Thursday, November 6, 2008

NBA 09: The Inside


NBA 09 The Inside is a NBA basketball simulation developed by SCE Studios San Diego. The game is released on October 7, 2008 for the PlayStation 3, PlayStation 2 and PlayStation Portable. This year's game does not feature a single cover athlete but instead features a group of six NBA players that includes, LeBron James, Carmelo Anthony, Kobe Bryant, Carlos Boozer, Paul Pierce, and Dwyane Wade.

The game on top of having the 30 NBA teams includes 14 of the 16 NBDL teams. The teams are:

Albuquerque Thunderbirds
Bakersfield Jam
Anaheim Arsenal
Austin Toros
Colorado 14ers
Dakota Wizards
Fort Wayne Mad Ants
Idaho Stampede
Iowa Energy
Los Angeles D-Fenders
Sioux Falls Skyforce
Rio Grande Valley Vipers
Tulsa 66ers
Utah Flash

Excluded from the game are the newest members of the NBDL, the Erie Bayhawks and the Reno Bighorns.

Modes

  • Quick Play-this mode allows you to choose a NBA or D-League team to play in a normal game aginst one another

  • Franchise-allows you to choose one NBA team and control it's transactions, and other things covered by real GM's

  • The Life-allows you to play 3 different stories of an NBA players accent from the D-League

  • NBA Replay-this mode allows you to replay a game played in real life

NBA 08


NBA 08 is a NBA basketball simulation published by SCEA San Diego. It was released on October 2, 2007 for PlayStation 3, PlayStation Portable, and PlayStation 2. For the second time in the series, Phoenix Suns F/C Amare Stoudemire is featured on the cover- Stoudemire appeared on the cover of NBA 06 two years before.

Features
  • All New Progression System-NBA 08 introduces the progression system were players can use skill and experience rewards that they have gained to customize the playing style and the look of their custom players.

  • All-New Commentary-NBA 08 also includes the commentary of Kevin Calabro of the Seattle SuperSonics for play-by-play and Mark Jackson from the YES Network provides the color analysis.

  • NBA Replay-Relive the greatest moments of the 2006-2007 NBA Season in NBA Replay mode.

  • NBA Replay (Games of the week)-Relive moments from the past week with 5 downloadable scenarios every week.

  • Expanded Online Play

  • Greater Sixaxis Controls

  • Mini-Games-Own the Court, PlayStation Skills Challenge, and 3-Point Shootout return in NBA 08.

Wednesday, October 29, 2008

Nascar 09


NASCAR 09 is the twelfth installment of the EA Sports NASCAR series. It is developed by EA Tiburon and released on the PlayStation 2, PlayStation 3 and Xbox 360 in North America on June 10, 2008. On 12 March 2008, EA announced Jeff Gordon as the cover athlete for NASCAR 09. Through the career mode, "Chase for the NASCAR Sprint Cup", Gordon leads a mentoring program, a new feature offered in NASCAR 09.

In October 2007, Electronic Arts moved the PlayStation 2 game development to a new studio in North Carolina to be able to get better information with the NASCAR teams in an attempt to improve the game. The PlayStation 3 and Xbox 360 versions of the game were still made at the old studio.

Due to the development team using certain resources to work on key features in the game, no car manufacturers are present in this year's title.

Features

Jeff Gordon mentors the player in the new "Chase for the NASCAR Sprint Cup" career mode that has a completely revamped 3D menu interface. With Jeff's help, the player signs contracts, builds their reputation, and earns performance points by winning in the NASCAR Whelen Modified Tour (PlayStation 2 only), NASCAR Craftsman Truck Series, the NASCAR Nationwide Series, and the NASCAR Sprint Cup Series. One new feature in NASCAR 09 is "Own The Track". This allows the player to compete against friends or other gamers and own all 22 tracks in the Sprint Cup Series. Also new is the new "Sprint Driver Challenge", in which the player complete challenges in all sorts of situations to earn rep and performance points. In the game there are two driving styles available for the player to choose from: Normal and Pro. The Pro driving style is more suited for experienced players, while the Normal mode is better suited for beginners.

Also new to NASCAR 09 is the Paint Booth Customization Feature, similar to Papyrus' NASCAR games. For the first time in the franchise's history, a car customization template is available online which creates endless possibilities for personalization. Players are not able to see their friends' custom designed car skins when racing against them online. The online connectivity of Paint Booth allows players to download a car template from EASports.com and import it into editing programs, such as Adobe Photoshop, giving users a multitude of design options. They can then upload those images into the game and show off their dream machine on the track.

The demo was released on May 29 on Xbox Live and June 5 on the Playstation Network.
Best Buy released the game with a special edition cover featuring Elliott Sadler, who receives sponsorship from Best Buy. Sadler previously appeared on the cover of NASCAR 07.

Downloadable content was added in July, 2008, among the content was the Circuit Gilles Villeneuve road course for the Nationwide Series and new car paint schemes for the Sprint Cup and Nationwide. This content is availiable for Xbox 360 and PS3 as of August 8.


Nascar 08


NASCAR 08 is the eleventh installment of the EA Sports NASCAR series. It was developed by EA Tiburon and released for PlayStation 2, PlayStation 3 and Xbox 360. This is the earliest that EA has released a NASCAR game. It also marks the first time the original Xbox has been excluded from the NASCAR lineup since NASCAR 2001.

Tony Stewart is on the cover marking his third appearance on the cover of an EA Sports NASCAR game. The cover in the PAL region features Juan Pablo Montoya. NASCAR’s new Car of Tomorrow as well as the current car are present in the game, although the Car of Tomorrow is generic (no separate manufacturers). ESPN's NASCAR coverage is also integrated into the game. Crew chief dialogue for the PlayStation 3 and Xbox 360 versions of the game was recorded by Chad Knaus. The Whelen Modified Tour is not included in PlayStation 3 and Xbox 360 versions of the game, but is still present in the PlayStation 2 version.

Features
  • Next generation graphics

  • Gain new experiences during every race then modify your cars handling with over 40 tuning options

  • Share setups with the online community

  • Multiplayer with up to 11 competitors

  • The Chase Mode in which you complete various tasks including drafting and passing to earn licenses for cars or specific tracks

  • Vehicle Telemetry Visor (VTV) Monitor your car’s telemetry on track for real time feedback on your car’s handling

  • Day-to-night transition during appropriate races.* New Instant Replay feature with the ability to save race replays

  • SIXAXIS Steering Control

  • Download content including tracks and special paint schemes

  • "Concussion Camera" in which the screen shakes after a hard hit

MX vs. ATV: Untamed


MX vs. ATV: Untamed is an offroad racing game developed by Rainbow Studios and THQ for the Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, and Wii systems. It is a part of their MX vs. ATV series.

Gameplay

The game encompasses several modes: Motocross, Opencross, Supercross, Supermoto, Endurocross, and Minibikes, among others. The player has a relatively wide choice of vehicles, from monster trucks, to trophy trucks, to ATVs to motorbikes. In some modes, gameplay takes place over two motos, or qualifying events. The player's finishing position in the first moto determines who gets gate choice in the second moto. The player's position in the second moto determines their final standing.

MX Riders

Billy Laninovich, Josh Hill, Chad Reed, Ricky Carmichael, Davi Millsaps, Ryan Villopoto, Ivan Tedesco, Nathan Ramsey, Josh Grant, and Grant Langston

ATV Riders

Keith Little, Kory Ellis, Harold Goodman, Mark Kendall, Dustin Wimmer, Jason Luburgh, John Natalie Jr., Jason Dunkelberger, Pat Brown, and Dana Creech

Tuesday, October 28, 2008

MotorStorm: Pacific Rift


MotorStorm: Pacific Rift is a racing video game in development by Evolution Studios and to be published by Sony Computer Entertainment Europe (SCEE) for the PlayStation 3. It is the sequel to MotorStorm and will use a modified engine. It was announced by Sony after their acquisition of Evolution Studios and is scheduled for release on 28 October 2008 in North America.

Development

The first target render teaser trailer of the game was released on 12 March 2008 and showed pre-rendered cut scene featuring destructible environments and realistic character modelling along with the song "Tarantula" by Pendulum who appeared in the first game also with "Slam". The monster truck ploughs through a biker and the running down a yellow buggy, whilst the black monster truck (a van, perhaps) crashing through an old building, causing it to collapse and then trapping a rally car. An ATV uses the wreckage as a ramp over and a biker ducks through a collapsed platform, while the other one crashes into it.

Demo

A demonstration version of the game was made available in Europe and North America on 11 September 2008. In Europe the demo was made available to randomly selected users. Access to the North American demo required users to purchase episode 4 of Qore. It was available to all users on the PlayStation Store on 16 October 2008.

The demo consists of a single-player race and a 2-player split-screen race on Rain God Spires. A total of 8 vehicles are available in the demo: a bike, a monster truck, two buggys, two racing trucks (one of which can be selected in both modes) and two rally cars

Gameplay

The game will move away from the desert environments of the original title and relocate itself in "a lush island environment, full of interactive vegetation"; also included will be monster trucks and four-player split-screen capability. Monster trucks will be able to ride over cars (except big rigs), break most vegetation, and destroy structures. Custom music tracks using a player's own music stored on their PS3 hard drive will be available, and camera angles will be improved for crashes; vehicle damage will also be improved. Confirmed race terrains are volcanic mountain sides, beaches, jungle, caves, and a run-down sugar factory.

Tracks

The 16 tracks (compared to eight tracks originally available in the first game) will contain "thick mud, tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools".
Another new feature in Motorstorm: Pacific Rift is the presence of water in the form of rivers and pools. Water also cools down the car's engine, which presents a whole line of new tactics; vehicles will slow down as they go through deep water, with buoyancy featuring for vehicles that venture into water too deep for that vehicle type. Vegetation will fight back against the smaller vehicles and only the bigger vehicles will be able to go through it.

Vehicles

MotorStorm: Pacific Rift features all 7 vehicle classes from the original game (Bikes, ATVs, Buggies, Rally Cars, Racing trucks, Mud Pluggers and Big Rigs) as well as a new class, Monster Trucks. Monster trucks are relatively fast and capable of crushing opponents and vegetation, however because they are so big and high up, their centre of gravity isn't that low, making them very easy to overturn. They will not be able to run over Big Rigs because Big Rigs are the second toughest vehicle in its class (thanks to its very high strength, and its difficulties of being crushed to the side) and they are the only ones who can battle against the Monster Trucks.

All vehicles featured in the original MotorStorm will appear in the new game as well as a whole new array of vehicles. This includes vehicles downloaded as part of game packs such as Revenge Weekend and Devil's Weekend.

Multiplayer

The game will support 16-player online play and 4-player split-screen, offline play. Sony is also said to be "pushing" to make the game's web services integrated with the game in the same manner as SingStar.

Soundtrack

The game features 45 licenced music tracks, nine of which are exclusive to the game. This is in contrast to the original game which had 21 music tracks. Notable artists featured on the Motorstorm: Pacific Rift soundtrack include Nirvana, Queens Of The Stone Age, David Bowie, Death From Above 1979 and Fatboy Slim as well as up and coming unsigned bands like March and The Planets.

MotorStorm


MotorStorm is a racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. First announced at E3 2005, the game was released in Japan in December 2006 and the rest of the World in March 2007. Motorstorm has achieved global sales of over 3 million copies. After their purchase of Evolution Studios, Sony stated that the studio was working on a sequel to MotorStorm.

Gameplay

The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. Motorstorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: rally cars, big rigs, dirt bikes, ATVs, racing trucks, buggies and mudpluggers. Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are eight playable tracks in the game:

  • The Grizzly
  • Sidewinder Gulch
  • Rockhopper
  • Rain God Mesa
  • The Tenderizer
  • Dust Devil
  • The Mudpool
  • Coyote Rage

A further four are available to purchase as downloadable content through the PlayStation Store:

  • Devil's Crossing
  • Coyote Revenge
  • Eagle's Nest
  • Diamondback Speedway

Tracks experience real-time deformation, which means each lap is different from the last. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds differently to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.

Nitrous Boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.

In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.

E3 Video Footage

Early details released by Sony and Evolution Studios show extremely high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.

In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the internet on sites such as YouTube. The demo shows a yellow buggy (featured in the E3 video, and known as the Wombat Typhoon) and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and then shows violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white Hummer-like mud plugger (called the Atlas Jackhammer) ramming through the yellow Wombat Typhoon, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail, seemingly wrecked (and the driver may be possibly killed from the crash). Being a technical demo, it didn't show any gameplay aspects (although realistic crashes, wrecks and mud deformations are shown) or whether the final game would reach the standard of the E3 ’05 video. However, Sony representative Phil Harrison mentioned it would make an appearance at E3 ’06.

The game appeared at E3 ’06, although it missed the first day of the expo due to the show version's being completed and uploaded to LA just that day. The build at the show was only 50% complete but still showed some effects such as motion blur and deformation of the tracks.

Demos

Two demo versions of the game have been made available to the public. The first is only available on PlayStation 3 retail kiosks, while the second is only available for download from the PlayStation Store. While both demos feature the same track, the kiosk demo allows the player to switch vehicles on the grid before the race starts, which means that the player is able to race in approximately twenty different vehicles, whilst the downloadable demo restricts players to two vehicles. However, the downloadable demo has a smoother frame rate and extra visual detail.
Both demos allow the player to steer using Sixaxis motion-sensing.

Updates

Five updates have been released for MotorStorm in North America and Europe:

Version 1.1: Update 1.1 was made available for download on March 23, 2007, in addition to the European and Australian release. It added one feature: a buddy list, to allow users to compete with online friends.

Version 1.2: Update 1.2 is an update that was scheduled for release on 11 June 2007. The update improves online play, is compatible with a time-trial mode add-on, removes a popular boost exploit, and fixes several bugs. The update was released in Europe on 15 June 2007 and on 21 June in North America.

Version 2.0: Update 2.0 enhanced vehicle selection and player colours in the lobby and also fixed bugs with headset and voice communications support.

Version 3.0: Update 3.0 added vibration support for the Dualshock 3 controller. Finishing positions in a player's last race now determine their starting grid position in the next race within the same online lobby. A Gloating Index to give guidance as to a racer’s online prowess. Plus fixes to various bugs and exploits. The update was released in Europe on 25 October 2007 and in North America on November 8, 2007.

Version 3.1: Update 3.1 adds a 2D vehicle selection screen, mirrored tracks for online multiplayer games, a new proximity meter for MotorStorm mode and two additional songs to the soundtrack - "Devil's Crossing" by Elite Force and "Beat The Devil" by Jiffster. The update was released in Europe on 13 December 2007 and in North America on 19 December 2007.

Downloadable Content

On 15 June 2007 in Europe and 21 June in North America, an add-on was made available on the PlayStation Network. This free download, when used in conjunction with the 1.2 update, unlocks a time-trial mode. In this mode, players are able to select a track and vehicle to race around and achieve the best time. When online, players can upload their best times to see where they rank in a global leaderboard. There is also the ability to download the "ghosts" of best laps of other players—including the creators—and race against them.

On 6 September 2007 in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocks the Coyote Weekend mode. This allows players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races unlock sequentially and are unlocked via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races are presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track features five times, with various new routes and short-cuts. Four other tracks also feature in the Coyote Weekend festival. The download also includes two new vehicles, a bike, an ATV and a bonus vehicle that can be accessed on successful completion of the races. There is also a vehicle pack available on the PlayStation Network, that includes a rally car which looks very similar to a De Lorean DMC-12 and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny.

On 27 September 2007 in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. On 25 October 2007 in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery will automatically unlock the truck. The Devil's Weekend pack was released in Europe and North America on 8 November 2007 it contains The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. On 20 December 2007 in USA, it features a new downloadable holiday skin for Castro Varadero (a big rig). An additional two tracks were announced on 7 January 2008. Eagle's Nest & Diamondback Speedway were released in Europe on 11 January 2008 and in North America on 17 January 2008. On February 7, 2008 in North America and Europe, a Chinese New Year skin becomes available for download for the Wulff Revo rally car.

Release

MotorStorm was officially released in Japan on 14 December 2006, where it became the best-selling PlayStation 3 game; in North America on March 6, 2007; and in Europe as part of the European PlayStation 3 launch on March 23, 2007. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on June 20, 2007.

By the 9 July 2007, MotorStorm had sold more than one million copies in North America. As of 22 December 2007 MotorStorm has sold 3.31 million copies.

Monster Madness: Grave Danger


Monster Madness: Grave Danger is a video game for the PlayStation 3. Developers Psyonix Studios have taken the game Monster Madness: Battle for Suburbia and ported it to the PlayStation 3, adding 25 new challenge modes, adding full 4 player online co-op for the adventure mode, reworking the control scheme, adding 100 character-specific purchasable accessories, new unlockable character costumes, and changing the camera system. While Battle for Suburbia was originally developed by Artificial Studios, publisher SouthPeak Interactive brought the title to Psyonix to rework the core gameplay and port the game to the Playstation 3.

Like Battle for Suburbia, players will be able to create many big and powerful weapons to destroy the monster menace that's attacking the town of Suburbia. The game was influenced by, and is often referenced with, the LucasArts' cult classic Super Nintendo and Sega Genesis game, Zombies Ate My Neighbors.

Story Mode

Players control one of four playable characters and attempt to escape the monster-infested locale, defeating various forms of zombies and other monsters and boss creatures in order to progress through the game. There are five chapters in Monster Madness: Suburban Nightmare, Shopping Maul, High School Hell, Cemetery Scary, and Evil Castle. Each chapter contains 3 to 5 stages.

Each character is armed with unique weapons and special moves. Zack is the nerd character and his special weapons are ax-type weapons. Andy is a skater who wields random objects such as a toilet plunger and rolling pin. Carrie is a goth girl who favors swords. Jennifer is a stuck-up cheerleader who wields dual batons.

While many items in the game can be picked up and used as melee weapons and throwable items, the main focus will be on the character's signature melee weapon and the various buildable and upgradeable guns. Each character has a class of melee weapons that they feel most comfortable with. By using their favored weapon, a meter will begin to fill up as they kill enemies. When the meter reaches full charge, the players can unleash a special power attack that is unique to each character. Zack's power attack is a powerful shot to the ground with his ax which produces a shockwave that kills enemies. Carrie's power attack is a dash attack where she leaps forward and dashes from enemy to enemy dealing powerful blows to each enemy she hits. Andy's power attack involves him jumping on the end of his current melee weapon and spinning in a circle, kicking enemies around him. Jennifer's power attack has Jennifer spinning on one foot creating a tornado that sucks in enemies as it kills them. In addition to the melee weapons, there are also 15 different guns that will be built using 18 different types of weapon parts featured in the game. The weapon parts are collected by locating and opening weapon part tool chests which are hidden strategically throughout the levels. This is another point where Grave Danger differs from Battle for Suburbia; where weapon parts were then randomly generated all around the levels, they're now contained in set locations inside the tool chests.

Each of the 15 guns has 3 different levels of upgrades which not only makes the gun more powerful, but can change the way it operates as well. For example, the level 1 nailgun weapon, featured early in the game, has players wielding two semi-automatic nailguns. The level 3 nailgun, however, has an extended clip and is fully automatic. The arsenal is made up of the following weapons: nailguns, cellphone tazers, bicycle grenade launcher, defibrillators, CD launcher, rocket launcher, pipe shotgun, bee mine launcher, flame thrower, mini-gun, rail gun, radioactive flashlight, sonic shield gun, glue cannon, and boomerangs.

There are also features such as online play competitive play with up to 16 players, and costumes for all players that can be unlocked during or after the game is complete. Monster Madness: Grave Danger also includes full online co-op capabilities, letting 4 players join together and play through the adventure mode with other players on the internet. This feature was much requested, but sadly omitted from Xbox version "Battle for Suburbia."

Challenge Modes

Introduced into this game by Psyonix Studios is the Challenge mode. This mode of gameplay features 25 new mini-games which the players must complete to unlock costumes for Zack, Carrie, Andy, and Jennifer. The mini-games include such games as "Zombie Cats", where players must see how many zombie cats they can wipe out in a given amount of time using only the flame thrower. Another one of the mini-games has players driving the game's UFO vehicle from a top-down perspective to destroy enemies while the terrain scrolls by. Other challenge modes include defeating a certain number of monsters in a given time limit - similar to adventure mode play - various vehicle races, and more.

Monday, October 27, 2008

Mobile Gundam Suite: Crossfire


Mobile Suit Gundam: Crossfire, known in Japan and Europe as Mobile Suit Gundam: Target in Sight (機動戦士ガンダム Target in Sight, Kidō Senshi Gandamu Target in Sight?), is a PlayStation 3 launch title, published and developed by Namco Bandai, based on Sunrise's Mobile Suit Gundam franchise. It was released in Japan on November 11, 2006, and in North America on November 17, 2006.

Plot

Mobile Suit Gundam: Crossfire Takes place during the One Year War, UC 0079, with all missions being based in the eastern half of the world from Africa to Australia after the Federations GM production increase in October.

MLB 08: The Show


MLB 08: The Show is a baseball simulation video game produced by Sony Computer Entertainment for the PlayStation 2, PlayStation 3, and PlayStation Portable systems. It the longest-running officially licensed Major League Baseball game series on the PlayStation systems. MLB 08: The Show is the third edition of the MLB: The Show series of video games, which is the only officially Major League Baseball licensed video game series that is currently available. The game was announced for all three PlayStation consoles on December 11, 2007, and released on March 4, 2008 in North America. Ryan Howard, all-star first baseman for the Philadelphia Phillies, is featured as the game's cover athlete.

The game is a baseball simulation in which, depending on the gameplay mode, the player controls one or all of the players on a Major League Baseball team or some select Minor League Baseball teams. Depending on the gameplay mode, the player may control a team for a single game, season, or franchise, and can also create a player and control his career.

Gameplay

Gameplay is very similar to the other versions of MLB: The Show, as well as most baseball simulation video games. Some new features were introduced in various gameplay modes. The player may take control of one of 30 Major League Baseball teams in any game mode (excluding Road to the Show) and use that team in gameplay. The game has variable game modes in which a player takes control of a team for a single game, one season, or a franchise (multiple seasons). The player may control the team's batting, pitching, and fielding while playing the game. Many new general features have been introduced to the game as improvements to the previous edition, MLB 07: The Show. One of the major updates to the game is the "Batter/Pitcher Analysis" feature. This feature allows players to check the "match up" between the current batter and pitcher. Information such as strike/ball ratio, pitch types, pitch frequency, pitch location and the last 25 pitches thrown by the current pitcher. For pitchers, stats such as batters "hot zones", balls taken, strikeout pitch location, and stats when facing that particular pitcher.

Another main update to the game is the "Progressive Batting Performance". This feature tracks the batting stats of all players in season and franchise modes, and for your created player in Road to the Show mode. Progressive Batting Performance tracks trends in the player's batting statistics, and then gives a rating compared to the average performance of that player each month. If the player is doing better, the player will perform stats will increase, while if the player's stats are getting worse, they will fall into a "hitting slump", a prolonged period of time in which the player has trouble batting.

Fielding was also improved from previous versions, with better AI making less mistakes in the field, AI calculations on whether the runner will reach base before a throw gets there, and improved fielding mechanics. A "Rob Home Run Indicator" was also added. This feature indicated if a ball traveling over the wall was close enough to jump and catch to save a home run. A marker of where to jump, as well as timing, was also added.

Game Modes

MLB 08: The Show contains most game modes found in nearly every baseball simulation game, which include quick game (or exhibition), season, and franchise modes. In exhibition mode, players play a single game not related to a season or series of games, choosing from 30 major league teams, or one of 60 minor league teams, which include teams from the International League, Pacific Coast League, Texas League, Southern League, and Eastern League. This is a normal game where players can choose lineups, pitchers, game settings, and then either play against another player or the CPU. A variation of this mode is "quick game" mode, in which you choose teams, and default lineups, pitchers, and game settings are used.

One of the games main gameplay modes is "Road to the Show" mode. In Road to the Show, the player creates a player to be part of an organization. The player controls only that player through their career, and attempts to make them better by earning skill points from achieving goals such as getting hits, stealing bases, or turning double plays. The career player begins playing in the minor leagues at AA class, and progresses through AAA class until they are called up to the Major Leagues. The player must accomplish goals that are given to them by their team manager, which in turn give then skill points if they are completed, and deduct skill points if they are failed or not attempted. There are also "advancement goals" that the player must accomplish over a certain period of time that will help the player's career player advance to higher levels of play. Advancement goals include developing abilities, getting higher stats, and getting on base more often.

Also included in the game are season and franchise modes. Franchise mode allows the player to take control of a Major League Baseball team (as well as its minor league teams) as the general manager. The player plays games, makes roster moves, signs free agents, manages the budget, and attempts to accomplish the goals set by the owner by the end of the contract. Unlike Road to the Show, these are organizational goals, such as winning 2 World Series or hosting the MLB All-Star Game. Season mode is the same as franchise mode, but there are no goals and the player only takes control of the team for a single season.

"Manager mode" and "Rivalry mode" are the two final gameplay modes featured in MLB 08: The Show. In Manager mode, the player acts as the team's manager, calling plays, making in-game roster changes, or adjusting your team to certain batters and pitchers. Rivalry mode is where two teams continuously play each other for a set number of games, such as 16 or 24.

Development

MLB 08: The Show was developed by Sony Computer Entertainment America's SCEA San Diego Studios development team, and is part of the MLB The Show series of video games. The predecessor to this game was MLB 07: The Show. SCEA San Diego Studios wanted to improve on the realism of MLB 07: The Show, and added new animations, realistic animations for specific players, and better gameplay physics to improve on MLB 07: The Show. In an interview, Scott Rohde, a member SCEA San Diego Studios, said "Baseball fans know that the MLB franchise has been met with critical acclaim and has a long-standing winning tradition.MLB 08: The Show continues to display our commitment to delivering highly-innovative and improved features in order to provide an unrivaled simulation with a broadcast quality presentation"

The game was run on the same game engine as the last two games in the series, so no updating was made to the game's actual physics, and no overhaul was made on the game's graphics system. While creating the game, the developers added many minor features to the graphics, however. Over 3,000 player animations were added to the game, which include player's personal batting stances, pitcher's wind up motions, animations for specific players (such as Nomar Garciapara's ritual of adjusting his batting gloves), and normal game animations. Rex Hudler, Matt Vasgersian and Dave Campbell returned for the third straight season, acting as the in-game broadcasters.

MLB 07: The Show


MLB 07: The Show, produced by Sony Studios, is a baseball video game for PlayStation 3, PlayStation 2 and PSP. It is the only first-party MLB-licensed video game for the 2007 season, and the only baseball game available for the PlayStation systems aside from Major League Baseball 2K7. For this reason, it is likely to draw attention to the brand and franchise, while the top selling baseball video game developers of previous seasons, notably EA Sports, are forced to devise creative alternatives. The PlayStation 2 and the PSP versions of this game were released on February 27, 2007 while the PlayStation 3 version was released on May 15, 2007.

New York Mets 2007 All-Star third baseman David Wright is featured on the cover. The three-man team of announcers once again include Rex Hudler, Matt Vasgersian and Dave Campbell.

Midnight Club: Los Angeles


Midnight Club: Los Angeles is the fourth video game in the Midnight Club racing series, not including Midnight Club 3: DUB Edition Remix. It was officially announced for the PlayStation 3 and Xbox 360 on May 16, 2007 by Rockstar Games. The game was developed by Rockstar San Diego, the same studio behind Rockstar's first iteration into the seventh generation of video games, Rockstar Games Presents Table Tennis. The game features 43 cars and 3 bikes, signifigantly less than its predecessor. The map of Los Angeles is confirmed to be the size of all three cities from the previous installment combined. It has also been confirmed in several sources that each car has a polygon count of roughly 100,000. After several delays Midnight Club: Los Angeles was released on October 21, 2008.

Released Media

Beginning in late August 2007, Rockstar began releasing screen shots and trailers that showcased the new 24-hour cycle, new makes including Ford and Mazda, and the city of Los Angeles itself. In all a total of seven trailers were released along with a large number of quick clips that showcased individual cars that appear in the game.

Along with various videos and screenshots, Rockstar began opening individual sections the video game's official website that featured new videos, screenshots, and characters. At the annual Leipzig Games Convention gamers in attendance were given a chance to experience Midnight Club: Los Angeles’ head-to-head multiplayer aspect for the first time. As the release date drew nearer Rockstar revealed several contests which included prizes from Pizza Hut and Footaction USA. Also, Rockstar has teamed up with Jordan Brand to make a pair of limited edition shoes to celebrate Midnight Club: Los Angeles. The pair of Air Jordan Classic '87 are said to cost $380, along with the game. Only 40 pairs were given away.

Soon after a sample of the Midnight Club: Los Angeles soundtrack was released which has a total of 97 songs. The music was selected to give energy and vibe to the game and includes genres from hip-hop, to rock, to electronic including Maino, Nas, The Cool Kids, Digitalism, DJ Felli Fel, Bishop Lamont, MURS, and No Age. The Live Launch Event introduced the remix of the Eagles of Death Metal soundtrack-featured song, "Wannabe in L.A." from their album Heart On, at the Virgin Megastore in Los Angeles.

Finally on October 20, 2008, Midnight Club: Los Angeles was released in the United States and the music section of the website was released and revealed all the tracks that were in the game. The full vehicle list was also revealed, showing surprising vehicles, such as the Ford Mustang GT Convertible.

Gameplay

The game will be set in the city of Los Angeles, again providing the option to completely free-roam (on roadways quite larger than all the cities combined from Midnight Club 3: DUB Edition). New additions are a day-to-night cycle and weather effects, adding a realistic aspect to the game. After races, if any damage is inflicted upon the vehicle, the player doesn't necessarily have to drive back to the garage for a full repair, but instead can choose the Quick Fix option through which old, junkyard-esque parts will be added to the car. To get the nice look back, the player must actually drive back to repair their vehicle at a garage so actually totaling the vehicle completely is not possible anymore. The Los Angeles map is considered one of the most detailed and accurate versions of L.A. yet. With the RAGE system being used for this game, as with Grand Theft Auto IV, traffic level will fluctuate throughout the day, with heavy traffic in the morning and afternoon, and little to no traffic at night. Motorcycles are once again a big part of the game, though only two models have been featured on the website and in video footage, the Kawasaki ZX-14 and the Ducati 999R. Convertibles, customizable interiors and customizable exotics are new additions.

Police return but are no longer scripted to a specific race, they will chase you no matter where you are and the longer you run from them, the higher your fine if you are pulled over. Developers placed great emphasis on the elimination of load screens, stating that the player can literally jump from career mode to an arcade race in under ten seconds. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding in the rain.

Online Features

Online play will support 16 players at once and a number of new modes will be introduced including, Keep Away where the player must hold the flag as long as he can and Stockpile in which there are numerous flags to be captured. New online power-ups mentioned include Mirror (will reflect any power-up fired at the player back to the person who fired it), Agro (will act the same as the offline special ability, increasing the players vehicle weight and enabling them to crash through other vehicles without taking damage or slowing down), and Random (gives the player a random power-up). A new aspect entitled "Rate My Ride" is also to be introduced, where the players can go online to view vehicles that other players have created.
Playstation Network trophies have also be confirmed with a total of 46 trophies to be won.

Tuesday, October 21, 2008

Metal Gear Solid 4: Guns of the Patriots


Metal Gear Solid 4: Guns of the Patriots (メタルギア・ソリッド4・ガンズ・オブ・ザ・パトリオット, Metaru Gia Soriddo 4 Ganzu obu za Patoriotto?) (commonly abbreviated to MGS4) is a third person stealth action video game. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkawa, Guns of the Patriots was developed by Kojima Productions exclusively for the PlayStation 3 video game console. It is the seventh title in the Metal Gear series and the first in its fourth generation. The game was released worldwide on June 12, 2008, 10 years after the release of Metal Gear Solid and 20 years after the US release of the first Metal Gear.

Gameplay

In Metal Gear Solid 4, the player (Old Snake) must navigate the game world in order to progress, using cunning in addition to traditional combat. It uses third person view with full camera manipulation, but also allows the freedom to play in first-person mode, as well as an over the shoulder view which can be switched from right shoulder to left for corner maneuvering. The Close Quarters Combat system has been completely revamped.

The game is filled with cut scene "flashbacks" (although they're not actually cut scenes, but still photos of past events, locations, or characters) that reference what happened in previous Metal Gear Solid games and how the events or characters relate to the setting of MGS4. Players are able to choose whether to view these scenes by pressing the X button [O button in some countries] on their controller when prompted (though there are some instances where there will not be a prompt). Players also have the choice of watching the Mission Briefings through set camera angles or freely exploring them with the Metal Gear Mk. II/III.

Snake is also partnered with a robotic drone, the Metal Gear Mk. II/III, which allows him to communicate with other characters, in addition to the CODEC radio system from previous games. It is also capable of incapacitating enemies using a weak electric shock, as well as providing reconnaissance. This drone is reminiscent of Gillian Seed's robotic sidekick of the same name from another Hideo Kojima game, Snatcher.

Due to the lack of force feedback (an important part in previous titles) from the PlayStation 3 during much of the development, the game had been designed with a new feature: a white "Threat Ring," that shows "hills" that display nearby enemies. As a series known for extensive use of force feedback, when Sony announced the reintroduction of a new DualShock 3, MGS4 was announced as one of the first major games to make use of the restored capabilities.

Snake's health plays a small factor during gameplay. If injured on the battlefield, cuts and burns will remain on his skin. However, the developers wished to avoid putting the stress of maintaining Snake's health onto the players, so he wears a muscle suit, allowing players to move in a similar fashion to previous games.

Snake has a meter and an index that replaces the stamina bar from Metal Gear Solid 3: Snake Eater. The index, "Stress," is based on current fighting and climate conditions. This can cause Snake to go into a "combat high," that sharply increases his accuracy and reduces damage taken. However this effect will eventually wear off and could cause Snake to momentarily collapse. Smoking a cigarette calms him down. The meter, "Psyche," slowly drops over time reducing Snake's accuracy and his ability to recover his LIFE bar. Many items in the game -- such as the iPod -- will increase the meter, as will consuming ReGain Energy Drinks, noodles, and military rations, or using a compress on Snake's sore back muscles. Reading an issue of Playboy Magazine (in first person view) "curiously raises Snake's Psyche".

There is also a "Baseline Map" which is a radar map with a dynamic circle based on Snake's "presence" in regards to the environment. Accessible through the main menu, the Virtual Range is a test facility that allows the player to access the game's library of weapons as well as practice Snake's CQC moves.

Characters

The cast of the game comprises mainly characters from previous Metal Gear Solid games, although a few new characters are introduced as well. A prematurely aged Solid Snake returns as the game's sole playable character under the new codename Old Snake. Assisting him are Roy Campbell, his former commanding officer; Otacon, his sidekick since the original Metal Gear Solid; Naomi Hunter, the scientist who injected him with the FOXDIE virus; Meryl Silverburgh, heroine of Metal Gear Solid, now the leader of Rat Patrol Team 01, a military unit sent to investigate PMC activities; Mei Ling, Snake's former data analyst and now Captain of the recommissioned USS Missouri (BB-63); Raiden, the protagonist of Metal Gear Solid 2: Sons of Liberty, now a Cyborg Ninja; Rosemary, Raiden's former girlfriend, who now works as a psychological counselor; and EVA from Metal Gear Solid 3: Snake Eater, now a resistance leader named Big Mama.

Also assisting Snake is Drebin, a gun launderer accompanied by his pet monkey, Little Gray; Sunny, Olga Gurlukovich's daughter, who was rescued from the Patriots; and the other members of Rat Patrol Team 01, which consist of Ed, the team's second-in-command, radio man, and sniper; Jonathan, a hulking soldier; and Johnny, nicknamed "Akiba", the team's electronics expert. Jonathan and Ed are named after the main characters of Hideo Kojima's 1994 adventure game Policenauts, from which Meryl debuted as a supporting character. Johnny was the guard that was stripped naked by Meryl in MGS1.

The antagonist of the game is Liquid Ocelot, formerly Revolver Ocelot, an agent of the Patriots until his mind was apparently possessed by Liquid Snake as a result of an arm transplant. On Liquid Ocelot's side are: Vamp, the sole surviving Dead Cell member from Metal Gear Solid 2; The Beauty and The Beast Corps; and his private army, the elite all-female Haven Troops (also known as the FROGS). The ghost of Psycho Mantis from Metal Gear Solid also makes a special cameo in the game.

The Beauty and the Beast Corps serves as the central boss characters of Metal Gear Solid 4: Its members are Laughing Octopus, Raging Raven, Crying Wolf and Screaming Mantis. They are jokingly referred as the "Snakehound Unit" as their recent mission is to kill Snake on sight. Their animal names openly reference the members of FOXHOUND from MGS, their emotions relating to the Cobras from MGS3, and their weapons taken from Dead Cell members from MGS2. A close inspection of Screaming Mantis reveals two marionettes of previous MGS bosses: Psycho Mantis and The Sorrow, both of whom were psychics. All four of them are women who suffer from post-traumatic stress disorder and, as a result of this, have become war machines. Their outer appearance is referred to as "Beast", while their inner appearance is referred to as "Beauty". Four models were chosen for their in-game appearances as their "Beauty" side: Lyndall Jarvis (Laughing Beauty), Scarlett Chorvat (Screaming Beauty), Mieko Rye (Crying Beauty), and Yumi Kikuchi (Raging Beauty). The voice acting for the characters is done by having the female voice actors perform the lines while a male voice (Shozo Iizuka in Japanese and Fred Tatasciore in English) overdubs on top of the female voices, creating a split-voice effect for the characters.

Story

Set in 2014, five years after the "Big Shell Incident" (the events of the Plant Chapter from Metal Gear Solid 2), Metal Gear Solid 4 portrays a world where private military companies (PMCs) have effectively replaced the world's standing armies, fighting proxy wars for business purposes. Nanotechnology has become prominent, both to enhance the capabilities and enforce the loyalty of mercenaries. The nanomachine system that PMCs use is called "Sons of the Patriots" or "SOP." The five largest of these PMCs are owned by a single mother company named Outer Haven, operated by Liquid Ocelot. Amassing an army whose manpower rivals that of the United States, Liquid prepares to launch an armed insurrection by taking control of SOP. A rapidly aging and disillusioned Solid Snake (now known as Old Snake) is deployed into the Middle East by Roy Campbell to terminate Liquid. Guns of the Patriots takes place in five locations: the Middle East, South America, Eastern Europe, Shadow Moses Island, and Outer Haven.

Act 1 - Liquid Sun

Snake begins his mission by infiltrating a war-torn Middle Eastern city with a local militia convoy. After the convoy is decimated by troops from Praying Mantis, one of Liquid's PMCs, and Gekko (a mass-produced, bipedal Metal Gear variant) units, Snake meets up with the Metal Gear Mk. II, a robotic drone Otacon developed to assist him remotely. On the way to rendezvous with Campbell's informants, Snake encounters Drebin 893, a self-proclaimed ArmsTech employee who offers his gun laundering services. Snake accepts after much hesitation, and Drebin injects him with what he says are merely "suppressor nanomachines." Snake is shocked to discover that the informant is Meryl Silverburgh, the leader of Rat Patrol Team 01. After Snake and Meryl discuss their assignments, they are forced to escape the building when it is raided by Liquid's elite soldiers, the FROGs. As Snake reaches the Praying Mantis HQ, he witnesses the slaughter of some militia by four mysterious cyborgs. One is consumed with sorrow, one is hysterical, one is compelled by rage, and the last and most powerful one is screaming and seems to have telekinetic power. Snake makes his way into the camp unnoticed, where he prepares to assassinate Liquid. An unknown force suddenly causes all of the soldiers in the area to collapse in pain and begin violently attacking each other. As Liquid escapes in his helicopter, Snake also collapses, but as his vision fades, he is approached by Dr. Naomi Hunter, who gives him a syringe. Snake is carried to safety by Johnny, the lone unaffected member of Meryl's team.

Act 2 - Solid Sun

Otacon receives an encoded message from Naomi, which explains that she is being held captive in South America. Snake takes advantage of a rebel uprising in the area to sneak into the base of the Pieuvre Armement PMC, where Naomi is being held. Upon arrival, Snake sees Vamp and the hysterical cyborg from the Middle East. After the two leave, Snake infiltrates the area and again encounters Drebin, who reveals that the Patriots are actually a network of five AIs. Four AIs are named after US Presidents: GW, TJ, TR and AL. These are controlled and regulated by the core AI, named JD (John Doe). He also tells Snake about the cyborgs, who are known as the Beauty and Beast (BB) Unit: Laughing Octopus, Raging Raven, Crying Wolf and Screaming Mantis. They have orders to kill Snake.

Snake finds Naomi, who explains that Liquid is planning to use Big Boss's genetic information to access JD and take control of SOP (Sons of the Patriots), the system of nanomachines and ID-authentications which allow the Patriots to monitor and control soldiers. She also explains that Snake's aging (Senescence) is due to intentional gene manipulation of Big Boss's clones, and that he has less than six months left to live. However, the FOXDIE virus in Snake's body has also begun to mutate, and Naomi estimates that in three months the virus will have become mutated enough to attack anyone, turning Snake into a "walking biological weapon." A group of FROGS led by Laughing Octopus take Naomi away, leaving Snake to battle them and Laughing Octopus herself. Snake then rescues Naomi and both escape with Drebin. Raiden mysteriously resurfaces as a Cyborg Ninja after having disappeared for several years. He holds off numerous Gekkos and Vamp while Otacon rescues Snake and Naomi via helicopter, but is seriously wounded in the process. Raiden then leaps onto the helicopter; before he blacks out, he tells Snake to go meet "Big Mama", the leader of a resistance group based in Eastern Europe.

Act 3 - Third Sun

Naomi explains that Big Boss is in fact alive, although brain dead. His body is in the control of the resistance group Paradise Lost in Eastern Europe. While Snake locates the group, Naomi and Sunny, a little orphan girl taken in by Otacon, take Raiden to get dialysis. By stalking a Paradise Lost member Snake manages to find their leader, Big Mama, who reveals herself to be EVA, and the surrogate mother of both Liquid Snake and Solid Snake himself. She explains the origins of the Patriots, founded by Major Zero forty years ago. The Raven Sword PMC, led by Raging Raven, suddenly attacks the group's hideout. Snake and Big Mama escape on a motorcycle, but it crashes, and Big Mama is wounded. After defeating Raging Raven, Snake helps Big Mama escape down a sewer connecting to the Vltava River, where Liquid is waiting for them. Liquid displays his power over SOP by incapacitating an entire army of American troops using his ability to lock down the system controlling their nanomachines. He incinerates Big Boss' body, and Big Mama is severely burned attempting to rescue him. The left side of Snake's face is also badly burned as he rescues her from the flames. As Liquid escapes in a gunboat down the river, Big Mama dies in Snake's arms and the Mk. II sneaks onboard the ship.

Act 4 - Twin Suns

Using a video feed sent from the Mk.II, it's known that Liquid's final plan is to destroy JD, the Patriot's core AI, so that he may seize control of the Patriots' network with GW (which Liquid apparently repaired and took control of shortly after the Big Shell incident). To this end, Liquid plans to use the only WMDs still not controlled by the Patriots - the stealth warheads launched by Metal Gear REX's rail gun - to fire a nuclear warhead at JD, which is housed within a satellite. After this is revealed, Vamp finds and destroys the Mk.II. Snake returns to Shadow Moses Island, where the facility and REX have remained untouched in the nine years after the events of Metal Gear Solid. After defeating Crying Wolf and a squadron of FROGs, Snake discovers that REX's rail gun has already been removed. In the hangar, Snake is attacked by Vamp, accompanied by Naomi, who had defected back to Liquid's side.

With the timely arrival of Raiden, Snake suppresses the nanomachines in Vamp's body that cause his apparent immortality, and fights off a unit of Suicide Gekko while Raiden finally kills Vamp. Naomi, filled with guilt over all the sins she has committed during her lifetime, ends her own life by disabling the nanomachines that had been suppressing the effects of the cancer that would have normally killed her years ago. Using the Mk. III, Otacon reactivates REX, and Snake and Raiden escape the building just as the Suicide Gekko self-destruct. Raiden becomes trapped underneath a large pile of rubble while Snake uses REX to fight Metal Gear RAY, piloted by Liquid. Liquid then reveals his ultimate weapon: a battleship named "Outer Haven" with REX's rail gun mounted on it. Liquid attempts to crush the crippled Snake by ramming the ship into the dockside, but Raiden cuts off his own arm to escape the rubble and is able to restrain the ship temporarily, allowing Snake to escape with his life but crushing Raiden in the process.

Act 5 - Old Sun

Aboard the Missouri, Mei Ling plans to catch up with Outer Haven, which needs to be as physically close as possible to JD's satellite in order to get the most precise shot from the rail gun. Snake, Meryl and Johnny are sent to infiltrate GW's physical processor and upload a computer virus that will destroy the AI. Aboard Outer Haven, Snake defeats Screaming Mantis, who is revealed to have the implanted personality of Psycho Mantis. Snake plans to stay behind and fight the FROGs, but Meryl insists he continue and disable SOP. Snake apologizes to Meryl, who assures him they will meet again on the outside. As Snake approaches the final corridor to GW, he is ambushed by FROGs but saved once again by Raiden, who is still alive but missing both arms. Though Snake is severely weakened by heat exposure and overwhelmed by countless Dwarf Gekko, he reaches GW, where Otacon takes control of the Mk. III and uploads the virus. The virus unexpectedly uses GW as a conduit to infect the whole AI network, destroying all five Patriot AIs, and disables SOP and all military systems implementing it worldwide, including Liquid's. A video recording of Naomi set to play back after the destruction of the Patriots explains that the Patriots had intended to implement nanomachine personality control worldwide. She and Sunny designed the virus as the antithesis to FOXDIE; as the nanomachines used in SOP were technological derivatives of Naomi's FOXDIE, the new virus, named "FOXALIVE," would atone for Naomi's mistake by shutting down SOP. Sunny's programming also made sure that in destroying the Patriot AIs, SOP and the war economy, FOXALIVE would preserve the systems controlling vital and benign world infrastructures such as water, air, telecommunications and the internet.

The U.S. Marines easily take over the now-defenseless Outer Haven. In the confusion, Liquid Ocelot takes Snake to the sail of Outer Haven and thanks him for accomplishing Liquid's own goals. Ocelot had allowed the will of Liquid to live on within his body through the use of hypnosis and gene therapy, perpetuating both Liquid's own agenda against the Patriots, as well as the feud between the two sons of Big Boss. His plan to use REX's rail gun was just a diversion, knowing that JD would be allocating its resources into stopping Liquid and not into preventing the upload of FOXALIVE. After this revelation, Liquid's personality acts upon his final wish within Ocelot's body: for the sons of Big Boss to engage in one final fight on top of Outer Haven. As Snake and Liquid wage their brutal fist fight, Ocelot's personality gradually resurfaces, culminating in the use of his trademark hand gestures. His last words are "You're pretty good...", echoing his taunt from Metal Gear Solid and his response when Naked Snake said those same words during the events of Metal Gear Solid 3: Snake Eater.

Epilogue - Naked Sin

The epilogue begins with Meryl and Johnny's wedding, attended by the members of Rat Patrol, Otacon, Sunny, Drebin, Mei Ling and Campbell. Meryl reconciles with Campbell and finally accepts him as her father. Raiden's body is freed from the machinations of the Patriots and is back to its original form, and he reunites with his ex-fiancée Rosemary and their son, John, whom Rosemary had lied about miscarrying to protect him from the Patriots. Snake is at the cemetery standing at the grave of Big Boss and he kneels on the ground and points his gun into his mouth to commit suicide in order to prevent his mutated FOXDIE strain from spreading further, as the camera drifts into the sky a gunshot is heard. Meanwhile, Drebin reveals to Otacon that he was a child soldier who was adopted by the Patriots with the intention of raising him to become a gun launderer. He also explains that Rat Patrol 01 (which, in its shortened form "RAT PT 01," is an anagram of "PATR10T") had been manipulated by the Patriots as well. Sunny gives the Mk. III to a local boy (her first "outside friend"), and asks Otacon where Snake is, to which Otacon - knowing that Snake has gone to commit suicide - replies tearfully that Snake "needs some time to rest."

Debriefing - Naked Son

Back at the cemetery, it is revealed that Snake did not kill himself. Sweating and shaking from nearly dying, Snake is startled by a familiar voice saying, "That's right. Good. No need for you to go just yet." Snake turns only to see Big Boss, who disarms Snake and gives him a fatherly hug. Big Boss tells Snake that the body burned on the Volta was actually that of Big Boss's clone Solidus Snake, and that he was reconstructed with parts from both Solidus and Liquid's bodies, and kept alive with extensive nanotechnology. He brings Major Zero along with him, who is now a 105-year-old man and confined to a wheelchair in his vegetative state. Big Boss explains that he and Zero founded the Patriots as an interpretation of The Boss' will, along with EVA, Ocelot, Sigint and Para-Medic. As the Patriots became more influential in society, Zero became a megalomaniac, obsessed with uniformity and erasing individuality, leading Big Boss to leave the Patriots and form Outer Heaven as another interpretation of The Boss' will. EVA and Ocelot joined him in his struggle to end the Patriots. As Zero became elderly, control of the Patriots was increasingly left in the hands of the five AIs, who further misinterpreted Zero's will and completely alienated themselves from the original will of The Boss. JD sought to control the masses through manipulation of the economy, digital information, and eventually personalities. Ocelot willingly assimilated the personality of Liquid Snake in order to fool the system and propagate the feud between the sons of Big Boss. Big Boss then euthanizes Zero by turning off his life support.

Big Boss reveals that the injection given to Snake by Drebin in Act 1 included a new strain of FOXDIE, created by the proxy AIs to kill the surviving defectors of the Patriots, explaining the deaths of EVA and Ocelot. Big Boss also relays Naomi's message that the new FOXDIE strain has neutralized the older strain, meaning that Snake is no longer in danger of becoming a biological weapon. The newer FOXDIE is already affecting him, Big Boss, who is being attacked one last time by the Patriots through Snake. He finally makes peace with Snake, asking him not to waste the life he has left fighting. He also asks his son, Snake, to find a new lease on life. Snake, realizing that he and his father are at peace now, picks up the cigar that Big Boss dropped earlier, lights it, and enjoys it with Big Boss, sharing Big Boss' last moments together as father and son. The Metal Gear Saga ends here at this scene as Snake and Big Boss are looking at one another in a loving and peaceful manner, followed by Big Boss's last words of "This is good, isn't it?" just before he dies on The Boss's grave and next to his own.

In the post-credits dialogue, Snake explains to Otacon that he will spend his remaining days attempting to simply live his life. Otacon tells Snake he forgot his cigarettes, but Snake shockingly replies with "No thanks ... These things will kill you." illustrating a new found will to live, just as Big Boss requested Snake to find just before dying on The Boss's grave. Otacon requests to accompany him in order to chronicle the last days of Solid Snake. Snake initially refuses - but with some persuasion he accepts, allowing Otacon and Sunny to accompany him.

Development

The game was publicly announced first at Tokyo Game Show 2005. Hideo Kojima announced that he would be retiring as director of the Metal Gear series after Metal Gear Solid 3: Snake Eater, and would leave his position open to another person for Metal Gear Solid 4. As a joke, the new director was announced as "Alan Smithee", but in R, a 400-page book bundled with Metal Gear Solid 3's Japanese "Premium Package", the director was revealed to be Shuyo Murata, co-writer of MGS3 and director of Zone of the Enders: The 2nd Runner. He has also contributed humorous Easter eggs to Metal Gear Solid 2: Sons of Liberty and Metal Gear: Ghost Babel. However, it was announced that Kojima would be co-directing the game with Murata after substantial negative fan reaction, including death threats.

The title was described as "essentially finished" by January 2008, and went through extensive beta testing. At Destination PlayStation on February 26, 2008, Sony announced that MGS4 would be released worldwide on June 12, 2008, along with the special MGS4 PlayStation 3 bundle.

Guns of the Patriots is the first PS3 game that uses a full 50GB dual layer Blu-ray Disc through extensive efforts in data compression.

Originally, one of Kojima's endings for the game would have had Snake and Otacon turn themselves in for breaking the law, and subsequently they would be convicted and executed, but this idea was vetoed by his team.

Marketing

At a press conference on May 13, 2008, Hideo Kojima announced a marketing campaign and agreements with several companies to promote the game. Apple computers and monitors feature in the game and an Apple iPod is an in-game item that Snake can use to change the background music, listen to in-game podcasts and collect hidden songs scattered throughout the game. ReGain Energy Drinks are used in the game as a Psyche gauge booster, and Sony Ericsson mobile phones are used, specifically by Naomi.

Konami and Ubisoft put an unlockable costume in the game for Snake, Altaïr from the Ubisoft stealth game Assassin's Creed. Initially revealed on April Fool's Day 2008, Kojima later announced that it would actually be in the game, unlockable by doing "something special". To obtain the attire, the player must acquire the "Assassin Emblem", a nod to the game's title (or input a password in the Extras section).

Konami had originally planned to organize grand launch events in Tokyo, but some of them were canceled with the "safety of participants in mind" in light of the Akihabara massacre on 8 June, 2008.

Also, in Act 4, when Snake enters Shadow Moses, Snake receives a call from Otacon, instructing to insert a second disc into the PS3 system, but then says that there is no need as the disc inserted is a double layered [Blu-Ray Disc].

Soundtrack

The score to Metal Gear Solid 4 was led by Harry Gregson-Williams, his third Metal Gear Solid soundtrack, and Nobuko Toda, who provided music for Metal Gear Acid and Metal Gear Acid 2. Other contributors are Konami employees Shuichi Kobori, Kazuma Jinnouchi, Akihiro Honda, and Sota Fujimori. Directed by Norihiko Hibino, GEM Impact employees Yoshitaka Suzuki and Takahiro Izutani also made compositions late in the game's production. It was revealed in an interview with Norihiko Hibino that the team in fact wrote 90 minutes of music for the game's cutscenes, only 15 minutes of which made its way onto the official soundtrack.

There are two vocal themes for the game. The opening theme, "Love Theme", is sung by Jackie Presti and composed by Nobuko Toda. The ending theme, "Here's To You", is sung by Lisbeth Scott. Before the release of the game, "MGS4 - Theme of Love - Smash Bros. Brawl Version" was provided for Super Smash Bros. Brawl in the Shadow Moses Island level.

The official soundtrack was released on May 28, 2008 by Konami Digital Entertainment under the catalog number GFCA-98/9. It consists of two discs of music and 47 tracks. A soundtrack album was also packaged with Metal Gear Solid 4: Guns of the Patriots Limited Edition.

Limited Edition

The Metal Gear Solid 4: Guns of the Patriots limited edition was released simultaneously with the game's standard edition, as an enhanced counterpart. The limited edition contains Guns of the Patriots, a box with artwork by Yoji Shinkawa, a Blu-ray containing two "making of" documentaries, and the game soundtrack. The Limited Edition was available exclusively at GameStop in the United States and EB Games in Canada, while a similar bundle with an additional 6-inch 'Olive Drab' Old Snake Figurine was made available at Play.com in the United Kingdom.

Console bundles

In North America, a bundle containing an 80GB PlayStation 3, a DualShock 3 wireless controller, a downloadable game coupon from PSN (Pain) and a copy of Metal Gear Solid 4: Guns of the Patriots was released for US$499 on June 12, 2008 to coincide with the release of the standalone edition. Japan will see the release of the Guns of the Patriots Welcome Box that contains the game itself, a DualShock 3 controller, and a 40GB PS3 in either black, white or silver.
Sony also announced a limited edition pre-order bundle containing Guns of the Patriots Limited Edition and a matte grey (officially titled Gunmetal Grey) 40GB PlayStation 3. First announced in Japan on March 18, 2008 at a cost of ¥51,800, the bundle sold out by March 25, 2008. An identical bundle was available in North America for pre-order on May 19, 2008 in "very limited" supply for US$600 at Konami's official website. David Reeves has announced a similar bundle for Europe which includes a 40GB PlayStation 3, the game itself and a Sixaxis controller.

Sequel

Even before the release of MGS4, Kojima stated in an issue of Famitsu that he was already thinking about MGS5 but to have less involvement with future games in the series. In an interview with 1up.com, Kojima reveals he has three ideas for MGS5 but added that should Kojima Productions pursue them, Kojima would have to be more involved than he would prefer to be.

Ryan Payton, the Assistant Producer for Metal Gear Solid 4 mentioned a sequel when he announced that he would be leaving Kojima Productions on the August 26 2008, saying, "It'll be hard not being involved in MGS5, but I've got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I'll be cheering from the sidelines" Hideo Kojima has also hinted to a sequel several times in other interviews.

Following Konami's event in Tokyo, celebrating the completion of Metal Gear Solid 4, 1UP translated one final audio clip featuring Revolver Ocelot who has a conversation with an unknown character about a "sequel."

Monday, October 20, 2008

Metal Gear Online


Metal Gear Online, abbreviated MGO, is a PlayStation 3 exclusive online multiplayer spin-off of the Metal Gear series produced by Konami. Originally bundled with Metal Gear Solid 4: Guns of the Patriots, the "startup pack" of MGO received a standalone release in Japan on July 17 2008, with other regions to follow. The name Metal Gear Online is common with previous online components for Metal Gear Solid 3: Subsistence and Metal Gear Solid: Portable Ops.

Gameplay

MGO premises up to 16-player online tactical warfare. Each player creates a character by irrevocably selecting a name, sex, race and voice. Character's appearance can be edited at any point. Further characters need to be purchased separately.

MGO allows characters to equip skills, essentially ability enhancements. They range from the self explanatory, like Handgun+ and Assault Rifle+ that decrease reload time and recoil, to CQC+ Mastery's advanced CQC techniques and Mοnomania, which essentially turns bullets into tracking devices. Level 1 skills take up a single slot, out of a pool of 4. They level up through use while equipped, and either occupy a single slot uniformly through level progression or require one additional slot per level. This warrants balance between the level and number of chosen skills.

Characters are awarded "animal ranks", emblems denoting their gaming capacity, based on pertinent statistics. For instance, frequently injecting enemies with the Scanning Plug (colloquially known as 'stinging') will lead to the Bee rank, while using the ENVG for a specific share of overall play time grants the Owl rank. Each character can only be assigned one active rank, based on an inner rank hierarchy. Once a rank is achieved, it remains in the character's rank history.

MGO supports the formation of clans, mutually exclusive groups of characters, up to 64, united under the clan's name, emblem and reputation. The character who creates a clan is its leader and needs to be at least level 3, with over 20 hours online play. The clan leader chooses its emblem, can post notices and invite members to games.

An in-game camera can be used to take photographs within the battlefield. Up to 100 photos can be stored in memory, then color edited and stored as JPEG images on the PS3's hard disk or uploaded to the MGO Community support page.

Modes of Play

The gameplay modes featured in MGO are Deathmatch, Team Deathmatch, Capture Mission, Rescue Mission, Base Mission, Team Sneaking Mission and Sneaking Mission.

Deathmatch pits players against each other. The winner is determined by most enemy kills, when the ever decreasing kill counter or time reach zero. The player with the highest score is visible to others through SOP. Team Deathmatch follows the same rules (bar the last one), grouping players into two teams that share their member's kill count.

Capture Mission has teams racing to capture and hold within their goal area assigned targets, KEROTAN and GA-KO, for a cumulative period of 30 seconds. With both items in one team's goal area, the timer runs twice as fast, whereas if they are divided among goal areas, the timer is reset for both teams.

Rescue Mission premises the attacking team acquire GA-KO and place it in their goal area, while the other team defends. As there is no respawing in this mode, a team also wins by killing all the enemy team's members.

Base Mission is structured around capturing and defending small areas scattered across the map. A team wins by seizing all the bases, or by having captured more bases than the enemy team when time runs out.

Team Sneaking demands from the sneaking team (equipped with stealth camo) to bring either KEROTAN or GA-KO to their goal area, while the other team defends the items. Whenever a stealth soldier is discovered, all stealth camo is temporarily rendered non operational. Another win condition for both teams is to kill all enemy team members, with the attacking team also claiming victory by stunning or holding up all enemy team members.

Sneaking Mission features two opposing teams, Snake, and with at least 12 participants, Metal Gear Mk II. Snake wins by collecting, through body searches, three dogtags, with each life lost resetting the count to zero. Teams claim victory by killing Snake a set amount of times, or by having scored more opposing team kills when time runs out.

Non standard rules, that influence the battle's dynamic, are optional in some gameplay modes. Under the eponymous rule, players gain "Drebin Points" for actions such as kills and headshots, and can redeem them for advanced weapons, attachments or ammunition at their team's base or at respawn. Biding by "Headshots only", kills that aren't achieved through headshots cost the player their life and a time penalty before respawn.

SOP

A feature unique to MGO, drawing a parallel connection to MGS4's PMCs, is the SOP system, a battle information network created by nanomachines embedded in the character's bodies. Under SOP link, team members see each other's position behind walls, and are informed of allies "entertained" by magazines, sleeping, speaking, stunned or dying. Teammates' traps are highlighted, and any information gathered by SOP augmenting skills, like Monomania, benefits teammates. In Sneaking Missions, Snake's position is broadcast to all linked members when he's been discovered. SOP can optionally enforce "lockdown", a temporary cease fire for any player that injures a team-mate. In some situations, SOP data can be leaked from the opposition (or to them) displaying enemy positions.

Stealth

One of MGO's subtle gameplay tactics is stealth, granting MGO's battles a unique flavor among online shooters. Walls, cars, crates and even cardboard boxes can serve as hiding spots from which one can ambush an unsuspecting enemy. Careless foes can be tricked by enemies "playing dead", with the downside of vulnerability to enemy fire. Quick movement and staying covered are essentials when moving between hiding spots.

Finding countermeasures to these tactics is equally important to victory. Wary combatants approach corners carefully, check suspicious bodies, and inspect unconvincing cardboard boxes.
Team Sneaking missions emphasize stealth even further, with the introduction of stealth camo. This renders a soldier's body transparent, but does not make one unnoticable. Equipped gear is still visible, and while a floating knife may be hard to spot from afar, a close-by sentry is likely to take notice and open fire. Other visual tell-tale signs of stealth soldier presence are upset dust from movement, footsteps, shadows and breath, in cold environments. An effective stealth soldier will stick to the shadows and use cover to close in on a target.

Defending against a stealth team, requires the inverse approach. Moving shadows and the sound of footsteps are the most common errors that mark out an opponent's location. Constant movement decreases the chances of being on the receiving end of a headshot, but a seasoned soldier also knows when it's time to wait for his prey to fall into his ambush.

Yet, the epitome of stealth gameplay is Sneaking missions as Snake. His task is to collect 3 dog-tags from enemy soldiers, satisfied either by incapacitating his foes and "tapping" them or by holding them up and performing a body search. Using OctoCamo, and the accompanying FaceCamo, Snake can render himself invisible, even to enemies using ENVG (Enhanced Night Vision Goggles). Octocamo provides full invisibility after it's customized to the surroundings and while standing still, as movement decreases the camo index. Because of this, the use of CQC is a favorable tactic for Snake, since a single throw-down leads to incapacitation. Besides the obvious benefit of acquiring a dog tag, the knocked out enemy can serve as an ambush for his team-mates, who are informed either by SOP or the kill history. Effective use of Snake requires thinking more than killing.

Vigilance is the deciding factor to winning when faced with Snake. Listening for footsteps, OctoCamo activation, gunfire as well as a keen eye for Snake's visual presence are valuable means to acquire his position. Teamwork is also effective, as one team member can provide assistance to another. Competent soldiers learn to resist the rising tension of a fire fight with an invisible Snake around.

CQC

Stealth is complemented to full potential by CQC. CQC (Close Quarters Combat) is a military technique that consists of throws and holds, and as such requires physical proximity to the target. It is used to incapacitate an enemy bare-handed, or to use weapons for a tactical, rather than lethal, advantage. Weapons that support CQC are marked as such in their item box. All characters in MGO can use basic forms of CQC, such as the three-hit combo, useful against foes laying on the ground or with depleted stamina, the take-down throw, or the CQC push, with a CQC supporting double handed gun equipped.

More complex techniques require the CQC+ Mastery skill be equipped. Of these, the choke hold is the most versatile and effective. It immobilizes the target, allowing the assailant to knock the enemy out (so long as his choke-hold strength is greater than the enemy's stamina), to use the foe as a human shield and fire at an impending threat (when a one handed weapon is equipped), to slice the enemy's throat (with Blades+ lvl 3 equipped), to force the enemy to the ground, or even release the enemy if it's time to flee. Soldiers equipped with the Scanner ability can also inject their prey with a Scanning Plug, effectively hacking into the enemy team member's SOP network.

Apart from the choke hold, higher levels of the CQC+ Mastery skill allow for increased stamina damage from bare hand fighting and take-downs, less time from choke hold to knock out,and at Lvl 3, a character is capable of disarming the opponent through either the choke-hold or CQC push. Even at this level, normal footsoldiers are at a disadvantage to Snake, the only character who can knock out enemies with a single throw-down.

As CQC is strictly a one vs one technique, a lone soldier is best to avoid it against large groups of enemies, unless one can use the throw to stab or disarm combo to incapacitate them while in a state of disarray. Moving targets are liable to escape a hold's reach altogether, casting the choice of using CQC suited to experienced soldiers.

Non-lethal Weapons

MGO pioneers another addition to online shooters through non lethal weapons. Their uses include stamina depletion, target immobilisation and information manipulation. Support items are the most diverse in realising these goals. Stun grenades, for instance, deplete the stamina of nearby opponents, but also cause temporary blindness and deafness to targets of up to medium distance. Other examples of non lethal support items include proximity or trigger activated sleeping mines whereas e-locators disclose the position of close-by targets, chaff grenades both limit visibility and obscure the SOP radar temporarily and magazines occupy a target, rendering him immobile. Non lethal fire-arms consist of the Mosin-Nagant sniper rifle, the Mark 22 tranquilizer hand gun and any shotgun equipped with V. Ring ammo. Stunning weapons are also useful in accruing Drebin points, as a stun - kill combo is very lucrative. Apart from that, stunned enemies can be body searched to acquire their main weapon and support items.

The most formidable non lethal weapon is the SOP destabilizer, only available in Base missions. By momentarily suppressing the nanomachines regulating enemies' behaviour, the SOP destabilizer renders all enemy team members who are alive during it's activation immobile. Thus, the attacking team can overtake bases without competition and even stun helpless foes. The destabilizer's main drawbacks are that it leaves the barer without a main weapon, forces him to start from his team's base, and requires to be placed on the enemy team's base.

Maps

The "starter pack" of Metal Gear Online includes 5 maps. These are Ambush Alley, Blood Bath, Gronznyj Grad, Midtown Maelstrom, and Urban Ultimatum. Urban Ultimatum was featured in the original MGO under the name "City Under Siege". Additional maps have been released in the Gene Expansion, namely Virtuous Vista (the South American Power Station from MGS4), Tomb of Tubes and Coppertown Conflict (a remake of the original MGO map Brown Town). Kojima Productions is currently developing and testing new maps yet to be released. Some areas seen in screen shots depict an Eastern European locale.

Special Characters

MGO allows players to assume the role of plot-line characters from MGS4, in the form of Special Characters, all bearing fixed skill-sets beyond the numerical limitations of ordinary soldiers'. In Sneaking missions, players have control over Old Snake and Metal Gear Mk. II. Meryl Silverburgh and Johnny ("Akiba") are playable in any mode for players who have bought the "Gene" expansion pack.

Mk II's role is to back up Snake on the field. With stealth camo equipped, only it's shadow, upset dust and sound can give away it's position. It can incapacitate enemies with an electric shock, setting Snake out of peril and allowing him to effortlessly collect a dog tag.

The Meme Expansion is set to include Liquid Ocelot, as was hinted by his appearance in the initial training session for MGO, as well as Mei Ling. Series director Hideo Kojima's prospect to make Raiden playable in his cyborg form is expected to be realized after the Meme Expansion.

Expansions

MGO is injected with new features, such as characters and maps, through expansion packs. Konami plans to release expansion packs periodically.

Gene Expansion

The first expansion pack for Metal Gear Online, titled "Gene Expansion" , was released on July 17th 2008 at a cost of $11.99 (£7.99), or $14.99 (£9.99) for the "Plus" version with an additional character slot. The expansion adds the capability to create female soldiers and several new features. These are three new maps, two new special characters (Meryl and Johnny), the "Survival" game mode and a new reward system.

Meme Expansion

The second expansion, titled "Meme Expansion" was announced in Japanese gaming magazine Famitsu to be playable in TGS08 (9-12 October 2008). It is set to include 3 new maps, namely Silo Sunset, Forest Firefight, and Winter Warehouse. Liquid Ocelot and Mei Ling are also playable characters. Release date expected to be sometime in November 2008, with the price yet to be given.

Reward Points and Customization

Players who have bought the 'Gene' expansion pack can participate in Survival matches, online battles at specified times under specific rules. Combatants receive reward points depending on their win streak. Players can also earn 5 reward points for every round they complete in expansion specific automatching lobbies. Regardless of expansion pack, all characters gain 10 reward points for each day they log in. Reward points can be traded in the Reward shop for new clothing equipment and color customizations, amounting to a unique looking character.