment on Playstation Portable and published by Sega. The game was released on December 7th, 2006. A demo with single and multi-player modes was released on the PlayStation Network on February 15th, 2007.

Gameplay

Full Auto 2 features the same controller configuration as the Xbox 360 version. The points system from the first game was removed. The upgrades for the weapons from the front and rear are no longer featured in the game. It features Base Assault (online only) where one team must defend the base, while the others will charge and destroy their rivals, as well as their base.
In the single player mode, you have to get to the end of the track by a certain time or destroy a certain amount of objects or vehicles to win.

Fracture


Fracture is a video game for the PlayStation 3 and Xbox 360 by Day 1 Studios, and was released on October 7th 2008 in North America and on the 10th of October 2008 in Europe.

Story

Global warming and the search for methods of combating its effects have split the United States, and the world, in two. In the east is the Atlantic Alliance, a staunch supporter and leading innovator of cybernetic solutions to the world's problems. Their adversary is the Republic of Pacifica and their Pacific Rim allies in the west. They advocate adapting the human genome to cope with the changing world. Both factions are armed with a new type of tectonic technology that allows armies to raise and lower defenses out of the earth at any location of their choosing.

Gameplay

Fracture's unique selling point is its deformable terrain. For example, the player has futuristic weapons, both in the form of guns and grenades which can raise or lower the terrain. The terrain altering weapons featured are:

  • Entrencher - A gun which features the ability to raise and lower terrain

  • Tectonic Grenade - A grenade which sets off a series of localised shockwaves causing the terrain to rise up around it. THis can be dropped at your feat to grow a mound beneath you

  • Spike Grenade - A grenade which causes a large spike of crystalised lava to shoot up from beneath the ground

  • Subsonic Grenade - A grenade which emits low level vibrations upon detonation causing large sinkholes to appear. The pulse also damages enemies

  • Vortex Grenades - A grenade which creates a magnetic whirlpool at the point of impact which slowly expands, pulling objects and enemies towards the centre before swirling them around and then exploding causing severe damage

Music

Music for the game was composed by award-winning composer Michael Giacchino along with Chad Seiter and Chris Tilton.

Formula One Championship Edition


Formula One Championship Edition is a racing video game, developed by SCE Studio Liverpool and published by Sony Computer Entertainment, for the Sony PlayStation 3

Gameplay

Formula One Championship Edition follows the 2006 Formula One season, with 18 tracks, 11 teams and 22 drivers. The teams are:

  • Renault F1: Fernando Alonso and Giancarlo Fisichella
  • McLaren Mercedes: Kimi Räikkönen and Juan Pablo Montoya
  • Ferrari F1: Michael Schumacher and Felipe Massa
  • Toyota F1: Ralf Schumacher and Jarno Trulli
  • Williams F1: Mark Webber and Nico Rosberg
  • Honda F1: Rubens Barrichello and Jenson Button
  • Red Bull Racing: David Coulthard and Christian Klien
  • BMW Sauber: Nick Heidfeld and Jacques Villeneuve
  • Midland F1: Tiago Monteiro and Christijan Albers
  • Scuderia Toro Rosso: Vitantonio Liuzzi and Scott Speed
  • Super Aguri: Takuma Sato and Yuji Ide
The Circuits are:

Bahrain Grand Prix - Sakhir
Malaysian Grand Prix - Sepang
Australian Grand Prix - Albert Park
San Marino Grand Prix - Imola
European Grand Prix - Nürburgring
Spanish Grand Prix - Barcelona
Monaco Grand Prix - Monte Carlo
British Grand Prix - Silverstone
Canadian Grand Prix - Île Notre-Dame
United States Grand Prix - Indianapolis
French Grand Prix - Magny Cours
German Grand Prix - Hockenheim
Hungarian Grand Prix - Budapest
Turkish Grand Prix - Istanbul
Italian Grand Prix - Monza
Chinese Grand Prix - Shanghai
Japanese Grand Prix - Suzuka
Brazilian Grand Prix - São Paulo

The game follows the basic structure of F1 06 on the Playstation 2. The main differences include the updated visuals for the PS3 including a lot more detail, SIXAXIS compatibility, real time reflections, car reflections on wet circuits and new wet weather effects. It was announced early in development that the safety car would be included in the game for the first time in an F1 game since F1 99 for the PS1. However, it was removed before the final release along with the PSP wing mirror integration shown at E3.

The game also boasts dynamic weather, and improved AI. The AI system is called "Live Action Racing" where you can pressure the opposition, causing them to make little mistakes such as running wide on corners, causing them to crash into other cars or spin off the road of their own accord. The AI will seek opportunities to pass the player in a realistic manner.

The game is based on the early F1 season. Hence, Yuji Ide drives for the Super Aguri F1 when in fact he lost his super license just 4 races into the '06 season and Franck Montagny took his seat. Other minor changes throughout the real F1 2006 season are also not represented.

Players begin by running tests for one of three teams (Scuderia Toro Rosso, Super Aguri or Midland F1). The tests given vary between the teams. When the player successfully completes the tests, they are given the role of test driver. After performing well as a test driver, the player will become the second driver of the team. From there the player can compete in race weekends through many different roles. As a test driver the player will try out different car settings in practice, and as a driver the player will have track position targets to meet to keep the seat. The player's performances are subject to review at several points during the season. The game contains unlockable cars and tracks, such as Jerez, which was last used as the final round of the 1997 Formula One season, and can be unlocked and used in time trial mode. The unlockable cars range from a Williams FW18 (Used in 1996 by Damon Hill) to an old yellow Renault and a Lotus that was once driven by Emerson Fittipaldi and Ronnie Peterson. The cars are mostly unlocked by achieving the targets in time trial mode and can only be used in this mode.

The initial release did not include force-feedback support, which is considered by many to be an important feature for simulation racing games used with driving wheel controllers. A subsequent update in early 2008 added force feedback. The game also lacks support for 1080i or 1080p output resolutions.

Release

Formula One Championship Edition was released in North America on 27 February 2007. It was the first Formula One game to be released there since 2003, when Atari released Grand Prix Challenge exclusively for PlayStation 2 and EA Sports released F1 Challenge '99-'02 for the PC, and F1 Career Challenge for the PlayStation 2, Xbox and Gamecube.

E3 Videos

The first trailer of Formula One Championship Edition was displayed at E3 2005, during the Sony conference. The trailer shows drivers from the 2005 season, racing on the Suzuka Circuit in Japan. Sony and SCE Studio Liverpool have released a second movie, where 2006 season drivers are seen on the Autodromo Nazionale Monza while demonstrating many new features, such as one where the player can use a PSP as a wing mirror. This feature has since been removed.

Demo

A demo of the game has been available since November 2006 on the PlayStation Network. In this demo, players can race on the Indianapolis Motor Speedway or Autodromo Nazionale Monza tracks. The European version of the downloadable demo features 2 other tracks from the 2006 season; namely Circuit de Catalunya and Circuit Gilles Villeneuve.

Folklore


Folklore, known in Japan as FolksSoul -Ushinawareta Denshō- (FolksSoul -失われた伝承-, FōkusuSōru -Ushinawareta Denshō-?, literally "FolksSoul: Lost Legend") is a video game released exclusively for the PlayStation 3.

The game is a real-time action-adventure game with role-playing elements. The game centers around a young blonde woman named Ellen, and a journalist named Keats, both playable characters. Together they unravel the mystery that the quaint village of Doolin hides, the mystery that can only be solved by seeking the memories of the dead in the dangerous, Folk-ridden Netherworld.

Plot

The game takes place in the present day. A young university student by the name of Ellen is lured to the sea-side village of Doolin, in Ireland, led by a letter from her supposedly dead mother, telling her to meet her at the Cliff of Sidhe, Doolin. Meanwhile Keats, a journalist from an occult magazine called Unknown Realms, receives a telephone call from a woman in distress telling him to come to Doolin, and crying about Faerys who would kill her. Though he suspects it is a prank call, he pays a visit to Doolin Village. When Ellen arrives at the Cliff of Sidhe, she sees a cloaked figure resting at the edge. Thinking it is her mother, she calls out to the figure, but it does not reply. Keats arrives on the scene then, and asks Ellen if she was the one who called him. When she, surprised, says no, he wonders aloud if the figure at the cliff was the one who called him. A strong gust of wind suddenly blows across the cliff, and when it dies down, the figure has disappeared. Ellen, distraught, runs down to the beach to find the body and bumps into a girl from the village named Suzette. She questions Ellen, but she is so distressed that she faints. Keats arrives and, after questioning Suzette about Ellen, decides that the best thing would be to bring Ellen back into the village. Suzette brings Ellen to a small hut and Keats to a base on the edge of the village. That night, they are both visited by strange voices who invite them to the village pub, where they meet creatures they had never before thought existed, and are taken to a place that surpasses all imagination: the Netherworld, realm of the dead. Soon Keats and Ellen find themselves in a 17-year-old murder mystery, where the answers seem to only be found in the Netherworld, the land that can only be accessed from one place in the world, Doolin. To solve the crime and reveal Ellen's forgotten past, they will need to venture to the Netherworld as travelers, where Faerys and Folks alike await them.

Along the way they meet many different characters, like Scarecrow and Belgae, who help out both of them in their quest. Throughout the game, players learn about the chaos the Netherworld was put into by a previous Netherworld traveller. The eventual goal is to reach the core of the Netherworld and "fix" it. The game takes two different perpectives in the story that shows the different views and opinions of many different characters. While traveling in the Netherworld, many mysterious murders start to occur in the village of Doolin after the appearance of "The Hag." The people murdered are the only ones who knew the truth (or part of the truth) of Ellen's past.

Gameplay

There are seven unique realms, each farther from the Earth than the one before. Ellen and Keats journey each realm separately. Each realm represents a certain aspect of human thoughts of death and desires for an afterlife. The Fairy Realm, for example, is the human personification of "Heaven," created from the desire of a pleasurable afterlife, while Hellrealm is the opposite, for Hell, where souls are judged and those who have sinned are punished. Warcadia represents the fear of death that rages in mortal hearts, while the Undersea City is a once-beautiful, flourishing water realm that was believed to be where the gods resided. The Endless Corridor was created from the belief that there is nothingness after death, and the Netherworld Core lies at the heart of the Netherworld and is home to two trees which provide a link to the living world.

Each realm has their own Folks to battle against and absorb. In total, there are over a hundred beasts, characters, and monsters to interact with. Using the SIXAXIS wireless controller or the Dualshock 3 wireless controller, the player must battle monsters and literally "shake" them into submission and "yank" their souls (Known in the game as ids) from their bodies. The absorbed powers can then be used to capture or defeat the monsters that lie ahead. Players can choose between playing as Keats or as Ellen; the gameplay differs depending on who is chosen. Decisions made in one story-line will directly impact the path of the other, though this only appears later in the story. A main difference is that Ellen fully materializes the Folks she uses, meaning that they can be used as a defense. Keats, however, only materializes either a bodypart or a transparent body of it. another gameplay element is that Ellen's magic bar (which allows to her to use her Folk) Regenerates slowly, while Keats' instantly fills after not using his abilities for a while. Ellen also has the ability to wear different Cloaks that protect her from status Ailments, while Keats has a 'release' ability that makes all of his attacks stronger for a limited time.

Development

Folklore was announced at E3 2006 which was said to be "The next generation of dark fantasy." It was to be developed by Game Republic, under Yoshiki Okamoto, a video game designer who worked on popular games, including Resident Evil.

The game was originally titled "Unknown Realms" before being renamed to "Folklore". The original name still has a presence in the game, as it is the magazine that Keats writes for.

A playable demo was first released on the Japanese PlayStation Network (PSN) on May 30th, 2007. The demo features the two playable characters Keats and Ellen, with the ability to chose from either of them. The demo includes a series of short comic-style cutscenes, exploration of a sea-side village and a trek through a series of playable areas where a player is introduced to the gameplay basics (i.e. fighting, how to acquire new Ids, etc.). This demo was all in Japanese aside from the lines in English that both protagonists would occasionally exclaim during combat.

An English speech demonstration was released on the European PSN on August 22nd, 2007; as a limited time offering, it was removed from the PlayStation Store on August 31st. This demo was released to the North American PSN on August 23, 2007. An English/Traditional Chinese speech version demo was released on the Asian PSN on September 4th, 2007. Recently, the original Japanese demo was released in English version on North American PSN.

Fight Night Round 3


Fight Night: Round 3 is a boxing video game developed by EA Sports. It is the sequel to EA Sports' previous boxing title, Fight Night: Round 2, which was released in 2005. Round 3 was released on February 22, 2006 for the Xbox, Xbox 360, PSP and PlayStation 2. The PlayStation 3 version of the game was released on December 6, 2006.

Overview

Fight Night: Round 3 is the third boxing title from EA Sports, upon succeeding from the Knockout Kings games on the PlayStation. It features the usual improvements such as better graphics and gameplay. "Impact Punches" are one of the most drastic changes, along with ESPN Classic fights and a new career mode, in which the player fights to gain popularity in order to reach sponsored fights, or to be featured on ESPN. Unlike in older versions, Round 3 defaults without a heads-up display (HUD), allowing a player to judge the status of their stamina and energy based on their stance, movements, and facial features, instead of the usual stamina meter.

Versions

The game has been released for several video game consoles and some differences exist between the versions. The cover art features Arturo Gatti and Micky Ward on the PS2 and Xbox, while the Xbox 360, PS3, and the PSP versions have Oscar de la Hoya on the cover. Only the PS3 version can be played in a 1st person view.

FIFA Street 3


FIFA Street 3 is a video game for the PlayStation 3, Xbox 360 and Nintendo DS. It's the third game in the FIFA Street series. Electronic Arts confirmed that a third FIFA Street game was being developed for next-generation consoles to be released in 2008. The game will be using the same engine from NBA Street Homecourt, while the AI from FIFA 08 is being brought across. They also promised improved control over its predecessors. Rather than lifelike simulation, the game's emphasis will be on arcade-style fun. So far it has only been announced for these three platforms, but it could potentially appear on the Wii at a later point. The cover features Brazilian star Ronaldinho, English star Peter Crouch, and Italian star Gennaro Gattuso.

Venues
  • Street balcony near Charles Bridge in Prague (Riverside)
  • Parking lot in Little Havana beach, Miami (Beach)
  • Street underpass in Sao Paulo (Samba)
  • Off-shore‘s Campeche's oil rig, in the Gulf of Mexico (Oil Rig)
  • Liverpool's dockyards in Mersey Estuary (Shipyard)
  • Skyscraper rooftop in Shanghai (Rooftop)
  • Terrace in a neighbourhood, near the coast, in Naples (Mediterranean)
Teams
  • Australia
  • Brazil
  • Cameroon
  • China
  • Czech Rep
  • England
  • France
  • Germany
  • Greece
  • Italy
  • Mexico
  • New Zealand
  • Portugal
  • Scotland
  • Spain
  • Sweden
  • Turkey
  • USA
Demo

A demo for FIFA Street 3 was released on 20 January 2008 on the PSN store for the PlayStation 3 and on the Xbox Live marketplace for the Xbox 360.

Fifa 09


FIFA 09 is the latest installment of Electr